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    Searched refs:GLSL_TYPE_INT (Results 1 - 25 of 50) sorted by null

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  /external/mesa3d/src/compiler/
builtin_type_macros.h 39 DECL_TYPE(int, GL_INT, GLSL_TYPE_INT, 1, 1)
40 DECL_TYPE(ivec2, GL_INT_VEC2, GLSL_TYPE_INT, 2, 1)
41 DECL_TYPE(ivec3, GL_INT_VEC3, GLSL_TYPE_INT, 3, 1)
42 DECL_TYPE(ivec4, GL_INT_VEC4, GLSL_TYPE_INT, 4, 1)
94 DECL_TYPE(isampler1D, GL_INT_SAMPLER_1D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_INT)
95 DECL_TYPE(isampler2D, GL_INT_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_INT)
96 DECL_TYPE(isampler3D, GL_INT_SAMPLER_3D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_INT)
97 DECL_TYPE(isamplerCube, GL_INT_SAMPLER_CUBE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_INT)
98 DECL_TYPE(isampler1DArray, GL_INT_SAMPLER_1D_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_INT)
99 DECL_TYPE(isampler2DArray, GL_INT_SAMPLER_2D_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_INT)
    [all...]
glsl_types.cpp 62 STATIC_ASSERT((unsigned(GLSL_TYPE_INT) & 3) == unsigned(GLSL_TYPE_INT));
349 case GLSL_TYPE_INT:
375 case GLSL_TYPE_INT:
537 case GLSL_TYPE_INT:
650 case GLSL_TYPE_INT:
751 case GLSL_TYPE_INT:
    [all...]
nir_types.h 87 case GLSL_TYPE_INT:
glsl_types.h 50 /* Note: GLSL_TYPE_UINT, GLSL_TYPE_INT, and GLSL_TYPE_FLOAT must be 0, 1,
54 GLSL_TYPE_INT,
137 * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
473 return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
  /external/mesa3d/src/compiler/glsl/tests/
sampler_types_test.cpp 63 T(isampler1D, GLSL_SAMPLER_DIM_1D, GLSL_TYPE_INT, NONARRAY, COLOR, 1)
64 T(isampler2D, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_INT, NONARRAY, COLOR, 2)
65 T(isampler3D, GLSL_SAMPLER_DIM_3D, GLSL_TYPE_INT, NONARRAY, COLOR, 3)
66 T(isamplerCube, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_INT, NONARRAY, COLOR, 3)
67 T(isampler1DArray, GLSL_SAMPLER_DIM_1D, GLSL_TYPE_INT, ARRAY, COLOR, 2)
68 T(isampler2DArray, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_INT, ARRAY, COLOR, 3)
69 T(isamplerCubeArray, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_INT, ARRAY, COLOR, 4)
70 T(isampler2DRect, GLSL_SAMPLER_DIM_RECT, GLSL_TYPE_INT, NONARRAY, COLOR, 2)
71 T(isamplerBuffer, GLSL_SAMPLER_DIM_BUF, GLSL_TYPE_INT, NONARRAY, COLOR, 1)
72 T(isampler2DMS, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_INT, NONARRAY, COLOR, 2
    [all...]
set_uniform_initializer_tests.cpp 179 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 1);
184 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 2);
189 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 3);
194 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 4);
335 array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 1, 4, 0);
340 array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 2, 4, 0);
345 array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 3, 4, 0);
350 array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 4, 4, 0);
460 array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 1, 4, 5);
465 array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 2, 4, 5)
    [all...]
uniform_initializer_utils.cpp 85 case GLSL_TYPE_INT:
119 case GLSL_TYPE_INT:
225 case GLSL_TYPE_INT:
copy_constant_to_storage_tests.cpp 71 generate_data(mem_ctx, GLSL_TYPE_INT, 1, rows, val);
156 generate_data(mem_ctx, GLSL_TYPE_INT, 1, 1, val);
  /external/mesa3d/src/mesa/state_tracker/
st_glsl_types.cpp 40 case GLSL_TYPE_INT:
  /external/mesa3d/prebuilt-intermediates/glsl/
ir_expression_operation_constant.h 8 case GLSL_TYPE_INT:
35 case GLSL_TYPE_INT:
53 case GLSL_TYPE_INT:
71 case GLSL_TYPE_INT:
206 case GLSL_TYPE_INT:
245 case GLSL_TYPE_INT:
281 case GLSL_TYPE_INT:
341 case GLSL_TYPE_INT:
389 case GLSL_TYPE_INT:
681 case GLSL_TYPE_INT
    [all...]
