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    Searched refs:FRAGMENT_UNIFORM_VECTORS (Results 1 - 12 of 12) sorted by null

  /external/swiftshader/src/Main/
Config.hpp 87 FRAGMENT_UNIFORM_VECTORS = 224,
  /external/swiftshader/src/OpenGL/libGL/
Device.hpp 98 float pixelShaderConstantF[sw::FRAGMENT_UNIFORM_VECTORS][4];
Device.cpp 134 for(int i = 0; i < FRAGMENT_UNIFORM_VECTORS; i++)
432 for(unsigned int i = 0; i < count && startRegister + i < FRAGMENT_UNIFORM_VECTORS; i++)
Context.h 322 MAX_FRAGMENT_UNIFORM_VECTORS = sw::FRAGMENT_UNIFORM_VECTORS - 3, // Reserve space for gl_DepthRange
  /external/swiftshader/src/OpenGL/libGLESv2/
Device.hpp 103 float pixelShaderConstantF[sw::FRAGMENT_UNIFORM_VECTORS][4];
Context.h 83 MAX_FRAGMENT_UNIFORM_VECTORS = sw::FRAGMENT_UNIFORM_VECTORS - 3, // Reserve space for gl_DepthRange
95 MAX_FRAGMENT_UNIFORM_COMPONENTS = sw::FRAGMENT_UNIFORM_VECTORS * 4,
Device.cpp 135 for(int i = 0; i < FRAGMENT_UNIFORM_VECTORS; i++)
349 for(unsigned int i = 0; i < count && startRegister + i < FRAGMENT_UNIFORM_VECTORS; i++)
  /external/swiftshader/src/D3D9/
Capabilities.hpp 489 static_assert(sw::FRAGMENT_UNIFORM_VECTORS >= MAX_PIXEL_SHADER_CONST, "");
  /external/swiftshader/src/Renderer/
PixelProcessor.hpp 310 float4 c[FRAGMENT_UNIFORM_VECTORS];
Renderer.hpp 144 float4 c[FRAGMENT_UNIFORM_VECTORS];
PixelProcessor.cpp 87 if(index < FRAGMENT_UNIFORM_VECTORS)
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Renderer.cpp 89 psDirtyConstF = FRAGMENT_UNIFORM_VECTORS;
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