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    Searched refs:GL_COMPRESSED_RGBA8_ETC2_EAC (Results 1 - 25 of 124) sorted by null

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  /external/deqp/modules/gles3/functional/
es3fNegativeTextureApiTests.cpp 192 glCompressedTexImage2D(0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
194 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
224 glCompressedTexImage2D(GL_TEXTURE_2D, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
226 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
228 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
230 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
232 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
234 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
236 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
250 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0)
    [all...]
es3fImplementationLimitTests.cpp 274 GL_COMPRESSED_RGBA8_ETC2_EAC,
  /external/deqp/modules/gles31/functional/
es31fNegativeTextureApiTests.cpp 184 ctx.glCompressedTexImage2D(0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
186 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
218 ctx.glCompressedTexImage2D(GL_TEXTURE_2D, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
220 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
222 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
224 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
226 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
228 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
230 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
245 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0)
    [all...]
  /external/mesa3d/src/mesa/main/
texcompress.c 122 case GL_COMPRESSED_RGBA8_ETC2_EAC:
364 formats[n++] = GL_COMPRESSED_RGBA8_ETC2_EAC;
539 case GL_COMPRESSED_RGBA8_ETC2_EAC:
727 return GL_COMPRESSED_RGBA8_ETC2_EAC;
    [all...]
copyimage.c 372 case GL_COMPRESSED_RGBA8_ETC2_EAC:
textureview.c 207 {VIEW_CLASS_ETC2_EAC_RGBA, GL_COMPRESSED_RGBA8_ETC2_EAC},
glformats.c 919 case GL_COMPRESSED_RGBA8_ETC2_EAC:
1103 case GL_COMPRESSED_RGBA8_ETC2_EAC:
    [all...]
  /device/generic/goldfish-opengl/system/GLESv2_enc/
GLESv2Validation.cpp 370 COMPRESSED_TEX_IMAGE_SIZE_CASE(GL_COMPRESSED_RGBA8_ETC2_EAC, 16)
393 COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGBA8_ETC2_EAC)
452 COMPRESSED_TEX_IMAGE_SUPPORT_CASE(GL_COMPRESSED_RGBA8_ETC2_EAC, 2, 0)
792 f(GL_COMPRESSED_RGBA8_ETC2_EAC) \
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES30Header.java-if 326 public static final int GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278;
  /external/deqp/framework/opengl/
gluTextureUtil.cpp 250 case tcu::COMPRESSEDTEXFORMAT_ETC2_EAC_RGBA8: return GL_COMPRESSED_RGBA8_ETC2_EAC;
309 case GL_COMPRESSED_RGBA8_ETC2_EAC: return tcu::COMPRESSEDTEXFORMAT_ETC2_EAC_RGBA8;
359 case GL_COMPRESSED_RGBA8_ETC2_EAC:
    [all...]
gluStrUtil.inl     [all...]
  /external/deqp/framework/platform/null/
tcuNullRenderContext.cpp 203 GL_COMPRESSED_RGBA8_ETC2_EAC,
  /external/swiftshader/src/OpenGL/common/
Image.cpp 571 case GL_COMPRESSED_RGBA8_ETC2_EAC:
    [all...]
  /external/swiftshader/src/OpenGL/libGLESv2/
Context.h 126 GL_COMPRESSED_RGBA8_ETC2_EAC,
utilities.cpp 492 case GL_COMPRESSED_RGBA8_ETC2_EAC:
    [all...]
  /external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
PVRTTextureAPI.cpp 158 glInternalFormat=GL_COMPRESSED_RGBA8_ETC2_EAC;
    [all...]
  /frameworks/base/opengl/java/android/opengl/
GLES30.java 326 public static final int GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278;
    [all...]
  /prebuilts/ndk/r11/sources/android/ndk_helper/
gl3stub.h 382 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
    [all...]
  /prebuilts/ndk/r13/sources/android/ndk_helper/
gl3stub.h 382 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
    [all...]
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/
GLEnum.java     [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_format.c     [all...]
  /development/ndk/platforms/android-18/include/GLES3/
gl3.h     [all...]
  /development/ndk/platforms/android-21/include/GLES3/
gl3.h     [all...]
  /device/generic/goldfish-opengl/system/include/GLES3/
gl3.h     [all...]
  /external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
gl3.h     [all...]

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