/external/swiftshader/src/D3D8/ |
Direct3DVertexBuffer8.cpp | 25 Direct3DVertexBuffer8::Direct3DVertexBuffer8(Direct3DDevice8 *device, unsigned int length, unsigned long usage, long FVF, D3DPOOL pool) : Direct3DResource8(device, D3DRTYPE_VERTEXBUFFER, length), length(length), usage(usage), FVF(FVF), pool(pool) 27 if(FVF) 31 switch(FVF & D3DFVF_POSITION_MASK) 42 if(FVF & D3DFVF_NORMAL) stride += 12; 43 if(FVF & D3DFVF_PSIZE) stride += 4; 44 if(FVF & D3DFVF_DIFFUSE) stride += 4; 45 if(FVF & D3DFVF_SPECULAR) stride += 4; 47 switch((FVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT [all...] |
Direct3DVertexBuffer8.hpp | 32 Direct3DVertexBuffer8(Direct3DDevice8 *device, unsigned int length, unsigned long usage, long FVF, D3DPOOL pool); 64 const long FVF;
|
Direct3DStateBlock8.hpp | 51 void setFVF(unsigned long FVF);
|
Direct3DDevice8.cpp | 94 FVF = 0; 762 long Direct3DDevice8::CreateVertexBuffer(unsigned int length, unsigned long usage, unsigned long FVF, D3DPOOL pool, IDirect3DVertexBuffer8 **vertexBuffer) 766 *vertexBuffer = new Direct3DVertexBuffer8(this, length, usage, FVF, pool); [all...] |
Direct3DDevice8.hpp | 74 long __stdcall CreateVertexBuffer(unsigned int length, unsigned long usage, unsigned long FVF, D3DPOOL, IDirect3DVertexBuffer8 **vertexBuffer) override; 158 static int FVFStride(unsigned long FVF); 230 unsigned long FVF;
|
Direct3DStateBlock8.cpp | 309 void Direct3DStateBlock8::setFVF(unsigned long FVF)
|
/external/swiftshader/src/D3D9/ |
Direct3DVertexBuffer9.cpp | 25 Direct3DVertexBuffer9::Direct3DVertexBuffer9(Direct3DDevice9 *device, unsigned int length, unsigned long usage, long FVF, D3DPOOL pool) : Direct3DResource9(device, D3DRTYPE_VERTEXBUFFER, pool, length), length(length), usage(usage), FVF(FVF) 27 if(FVF) 31 switch(FVF & D3DFVF_POSITION_MASK) 43 if(FVF & D3DFVF_NORMAL) stride += 12; 44 if(FVF & D3DFVF_PSIZE) stride += 4; 45 if(FVF & D3DFVF_DIFFUSE) stride += 4; 46 if(FVF & D3DFVF_SPECULAR) stride += 4; 48 switch((FVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT [all...] |
Direct3DVertexDeclaration9.hpp | 30 Direct3DVertexDeclaration9(Direct3DDevice9 *device, unsigned long FVF); 48 unsigned long computeFVF(); // If equivalent to FVF, else 0 55 unsigned long FVF;
|
Direct3DVertexDeclaration9.cpp | 47 FVF = computeFVF(); 50 Direct3DVertexDeclaration9::Direct3DVertexDeclaration9(Direct3DDevice9 *device, unsigned long FVF) : device(device) 52 this->FVF = FVF; 60 switch(FVF & D3DFVF_POSITION_MASK) 195 if(FVF & D3DFVF_NORMAL) 207 if(FVF & D3DFVF_PSIZE) 219 if(FVF & D3DFVF_DIFFUSE) 231 if(FVF & D3DFVF_SPECULAR) 243 int numTexCoord = (FVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT [all...] |
Direct3DVertexBuffer9.hpp | 32 Direct3DVertexBuffer9(Direct3DDevice9 *device, unsigned int length, unsigned long usage, long FVF, D3DPOOL pool); 64 const long FVF;
|
Direct3DStateBlock9.hpp | 56 void setFVF(unsigned long FVF); 125 unsigned long FVF;
|
