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    Searched refs:GL_DEPTH (Results 1 - 25 of 131) sorted by null

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  /external/deqp/modules/gles3/functional/
es3fFboDepthbufferTests.cpp 103 glClearBufferfv(GL_DEPTH, 0, &clearDepth);
195 glClearBufferfv(GL_DEPTH, 0, &clearDepth);
281 glClearBufferfv(GL_DEPTH, 0, &clearDepth);
es3fFboStateQueryTests.cpp 176 GL_DEPTH,
586 if (attachmentExists(GL_DEPTH))
592 GL_DEPTH,
    [all...]
es3fNegativeBufferApiTests.cpp 436 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if buffer is GL_DEPTH or GL_DEPTH_STENCIL.");
437 glClearBufferiv(GL_DEPTH, 1, &data[0]);
480 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if buffer is GL_DEPTH, GL_STENCIL or GL_DEPTH_STENCIL.");
481 glClearBufferuiv(GL_DEPTH, 1, &data[0]);
528 m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if buffer is GL_DEPTH and drawBuffer is not zero.");
529 glClearBufferfv(GL_DEPTH, 1, &data[0]);
546 glClearBufferfi(GL_DEPTH, 0, 1.0f, 1);
    [all...]
es3fRasterizerDiscardTests.cpp 337 case CASE_CLEAR_DEPTH: (m_caseOptions & CASEOPTION_FBO) ? glClearBufferfv(GL_DEPTH, 0, &FAIL_DEPTH) : glClear(GL_DEPTH_BUFFER_BIT); break;
  /external/mesa3d/src/mesa/drivers/dri/i915/
intel_pixel_copy.c 83 case GL_DEPTH:
84 perf_debug("glCopyPixels() fallback: GL_DEPTH\n");
  /external/mesa3d/src/mesa/drivers/dri/i965/
intel_pixel_copy.c 82 case GL_DEPTH:
83 perf_debug("glCopyPixels() fallback: GL_DEPTH\n");
  /external/mesa3d/src/mesa/swrast/
s_copypix.c 455 else if (type == GL_DEPTH) {
580 case GL_DEPTH:
643 case GL_DEPTH:
s_blit.c 749 GL_DEPTH,
  /external/deqp/framework/opengl/
gluStrUtil.inl 195 case GL_DEPTH: return "GL_DEPTH";
568 case GL_DEPTH: return "GL_DEPTH";
580 case GL_DEPTH: return "GL_DEPTH";
602 case GL_DEPTH: return "GL_DEPTH";
    [all...]
  /external/mesa3d/src/mesa/main/
drawpix.c 218 type != GL_DEPTH &&
fbobject.c 295 attachment == GL_DEPTH ||
305 case GL_DEPTH:
363 case GL_DEPTH:
768 * if GL_DEPTH, this is a depth component attachment point,
775 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
861 else if (format == GL_DEPTH) {
909 else if (format == GL_DEPTH) {
1003 test_attachment_completeness(ctx, GL_DEPTH, att);
    [all...]
clear.c 505 case GL_DEPTH:
framebuffer.c 718 * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
783 case GL_DEPTH:
817 * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES30Header.java-if 33 public static final int GL_DEPTH = 0x1801;
  /external/deqp/modules/glshared/
glsScissorTests.cpp 604 gl.clearBufferfv(GL_DEPTH, 0, &depth);
808 case CLEAR_DEPTH: gl.clearBufferfv (GL_DEPTH, 0, &clearDepth); break;
  /external/mesa3d/src/mesa/state_tracker/
st_cb_drawpixels.c     [all...]
  /external/deqp/modules/gles31/functional/
es31fNegativeBufferApiTests.cpp 531 ctx.beginSection("GL_INVALID_ENUM is generated if buffer is GL_DEPTH or GL_DEPTH_STENCIL.");
532 ctx.glClearBufferiv (GL_DEPTH, 1, &data[0]);
581 ctx.beginSection("GL_INVALID_ENUM is generated if buffer is GL_DEPTH, GL_STENCIL, or GL_DEPTH_STENCIL.");
582 ctx.glClearBufferuiv (GL_DEPTH, 0, &data[0]);
621 ctx.beginSection("GL_INVALID_ENUM is generated if buffer is not GL_COLOR or GL_DEPTH.");
646 ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_DEPTH and drawBuffer is not zero.");
647 ctx.glClearBufferfv (GL_DEPTH, 1, &data[0]);
662 ctx.glClearBufferfi (GL_DEPTH, 0, 1.0f, 1);
    [all...]
  /frameworks/base/opengl/java/android/opengl/
GLES30.java 33 public static final int GL_DEPTH = 0x1801;
    [all...]
  /prebuilts/ndk/r11/sources/android/ndk_helper/
gl3stub.h 91 #define GL_DEPTH 0x1801
    [all...]
  /prebuilts/ndk/r13/sources/android/ndk_helper/
gl3stub.h 91 #define GL_DEPTH 0x1801
    [all...]
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/
GLEnum.java 725 GL_DEPTH(0x1801),
    [all...]
  /external/swiftshader/src/OpenGL/libGLESv2/
libGLESv2.cpp     [all...]
  /development/ndk/platforms/android-18/include/GLES3/
gl3.h 503 #define GL_DEPTH 0x1801
    [all...]
  /development/ndk/platforms/android-21/include/GLES3/
gl3.h 532 #define GL_DEPTH 0x1801
    [all...]
  /device/generic/goldfish-opengl/shared/OpenglCodecCommon/
GLClientState.cpp 660 case GL_DEPTH:
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