  /external/mesa3d/src/compiler/glsl/
ir_validate.cpp 254 assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT ||
279 assert(ir->type->base_type == GLSL_TYPE_INT);
286 assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT);
298 assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT);
303 assert(ir->type->base_type == GLSL_TYPE_INT);
310 assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT);
315 assert(ir->type->base_type == GLSL_TYPE_INT);
318 assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT);
323 assert(ir->type->base_type == GLSL_TYPE_INT);
401 assert(ir->type->base_type == GLSL_TYPE_INT);
    [all...]
ir.cpp 264 this->type = glsl_type::get_instance(GLSL_TYPE_INT,
335 this->type = glsl_type::get_instance(GLSL_TYPE_INT,
607 this->type = glsl_type::get_instance(GLSL_TYPE_INT, vector_elements, 1);
637 case GLSL_TYPE_INT: this->value.i[0] = c->value.i[i]; break;
707 case GLSL_TYPE_INT:
769 case GLSL_TYPE_INT:
830 case GLSL_TYPE_INT: return this->value.i[i] != 0;
848 case GLSL_TYPE_INT: return (float) this->value.i[i];
866 case GLSL_TYPE_INT: return (double) this->value.i[i];
884 case GLSL_TYPE_INT: return this->value.i[i]
    [all...]
lower_instructions.cpp 234 if (ir->operands[1]->type->base_type == GLSL_TYPE_INT)
245 if (ir->operands[0]->type->base_type == GLSL_TYPE_INT)
256 if (ir->operands[1]->type->base_type == GLSL_TYPE_INT) {
389 const glsl_type *ivec = glsl_type::get_instance(GLSL_TYPE_INT, vec_elem, 1);
490 const glsl_type *ivec = glsl_type::get_instance(GLSL_TYPE_INT, vec_elem, 1);
    [all...]
loop_controls.cpp 129 case GLSL_TYPE_INT:
lower_vector.cpp 173 case GLSL_TYPE_INT: d.i[assigned] = c->value.i[0]; break;
glsl_to_nir.cpp 234 case GLSL_TYPE_INT:
    [all...]
ir_constant_expression.cpp 405 const int index = index_c->type->base_type == GLSL_TYPE_INT ?
688 case GLSL_TYPE_INT: data.u[i] = v->value.u[swiz_idx[i]]; break;
753 case GLSL_TYPE_INT:
lower_packed_varyings.cpp 328 assert(lhs->type->base_type == GLSL_TYPE_INT);
378 assert(rhs->type->base_type == GLSL_TYPE_INT);
626 packed_type = glsl_type::get_instance(GLSL_TYPE_INT, components[slot], 1);
opt_minmax.cpp 120 case GLSL_TYPE_INT:
179 case GLSL_TYPE_INT:
ast_function.cpp 749 case GLSL_TYPE_INT:
765 case GLSL_TYPE_INT:
786 case GLSL_TYPE_INT:
804 case GLSL_TYPE_INT:
817 case GLSL_TYPE_INT:
    [all...]
  /external/mesa3d/src/compiler/nir/
nir_split_var_copies.c 150 case GLSL_TYPE_INT:
238 case GLSL_TYPE_INT:
  /external/mesa3d/src/mesa/main/
uniform_query.cpp 334 assert(returnType == GLSL_TYPE_FLOAT || returnType == GLSL_TYPE_INT ||
351 || ((returnType == GLSL_TYPE_INT
354 (uni->type->base_type == GLSL_TYPE_INT
376 case GLSL_TYPE_INT:
402 case GLSL_TYPE_INT:
424 case GLSL_TYPE_INT:
496 case GLSL_TYPE_INT:
664 case GLSL_TYPE_INT:
741 match = (basicType == GLSL_TYPE_INT);
744 match = (basicType == GLSL_TYPE_INT && _mesa_is_desktop_gl(ctx))
    [all...]
uniforms.c 194 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_INT, 1);
204 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 2);
215 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 3);
227 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 4);
262 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 1);
269 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 2);
276 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 3);
283 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 4);
345 _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_INT, 1);
357 _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT, 2)
    [all...]
  /external/mesa3d/src/intel/vulkan/
anv_nir_lower_input_attachments.c 77 case GLSL_TYPE_INT:
  /external/mesa3d/src/compiler/spirv/
vtn_variables.c 117 case GLSL_TYPE_INT:
349 case GLSL_TYPE_INT:
397 case GLSL_TYPE_INT:
528 case GLSL_TYPE_INT:
740 case GLSL_TYPE_INT:
817 case GLSL_TYPE_INT:
    [all...]

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