/prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/hlsl/ |
hlslParseables.cpp | 492 { "Process2DQuadTessFactorsAvg", "-", "-", "V4,V2,>V4,>V2,>V2", "F,,,,", EShLangTessControlMask }, 493 { "Process2DQuadTessFactorsMax", "-", "-", "V4,V2,>V4,>V2,>V2", "F,,,,", EShLangTessControlMask }, 494 { "Process2DQuadTessFactorsMin", "-", "-", "V4,V2,>V4,>V2,>V2", "F,,,,", EShLangTessControlMask }, 495 { "ProcessIsolineTessFactors", "-", "-", "S,,>,>", "F,,,", EShLangTessControlMask }, 496 { "ProcessQuadTessFactorsAvg", "-", "-", "V4,S,>V4,>V2,>V2", "F,,,,", EShLangTessControlMask }, 497 { "ProcessQuadTessFactorsMax", "-", "-", "V4,S,>V4,>V2,>V2", "F,,,,", EShLangTessControlMask }, 498 { "ProcessQuadTessFactorsMin", "-", "-", "V4,S,>V4,>V2,>V2", "F,,,,", EShLangTessControlMask }, 499 { "ProcessTriTessFactorsAvg", "-", "-", "V3,S,>V3,>S,>S", "F,,,,", EShLangTessControlMask }, 500 { "ProcessTriTessFactorsMax", "-", "-", "V3,S,>V3,>S,>S", "F,,,,", EShLangTessControlMask }, 501 { "ProcessTriTessFactorsMin", "-", "-", "V3,S,>V3,>S,>S", "F,,,,", EShLangTessControlMask }, [all...] |
/prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/Public/ |
ShaderLang.h | 95 EShLangTessControlMask = (1 << EShLangTessControl),
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/prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/ |
ParseHelper.cpp | [all...] |
glslang.y | [all...] |