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  /external/swiftshader/src/D3D8/
Direct3DVertexBuffer8.cpp 25 Direct3DVertexBuffer8::Direct3DVertexBuffer8(Direct3DDevice8 *device, unsigned int length, unsigned long usage, long FVF, D3DPOOL pool) : Direct3DResource8(device, D3DRTYPE_VERTEXBUFFER, length), length(length), usage(usage), FVF(FVF), pool(pool)
27 if(FVF)
31 switch(FVF & D3DFVF_POSITION_MASK)
42 if(FVF & D3DFVF_NORMAL) stride += 12;
43 if(FVF & D3DFVF_PSIZE) stride += 4;
44 if(FVF & D3DFVF_DIFFUSE) stride += 4;
45 if(FVF & D3DFVF_SPECULAR) stride += 4;
47 switch((FVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT
    [all...]
Direct3DVertexBuffer8.hpp 32 Direct3DVertexBuffer8(Direct3DDevice8 *device, unsigned int length, unsigned long usage, long FVF, D3DPOOL pool);
64 const long FVF;
Direct3DStateBlock8.hpp 51 void setFVF(unsigned long FVF);
Direct3DDevice8.cpp 94 FVF = 0;
762 long Direct3DDevice8::CreateVertexBuffer(unsigned int length, unsigned long usage, unsigned long FVF, D3DPOOL pool, IDirect3DVertexBuffer8 **vertexBuffer)
766 *vertexBuffer = new Direct3DVertexBuffer8(this, length, usage, FVF, pool);
    [all...]
Direct3DDevice8.hpp 74 long __stdcall CreateVertexBuffer(unsigned int length, unsigned long usage, unsigned long FVF, D3DPOOL, IDirect3DVertexBuffer8 **vertexBuffer) override;
158 static int FVFStride(unsigned long FVF);
230 unsigned long FVF;
Direct3DStateBlock8.cpp 309 void Direct3DStateBlock8::setFVF(unsigned long FVF)
  /external/swiftshader/src/D3D9/
Direct3DVertexBuffer9.cpp 25 Direct3DVertexBuffer9::Direct3DVertexBuffer9(Direct3DDevice9 *device, unsigned int length, unsigned long usage, long FVF, D3DPOOL pool) : Direct3DResource9(device, D3DRTYPE_VERTEXBUFFER, pool, length), length(length), usage(usage), FVF(FVF)
27 if(FVF)
31 switch(FVF & D3DFVF_POSITION_MASK)
43 if(FVF & D3DFVF_NORMAL) stride += 12;
44 if(FVF & D3DFVF_PSIZE) stride += 4;
45 if(FVF & D3DFVF_DIFFUSE) stride += 4;
46 if(FVF & D3DFVF_SPECULAR) stride += 4;
48 switch((FVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT
    [all...]
Direct3DVertexDeclaration9.hpp 30 Direct3DVertexDeclaration9(Direct3DDevice9 *device, unsigned long FVF);
48 unsigned long computeFVF(); // If equivalent to FVF, else 0
55 unsigned long FVF;
Direct3DVertexDeclaration9.cpp 47 FVF = computeFVF();
50 Direct3DVertexDeclaration9::Direct3DVertexDeclaration9(Direct3DDevice9 *device, unsigned long FVF) : device(device)
52 this->FVF = FVF;
60 switch(FVF & D3DFVF_POSITION_MASK)
195 if(FVF & D3DFVF_NORMAL)
207 if(FVF & D3DFVF_PSIZE)
219 if(FVF & D3DFVF_DIFFUSE)
231 if(FVF & D3DFVF_SPECULAR)
243 int numTexCoord = (FVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT
    [all...]
