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    Searched refs:EglImage (Results 1 - 2 of 2) sorted by null

  /frameworks/native/libs/gui/include/gui/
GLConsumer.h 306 // EglImage is a utility class for tracking and creating EGLImageKHRs. There
312 class EglImage : public LightRefBase<EglImage> {
314 EglImage(sp<GraphicBuffer> graphicBuffer);
316 // createIfNeeded creates an EGLImage if required (we haven't created
333 friend class LightRefBase<EglImage>;
334 virtual ~EglImage();
336 // createImage creates a new EGLImage from a GraphicBuffer.
341 EglImage(const EglImage& rhs)
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  /frameworks/native/libs/gui/
GLConsumer.cpp 319 mReleasedTexImage = new EglImage(getDebugTexImageBuffer());
382 // before, so any prior EglImage created is using a stale buffer. This
383 // replaces any old EglImage with a new one (using the new buffer).
386 mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer);
428 // Ensure we have a valid EglImageKHR for the slot, creating an EglImage
464 sp<EglImage> nextTextureImage = mEglSlots[slot].mEglImage;
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