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  /external/deqp/framework/referencerenderer/
rrShadingContext.cpp 29 FragmentShadingContext::FragmentShadingContext (const GenericVec4* varying0, const GenericVec4* varying1, const GenericVec4* varying2, GenericVec4* outputArray_, float* fragmentDepths_, int primitiveID_, int numFragmentOutputs_, int numSamples_, FaceType visibleFace_)
rrShadingContext.hpp 38 struct FragmentShadingContext
40 FragmentShadingContext (const GenericVec4* varying0, const GenericVec4* varying1, const GenericVec4* varying2, GenericVec4* outputArray, float* fragmentDepths, int primitiveID, int numFragmentOutputs, int numSamples, FaceType visibleFace_);
54 void writeFragmentOutput (const FragmentShadingContext& context, int packetNdx, int fragNdx, int outputNdx, const T& value)
66 tcu::Vector<T, 4> readPointVarying (const FragmentPacket& packet, const FragmentShadingContext& context, int varyingLoc, int fragNdx)
75 tcu::Vector<T, 4> readLineVarying (const FragmentPacket& packet, const FragmentShadingContext& context, int varyingLoc, int fragNdx)
82 tcu::Vector<T, 4> readTriangleVarying (const FragmentPacket& packet, const FragmentShadingContext& context, int varyingLoc, int fragNdx)
90 tcu::Vector<T, 4> readVarying (const FragmentPacket& packet, const FragmentShadingContext& context, int varyingLoc, int fragNdx)
130 inline void dFdxVarying (tcu::Vector<T, 4> outFragmentdFdx[4], const FragmentPacket& packet, const FragmentShadingContext& context, int varyingLoc)
144 inline void dFdyVarying (tcu::Vector<T, 4> outFragmentdFdy[4], const FragmentPacket& packet, const FragmentShadingContext& context, int varyingLoc)
159 inline float readFragmentDepth (const FragmentShadingContext& context, int packetNdx, int fragNdx, int sampleNdx
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rrShaders.hpp 130 virtual void shadeFragments (FragmentPacket* packets, const int numPackets, const FragmentShadingContext& context) const = 0; // \note numPackets must be greater than zero.
rrRenderer.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fFboTestUtil.hpp 64 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
79 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
98 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
127 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
149 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
171 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
190 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
es3fDepthTests.cpp 58 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
97 void DepthShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
es3fFboTestUtil.cpp 121 void FlatColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
207 void GradientShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
371 void Texture2DShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
525 void TextureCubeShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
632 void Texture2DArrayShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
740 void Texture3DShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
837 void DepthGradientShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
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es3fStencilTests.cpp 101 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
es3fDrawTests.cpp 581 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
621 void GridProgram::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
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es3fPolygonOffsetTests.cpp 212 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
243 void PositionColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
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es3fTextureUnitTests.cpp 347 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
620 void MultiTexShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
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  /external/deqp/modules/glshared/
glsRandomShaderProgram.hpp 48 virtual void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
glsRandomShaderProgram.cpp 248 void RandomShaderProgram::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
glsTextureBufferCase.cpp 222 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
257 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
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  /external/deqp/modules/gles31/functional/
es31fFboTestUtil.hpp 68 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
98 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
es31fGeometryShaderTests.cpp 203 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
235 void VertexExpanderShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
302 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
342 void VertexEmitterShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
437 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
487 void VertexVaryingShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
787 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
826 void OutputCountShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
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es31fFboTestUtil.cpp 214 void Texture2DShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
379 void TextureCubeArrayShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineReferenceRenderer.hpp 141 const rr::FragmentShadingContext& context) const
182 const rr::FragmentShadingContext& context) const
  /external/deqp/modules/gles2/functional/
es2fDepthTests.cpp 58 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
94 void DepthShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
es2fStencilTests.cpp 98 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
es2fTextureUnitTests.cpp 251 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
464 void MultiTexShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
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es2fFboRenderTest.cpp 99 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
157 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
220 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
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es2fTextureSpecificationTests.cpp 148 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
208 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
290 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
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es2fPolygonOffsetTests.cpp 209 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
240 void PositionColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
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  /external/deqp/framework/opengl/simplereference/
sglrShaderProgram.hpp 240 virtual void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const = 0;

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