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    Searched refs:GL_COMPRESSED_R11_EAC (Results 1 - 25 of 123) sorted by null

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  /external/mesa3d/src/mesa/main/
texcompress.c 80 case GL_COMPRESSED_R11_EAC:
365 formats[n++] = GL_COMPRESSED_R11_EAC;
543 case GL_COMPRESSED_R11_EAC:
731 return GL_COMPRESSED_R11_EAC;
    [all...]
copyimage.c 383 case GL_COMPRESSED_R11_EAC:
textureview.c 199 {VIEW_CLASS_EAC_R11, GL_COMPRESSED_R11_EAC},
glformats.c 921 case GL_COMPRESSED_R11_EAC:
1105 case GL_COMPRESSED_R11_EAC:
    [all...]
  /device/generic/goldfish-opengl/system/GLESv2_enc/
GLESv2Validation.cpp 362 COMPRESSED_TEX_IMAGE_SIZE_CASE(GL_COMPRESSED_R11_EAC, 8)
385 COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_R11_EAC)
444 COMPRESSED_TEX_IMAGE_SUPPORT_CASE(GL_COMPRESSED_R11_EAC, 2, 0)
784 f(GL_COMPRESSED_R11_EAC) \
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES30Header.java-if 318 public static final int GL_COMPRESSED_R11_EAC = 0x9270;
  /external/deqp/framework/opengl/
gluTextureUtil.cpp 242 case tcu::COMPRESSEDTEXFORMAT_EAC_R11: return GL_COMPRESSED_R11_EAC;
301 case GL_COMPRESSED_R11_EAC: return tcu::COMPRESSEDTEXFORMAT_EAC_R11;
351 case GL_COMPRESSED_R11_EAC:
    [all...]
gluStrUtil.inl     [all...]
  /external/deqp/framework/platform/null/
tcuNullRenderContext.cpp 195 GL_COMPRESSED_R11_EAC,
  /external/deqp/modules/gles3/functional/
es3fImplementationLimitTests.cpp 266 GL_COMPRESSED_R11_EAC,
  /external/deqp/modules/gles31/functional/
es31fNegativeTextureApiTests.cpp 462 ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_R11_EAC, 1, 1, 0, divRoundUp(1, 4) * divRoundUp(1, 4) * 8 - 1, 0);
548 ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_R11_EAC, 0, 0, 0, -1, 0);
558 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0);
563 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0);
568 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0);
573 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0);
578 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0);
583 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0);
    [all...]
  /external/swiftshader/src/OpenGL/common/
Image.cpp 555 case GL_COMPRESSED_R11_EAC:
    [all...]
  /external/swiftshader/src/OpenGL/libGLESv2/
Context.h 118 GL_COMPRESSED_R11_EAC,
utilities.cpp 484 case GL_COMPRESSED_R11_EAC:
    [all...]
  /external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
PVRTTextureAPI.cpp 180 glInternalFormat=GL_COMPRESSED_R11_EAC;
    [all...]
  /frameworks/base/opengl/java/android/opengl/
GLES30.java 318 public static final int GL_COMPRESSED_R11_EAC = 0x9270;
    [all...]
  /prebuilts/ndk/r11/sources/android/ndk_helper/
gl3stub.h 374 #define GL_COMPRESSED_R11_EAC 0x9270
    [all...]
  /prebuilts/ndk/r13/sources/android/ndk_helper/
gl3stub.h 374 #define GL_COMPRESSED_R11_EAC 0x9270
    [all...]
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/
GLEnum.java     [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_format.c     [all...]
  /development/ndk/platforms/android-18/include/GLES3/
gl3.h     [all...]
  /development/ndk/platforms/android-21/include/GLES3/
gl3.h     [all...]
  /device/generic/goldfish-opengl/system/include/GLES3/
gl3.h     [all...]
  /external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
gl3.h     [all...]
  /prebuilts/ndk/r10/platforms/android-18/arch-arm/usr/include/GLES3/
gl3.h     [all...]

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