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    Searched refs:FragmentOutput (Results 1 - 23 of 23) sorted by null

  /external/deqp/modules/gles3/functional/
es3fFragmentOutputTests.cpp 93 struct FragmentOutput
95 FragmentOutput (void)
103 FragmentOutput (glu::DataType type_, glu::Precision precision_, int location_, int arrayLength_ = 0)
119 vector<FragmentOutput> outputs;
121 OutputVec& operator<< (const FragmentOutput& output)
127 vector<FragmentOutput> toVec (void) const
136 FragmentOutputCase (Context& context, const char* name, const char* desc, const vector<BufferSpec>& fboSpec, const vector<FragmentOutput>& outputs);
148 vector<FragmentOutput> m_outputs;
155 FragmentOutputCase::FragmentOutputCase (Context& context, const char* name, const char* desc, const vector<BufferSpec>& fboSpec, const vector<FragmentOutput>& outputs)
169 static glu::ShaderProgram* createProgram (const glu::RenderContext& context, const vector<FragmentOutput>& outputs
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es3fFboTestUtil.cpp 81 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType))
156 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType))
280 decl << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType));
427 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType))
565 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType))
673 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType))
781 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType))
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es3fDepthTests.cpp 66 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
es3fStencilTests.cpp 65 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
es3fDrawTests.cpp 590 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
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es3fPolygonOffsetTests.cpp 220 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
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es3fTextureUnitTests.cpp 256 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT);
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es3fClippingTests.cpp 414 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
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  /external/deqp/framework/opengl/simplereference/
sglrShaderProgram.hpp 89 struct FragmentOutput
91 FragmentOutput (rr::GenericVecType type_) : type(type_) { }
153 ShaderProgramDeclaration& operator<< (const FragmentOutput&);
175 std::vector<FragmentOutput> m_fragmentOutputs;
sglrShaderProgram.cpp 63 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const FragmentOutput& v)
  /external/deqp/modules/gles2/functional/
es2fDepthTests.cpp 66 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
es2fStencilTests.cpp 65 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
es2fFboRenderTest.cpp 70 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
119 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
179 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
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es2fTextureSpecificationTests.cpp 116 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
172 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
250 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
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es2fTextureUnitTests.cpp 180 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT);
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es2fPolygonOffsetTests.cpp 217 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
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es2fClippingTests.cpp 411 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
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  /external/deqp/modules/glshared/
glsRandomShaderProgram.cpp 93 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT);
glsVertexArrayTests.cpp 1131 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT);
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glsDrawTest.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fFboTestUtil.cpp 123 decl << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType));
270 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType))
es31fGeometryShaderTests.cpp 217 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
320 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
627 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
805 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
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es31fDrawTests.cpp 721 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
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