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Searched
refs:EShLangCount
(Results
1 - 7
of
7
) sorted by null
/prebuilts/ndk/r13/sources/third_party/shaderc/libshaderc_util/src/
shader_stage.cc
41
return
EShLangCount
;
compiler.cc
104
used_shader_stage ==
EShLangCount
) {
134
} else if (used_shader_stage ==
EShLangCount
) {
142
if (used_shader_stage ==
EShLangCount
) {
144
EShLangCount
) {
370
if (stages.empty()) return std::make_pair(
EShLangCount
, "");
385
if (stage ==
EShLangCount
) {
407
return std::make_pair(error_message.empty() ? stage :
EShLangCount
,
/prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/Public/
ShaderLang.h
90
EShLangCount
,
477
std::list<TShader*> stages[
EShLangCount
];
478
TIntermediate* intermediate[
EShLangCount
];
479
bool newedIntermediate[
EShLangCount
]; // track which intermediate were "new" versus reusing a singleton unit in a stage
/prebuilts/ndk/r13/sources/third_party/shaderc/libshaderc/src/
shaderc.cc
42
// shader kinds. If the shader kind is not a forced kind, returns
EshLangCount
67
return
EShLangCount
;
70
return
EShLangCount
;
92
//
EShLangCount
to make the syntax correct. When the shader kind is set to
93
// shaderc_glsl_deduce_from_pragma, this functor also returns
EShLangCount
, but
114
if (stage ==
EShLangCount
) {
127
// other kinds are mapped to
EShLangCount
which should not be used.
137
return
EShLangCount
;
151
return
EShLangCount
;
154
return
EShLangCount
;
[
all
...]
/prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
Initialize.h
75
TString stageBuiltins[
EShLangCount
];
ShaderLang.cpp
165
TSymbolTable* SharedSymbolTables[VersionCount][SpvVersionCount][ProfileCount][
EShLangCount
] = {};
321
TSymbolTable* stageTables[
EShLangCount
];
324
for (int stage = 0; stage <
EShLangCount
; ++stage)
341
for (int stage = 0; stage <
EShLangCount
; ++stage) {
354
for (int stage = 0; stage <
EShLangCount
; ++stage)
[
all
...]
/prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/hlsl/
hlslParseables.cpp
365
static const EShLanguageMask EShLangAll = EShLanguageMask(
EShLangCount
- 1);
[
all
...]
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