Direct3DDevice9Ex.cpp | 194 long Direct3DDevice9Ex::CreateVertexBuffer(unsigned int length, unsigned long usage, unsigned long FVF, D3DPOOL pool, IDirect3DVertexBuffer9 **vertexBuffer, void **sharedHandle) 196 TRACE("unsigned int length = %d, unsigned long usage = %d, unsigned long FVF = 0x%0.8X, D3DPOOL pool = %d, IDirect3DVertexBuffer9 **vertexBuffer = 0x%0.8p, void **sharedHandle = 0x%0.8p", length, usage, FVF, pool, vertexBuffer, sharedHandle); 198 return Direct3DDevice9::CreateVertexBuffer(length, usage, FVF, pool, vertexBuffer, sharedHandle); 369 long Direct3DDevice9Ex::GetFVF(unsigned long *FVF) 371 TRACE("unsigned long *FVF = 0x%0.8p", FVF); 373 return Direct3DDevice9::GetFVF(FVF); 677 long Direct3DDevice9Ex::SetFVF(unsigned long FVF) 679 TRACE("unsigned long FVF = 0x%0.8X", FVF) [all...] |
Direct3DDevice9Ex.hpp | 83 long __stdcall CreateVertexBuffer(unsigned int length, unsigned long usage, unsigned long FVF, D3DPOOL, IDirect3DVertexBuffer9 **vertexBuffer, void **sharedHandle) override; 146 long __stdcall SetFVF(unsigned long FVF) override; 147 long __stdcall GetFVF(unsigned long *FVF) override;
|
Direct3DStateBlock9.cpp | 139 device->SetFVF(FVF); 331 device->GetFVF(&FVF); 642 void Direct3DStateBlock9::setFVF(unsigned long FVF) 645 this->FVF = FVF; 1235 device->GetFVF(&FVF); [all...] |
Direct3DDevice9.hpp | 79 long __stdcall CreateVertexBuffer(unsigned int length, unsigned long usage, unsigned long FVF, D3DPOOL pool, IDirect3DVertexBuffer9 **vertexBuffer, void **sharedHandle) override; 104 long __stdcall GetFVF(unsigned long *FVF) override; 148 long __stdcall SetFVF(unsigned long FVF) override;
|
Direct3DDevice9.cpp | 861 long Direct3DDevice9::CreateVertexBuffer(unsigned int length, unsigned long usage, unsigned long FVF, D3DPOOL pool, IDirect3DVertexBuffer9 **vertexBuffer, void **sharedHandle) 865 TRACE("unsigned int length = %d, unsigned long usage = %d, unsigned long FVF = 0x%0.8X, D3DPOOL pool = %d, IDirect3DVertexBuffer9 **vertexBuffer = 0x%0.8p, void **sharedHandle = 0x%0.8p", length, usage, FVF, pool, vertexBuffer, sharedHandle); 867 *vertexBuffer = new Direct3DVertexBuffer9(this, length, usage, FVF, pool); [all...] |
/external/mesa3d/src/gallium/state_trackers/nine/ |
vertexdeclaration9.c | 277 DWORD FVF, 284 switch (FVF & D3DFVF_POSITION_MASK) { 296 if ((FVF & D3DFVF_POSITION_MASK) == D3DFVF_XYZ) { break; } 298 betas = (((FVF & D3DFVF_XYZB5)-D3DFVF_XYZB1)>>1)+1; 299 if (FVF & D3DFVF_LASTBETA_D3DCOLOR) { 301 } else if (FVF & D3DFVF_LASTBETA_UBYTE4) { 303 } else if ((FVF & D3DFVF_XYZB5) == D3DFVF_XYZB5) { 334 ((FVF & D3DFVF_POSITION_MASK) == D3DFVF_XYZW) ? 345 if (FVF & D3DFVF_NORMAL) { 351 if (FVF & D3DFVF_PSIZE) [all...] |
vertexdeclaration9.h | 49 DWORD fvf; member in struct:NineVertexDeclaration9 66 DWORD FVF,
|
device9.c | [all...] |
device9.h | 347 DWORD FVF, 687 DWORD FVF );
|
nine_lock.c | 808 DWORD FVF, 815 r = NineDevice9_CreateVertexBuffer(This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle); [all...] |
/external/swiftshader/include/Direct3D/ |
d3d8types.h | [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3d8types.h | [all...] |
d3d9types.h | [all...] |
/external/mesa3d/include/D3D9/ |
d3d9.h | 184 virtual HRESULT WINAPI CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle) = 0; 247 virtual HRESULT WINAPI SetFVF(DWORD FVF) = 0; [all...] |