/external/deqp/modules/gles3/functional/ |
es3fNegativeTextureApiTests.cpp | 192 glCompressedTexImage2D(0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); 194 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); 224 glCompressedTexImage2D(GL_TEXTURE_2D, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); 226 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); 228 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); 230 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); 232 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); 234 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); 236 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); 250 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0) [all...] |
es3fImplementationLimitTests.cpp | 274 GL_COMPRESSED_RGBA8_ETC2_EAC,
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/external/deqp/modules/gles31/functional/ |
es31fNegativeTextureApiTests.cpp | 184 ctx.glCompressedTexImage2D(0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); 186 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); 218 ctx.glCompressedTexImage2D(GL_TEXTURE_2D, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); 220 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); 222 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); 224 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); 226 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); 228 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); 230 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); 245 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0) [all...] |
/external/mesa3d/src/mesa/main/ |
texcompress.c | 122 case GL_COMPRESSED_RGBA8_ETC2_EAC: 364 formats[n++] = GL_COMPRESSED_RGBA8_ETC2_EAC; 539 case GL_COMPRESSED_RGBA8_ETC2_EAC: 727 return GL_COMPRESSED_RGBA8_ETC2_EAC; [all...] |
copyimage.c | 372 case GL_COMPRESSED_RGBA8_ETC2_EAC:
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textureview.c | 207 {VIEW_CLASS_ETC2_EAC_RGBA, GL_COMPRESSED_RGBA8_ETC2_EAC},
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glformats.c | 919 case GL_COMPRESSED_RGBA8_ETC2_EAC: 1103 case GL_COMPRESSED_RGBA8_ETC2_EAC: [all...] |
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
GLESv2Validation.cpp | 370 COMPRESSED_TEX_IMAGE_SIZE_CASE(GL_COMPRESSED_RGBA8_ETC2_EAC, 16) 393 COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGBA8_ETC2_EAC) 452 COMPRESSED_TEX_IMAGE_SUPPORT_CASE(GL_COMPRESSED_RGBA8_ETC2_EAC, 2, 0) 792 f(GL_COMPRESSED_RGBA8_ETC2_EAC) \
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
GLES30Header.java-if | 326 public static final int GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278;
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/external/deqp/framework/opengl/ |
gluTextureUtil.cpp | 250 case tcu::COMPRESSEDTEXFORMAT_ETC2_EAC_RGBA8: return GL_COMPRESSED_RGBA8_ETC2_EAC; 309 case GL_COMPRESSED_RGBA8_ETC2_EAC: return tcu::COMPRESSEDTEXFORMAT_ETC2_EAC_RGBA8; 359 case GL_COMPRESSED_RGBA8_ETC2_EAC: [all...] |
gluStrUtil.inl | [all...] |
/external/deqp/framework/platform/null/ |
tcuNullRenderContext.cpp | 203 GL_COMPRESSED_RGBA8_ETC2_EAC,
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/external/swiftshader/src/OpenGL/common/ |
Image.cpp | 571 case GL_COMPRESSED_RGBA8_ETC2_EAC: [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Context.h | 126 GL_COMPRESSED_RGBA8_ETC2_EAC,
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utilities.cpp | 492 case GL_COMPRESSED_RGBA8_ETC2_EAC: [all...] |
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
PVRTTextureAPI.cpp | 158 glInternalFormat=GL_COMPRESSED_RGBA8_ETC2_EAC; [all...] |
/frameworks/base/opengl/java/android/opengl/ |
GLES30.java | 326 public static final int GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278; [all...] |
/prebuilts/ndk/r11/sources/android/ndk_helper/ |
gl3stub.h | 382 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 [all...] |
/prebuilts/ndk/r13/sources/android/ndk_helper/ |
gl3stub.h | 382 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 [all...] |
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/ |
GLEnum.java | [all...] |
/external/mesa3d/src/mesa/state_tracker/ |
st_format.c | [all...] |
/development/ndk/platforms/android-18/include/GLES3/ |
gl3.h | [all...] |
/development/ndk/platforms/android-21/include/GLES3/ |
gl3.h | [all...] |
/device/generic/goldfish-opengl/system/include/GLES3/ |
gl3.h | [all...] |
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
gl3.h | [all...] |