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Searched
refs:EglImage
(Results
1 - 2
of
2
) sorted by null
/frameworks/native/libs/gui/include/gui/
GLConsumer.h
306
//
EglImage
is a utility class for tracking and creating EGLImageKHRs. There
312
class
EglImage
: public LightRefBase<
EglImage
> {
314
EglImage
(sp<GraphicBuffer> graphicBuffer);
316
// createIfNeeded creates an
EGLImage
if required (we haven't created
333
friend class LightRefBase<
EglImage
>;
334
virtual ~
EglImage
();
336
// createImage creates a new
EGLImage
from a GraphicBuffer.
341
EglImage
(const
EglImage
& rhs)
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/frameworks/native/libs/gui/
GLConsumer.cpp
319
mReleasedTexImage = new
EglImage
(getDebugTexImageBuffer());
382
// before, so any prior
EglImage
created is using a stale buffer. This
383
// replaces any old
EglImage
with a new one (using the new buffer).
386
mEglSlots[slot].mEglImage = new
EglImage
(item->mGraphicBuffer);
428
// Ensure we have a valid EglImageKHR for the slot, creating an
EglImage
464
sp<
EglImage
> nextTextureImage = mEglSlots[slot].mEglImage;
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