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    Searched refs:GL_COMBINE4_NV (Results 1 - 15 of 15) sorted by null

  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv04_context.c 43 u->EnvMode == GL_COMBINE4_NV ||
  /external/mesa3d/src/mesa/swrast/
s_texcombine.c 321 if (textureUnit->EnvMode == GL_COMBINE4_NV) {
342 if (textureUnit->EnvMode == GL_COMBINE4_NV) {
456 if (textureUnit->EnvMode == GL_COMBINE4_NV) {
471 if (textureUnit->EnvMode == GL_COMBINE4_NV) {
s_triangle.c     [all...]
  /external/mesa3d/src/mesa/main/
texstate.c 395 texUnit->EnvMode == GL_COMBINE4_NV) {
418 if (texUnit->EnvMode == GL_COMBINE4_NV)
450 if (texUnit->EnvMode == GL_COMBINE4_NV)
texenv.c 72 case GL_COMBINE4_NV:
ff_fragment_shader.cpp 231 if (envMode == GL_COMBINE4_NV)
236 if (envMode == GL_COMBINE4_NV)
    [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/GL/
glext.h     [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/GL/
glext.h     [all...]
  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_opengl.h     [all...]
  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_opengl.h     [all...]
  /prebuilts/misc/windows/sdl2/include/
SDL_opengl.h     [all...]
  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_opengl.h     [all...]
  /external/mesa3d/include/GL/
glext.h     [all...]
  /external/swiftshader/include/GL/
glext.h     [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/GL/
glext.h     [all...]

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