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Searched
refs:GL_COMBINE4_NV
(Results
1 - 15
of
15
) sorted by null
/external/mesa3d/src/mesa/drivers/dri/nouveau/
nv04_context.c
43
u->EnvMode ==
GL_COMBINE4_NV
||
/external/mesa3d/src/mesa/swrast/
s_texcombine.c
321
if (textureUnit->EnvMode ==
GL_COMBINE4_NV
) {
342
if (textureUnit->EnvMode ==
GL_COMBINE4_NV
) {
456
if (textureUnit->EnvMode ==
GL_COMBINE4_NV
) {
471
if (textureUnit->EnvMode ==
GL_COMBINE4_NV
) {
s_triangle.c
[
all
...]
/external/mesa3d/src/mesa/main/
texstate.c
395
texUnit->EnvMode ==
GL_COMBINE4_NV
) {
418
if (texUnit->EnvMode ==
GL_COMBINE4_NV
)
450
if (texUnit->EnvMode ==
GL_COMBINE4_NV
)
texenv.c
72
case
GL_COMBINE4_NV
:
ff_fragment_shader.cpp
231
if (envMode ==
GL_COMBINE4_NV
)
236
if (envMode ==
GL_COMBINE4_NV
)
[
all
...]
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/GL/
glext.h
[
all
...]
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/GL/
glext.h
[
all
...]
/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_opengl.h
[
all
...]
/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_opengl.h
[
all
...]
/prebuilts/misc/windows/sdl2/include/
SDL_opengl.h
[
all
...]
/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_opengl.h
[
all
...]
/external/mesa3d/include/GL/
glext.h
[
all
...]
/external/swiftshader/include/GL/
glext.h
[
all
...]
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/GL/
glext.h
[
all
...]
Completed in 6383 milliseconds