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Searched
refs:FRAGMENT_UNIFORM_VECTORS
(Results
1 - 12
of
12
) sorted by null
/external/swiftshader/src/Main/
Config.hpp
87
FRAGMENT_UNIFORM_VECTORS
= 224,
/external/swiftshader/src/OpenGL/libGL/
Device.hpp
98
float pixelShaderConstantF[sw::
FRAGMENT_UNIFORM_VECTORS
][4];
Device.cpp
134
for(int i = 0; i <
FRAGMENT_UNIFORM_VECTORS
; i++)
432
for(unsigned int i = 0; i < count && startRegister + i <
FRAGMENT_UNIFORM_VECTORS
; i++)
Context.h
322
MAX_FRAGMENT_UNIFORM_VECTORS = sw::
FRAGMENT_UNIFORM_VECTORS
- 3, // Reserve space for gl_DepthRange
/external/swiftshader/src/OpenGL/libGLESv2/
Device.hpp
103
float pixelShaderConstantF[sw::
FRAGMENT_UNIFORM_VECTORS
][4];
Context.h
83
MAX_FRAGMENT_UNIFORM_VECTORS = sw::
FRAGMENT_UNIFORM_VECTORS
- 3, // Reserve space for gl_DepthRange
95
MAX_FRAGMENT_UNIFORM_COMPONENTS = sw::
FRAGMENT_UNIFORM_VECTORS
* 4,
Device.cpp
135
for(int i = 0; i <
FRAGMENT_UNIFORM_VECTORS
; i++)
349
for(unsigned int i = 0; i < count && startRegister + i <
FRAGMENT_UNIFORM_VECTORS
; i++)
/external/swiftshader/src/D3D9/
Capabilities.hpp
489
static_assert(sw::
FRAGMENT_UNIFORM_VECTORS
>= MAX_PIXEL_SHADER_CONST, "");
/external/swiftshader/src/Renderer/
PixelProcessor.hpp
310
float4 c[
FRAGMENT_UNIFORM_VECTORS
];
Renderer.hpp
144
float4 c[
FRAGMENT_UNIFORM_VECTORS
];
PixelProcessor.cpp
87
if(index <
FRAGMENT_UNIFORM_VECTORS
)
[
all
...]
Renderer.cpp
89
psDirtyConstF =
FRAGMENT_UNIFORM_VECTORS
;
[
all
...]
Completed in 555 milliseconds