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    Searched refs:ExtractCodeRegion (Results 1 - 3 of 3) sorted by null

  /external/swiftshader/third_party/LLVM/include/llvm/Transforms/Utils/
FunctionUtils.h 26 /// ExtractCodeRegion - Rip out a sequence of basic blocks into a new
29 Function* ExtractCodeRegion(DominatorTree& DT,
  /external/swiftshader/third_party/LLVM/lib/Transforms/IPO/
PartialInlining.cpp 125 Function* extractedFunction = ExtractCodeRegion(DT, toExtract);
  /external/swiftshader/third_party/LLVM/lib/Transforms/Utils/
CodeExtractor.cpp 58 Function *ExtractCodeRegion(ArrayRef<BasicBlock*> code);
657 ExtractCodeRegion(ArrayRef<BasicBlock*> code) {
777 /// ExtractCodeRegion - Slurp a sequence of basic blocks into a brand new
780 Function* llvm::ExtractCodeRegion(DominatorTree &DT,
783 return CodeExtractor(&DT, AggregateArgs).ExtractCodeRegion(code);
789 return CodeExtractor(&DT, AggregateArgs).ExtractCodeRegion(L->getBlocks());
795 return CodeExtractor(0, AggregateArgs).ExtractCodeRegion(BBs);

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