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    Searched refs:FPSign (Results 1 - 2 of 2) sorted by null

  /external/swiftshader/third_party/subzero/src/
IceInstARM32.h 461 /// FPSign is used for certain vector instructions (particularly, right
463 enum FPSign {
470 static void emitThreeAddrFP(const char *Opcode, FPSign Sign,
473 static void emitFourAddrFP(const char *Opcode, FPSign Sign,
514 static void emitUnaryopFP(const char *Opcode, FPSign Sign,
614 FPSign Sign = FS_None;
632 void setSignType(InstARM32::FPSign SignType) { this->Sign = SignType; }
806 FPSign Sign = FS_None;
845 void setSignType(InstARM32::FPSign SignType) { this->Sign = SignType; }
944 FPSign Sign = FS_None
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IceInstARM32.cpp 92 const char *getVWidthString(Type Ty, InstARM32::FPSign SignType) {
177 void InstARM32Pred::emitUnaryopFP(const char *Opcode, FPSign Sign,
230 void InstARM32::emitThreeAddrFP(const char *Opcode, FPSign SignType,
245 void InstARM32::emitFourAddrFP(const char *Opcode, FPSign SignType,
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