Direct3DVertexBuffer9.hpp 32 Direct3DVertexBuffer9(Direct3DDevice9 *device, unsigned int length, unsigned long usage, long FVF, D3DPOOL pool);
64 const long FVF;
Direct3DStateBlock9.hpp 56 void setFVF(unsigned long FVF);
125 unsigned long FVF;
Direct3DDevice9Ex.cpp 194 long Direct3DDevice9Ex::CreateVertexBuffer(unsigned int length, unsigned long usage, unsigned long FVF, D3DPOOL pool, IDirect3DVertexBuffer9 **vertexBuffer, void **sharedHandle)
196 TRACE("unsigned int length = %d, unsigned long usage = %d, unsigned long FVF = 0x%0.8X, D3DPOOL pool = %d, IDirect3DVertexBuffer9 **vertexBuffer = 0x%0.8p, void **sharedHandle = 0x%0.8p", length, usage, FVF, pool, vertexBuffer, sharedHandle);
198 return Direct3DDevice9::CreateVertexBuffer(length, usage, FVF, pool, vertexBuffer, sharedHandle);
369 long Direct3DDevice9Ex::GetFVF(unsigned long *FVF)
371 TRACE("unsigned long *FVF = 0x%0.8p", FVF);
373 return Direct3DDevice9::GetFVF(FVF);
677 long Direct3DDevice9Ex::SetFVF(unsigned long FVF)
679 TRACE("unsigned long FVF = 0x%0.8X", FVF)
    [all...]
Direct3DDevice9Ex.hpp 83 long __stdcall CreateVertexBuffer(unsigned int length, unsigned long usage, unsigned long FVF, D3DPOOL, IDirect3DVertexBuffer9 **vertexBuffer, void **sharedHandle) override;
146 long __stdcall SetFVF(unsigned long FVF) override;
147 long __stdcall GetFVF(unsigned long *FVF) override;
Direct3DStateBlock9.cpp 139 device->SetFVF(FVF);
331 device->GetFVF(&FVF);
642 void Direct3DStateBlock9::setFVF(unsigned long FVF)
645 this->FVF = FVF;
1235 device->GetFVF(&FVF);
    [all...]
Direct3DDevice9.hpp 79 long __stdcall CreateVertexBuffer(unsigned int length, unsigned long usage, unsigned long FVF, D3DPOOL pool, IDirect3DVertexBuffer9 **vertexBuffer, void **sharedHandle) override;
104 long __stdcall GetFVF(unsigned long *FVF) override;
148 long __stdcall SetFVF(unsigned long FVF) override;
Direct3DDevice9.cpp 861 long Direct3DDevice9::CreateVertexBuffer(unsigned int length, unsigned long usage, unsigned long FVF, D3DPOOL pool, IDirect3DVertexBuffer9 **vertexBuffer, void **sharedHandle)
865 TRACE("unsigned int length = %d, unsigned long usage = %d, unsigned long FVF = 0x%0.8X, D3DPOOL pool = %d, IDirect3DVertexBuffer9 **vertexBuffer = 0x%0.8p, void **sharedHandle = 0x%0.8p", length, usage, FVF, pool, vertexBuffer, sharedHandle);
867 *vertexBuffer = new Direct3DVertexBuffer9(this, length, usage, FVF, pool);
    [all...]
  /external/mesa3d/src/gallium/state_trackers/nine/
vertexdeclaration9.c 277 DWORD FVF,
284 switch (FVF & D3DFVF_POSITION_MASK) {
296 if ((FVF & D3DFVF_POSITION_MASK) == D3DFVF_XYZ) { break; }
298 betas = (((FVF & D3DFVF_XYZB5)-D3DFVF_XYZB1)>>1)+1;
299 if (FVF & D3DFVF_LASTBETA_D3DCOLOR) {
301 } else if (FVF & D3DFVF_LASTBETA_UBYTE4) {
303 } else if ((FVF & D3DFVF_XYZB5) == D3DFVF_XYZB5) {
334 ((FVF & D3DFVF_POSITION_MASK) == D3DFVF_XYZW) ?
345 if (FVF & D3DFVF_NORMAL) {
351 if (FVF & D3DFVF_PSIZE)
    [all...]
vertexdeclaration9.h 49 DWORD fvf; member in struct:NineVertexDeclaration9
66 DWORD FVF,
device9.c     [all...]
device9.h 347 DWORD FVF,
687 DWORD FVF );
nine_lock.c 808 DWORD FVF,
815 r = NineDevice9_CreateVertexBuffer(This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
    [all...]
  /external/swiftshader/include/Direct3D/
d3d8types.h     [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d8types.h     [all...]
d3d9types.h     [all...]
  /external/mesa3d/include/D3D9/
d3d9.h 184 virtual HRESULT WINAPI CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle) = 0;
247 virtual HRESULT WINAPI SetFVF(DWORD FVF) = 0;
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