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Searched
refs:FPSign
(Results
1 - 2
of
2
) sorted by null
/external/swiftshader/third_party/subzero/src/
IceInstARM32.h
461
///
FPSign
is used for certain vector instructions (particularly, right
463
enum
FPSign
{
470
static void emitThreeAddrFP(const char *Opcode,
FPSign
Sign,
473
static void emitFourAddrFP(const char *Opcode,
FPSign
Sign,
514
static void emitUnaryopFP(const char *Opcode,
FPSign
Sign,
614
FPSign
Sign = FS_None;
632
void setSignType(InstARM32::
FPSign
SignType) { this->Sign = SignType; }
806
FPSign
Sign = FS_None;
845
void setSignType(InstARM32::
FPSign
SignType) { this->Sign = SignType; }
944
FPSign
Sign = FS_None
[
all
...]
IceInstARM32.cpp
92
const char *getVWidthString(Type Ty, InstARM32::
FPSign
SignType) {
177
void InstARM32Pred::emitUnaryopFP(const char *Opcode,
FPSign
Sign,
230
void InstARM32::emitThreeAddrFP(const char *Opcode,
FPSign
SignType,
245
void InstARM32::emitFourAddrFP(const char *Opcode,
FPSign
SignType,
[
all
...]
Completed in 1212 milliseconds