/external/deqp/modules/gles3/functional/ |
es3fFboInvalidateTests.cpp | 130 return GL_DEPTH24_STENCIL8; [all...] |
es3fInternalFormatQueryTests.cpp | 218 { "depth24_stencil8", GL_DEPTH24_STENCIL8, false },
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es3fFboStencilbufferTests.cpp | 158 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; 251 GL_DEPTH24_STENCIL8,
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es3fFboTestCase.cpp | 194 case GL_DEPTH24_STENCIL8: 309 case GL_DEPTH24_STENCIL8:
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es3fFboCompletenessTests.cpp | 72 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, 86 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
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es3fFboMultisampleTests.cpp | 295 GL_DEPTH24_STENCIL8,
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es3fRboStateQueryTests.cpp | 293 { GL_DEPTH24_STENCIL8, 24, 8 },
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es3fFboDepthbufferTests.cpp | 324 GL_DEPTH24_STENCIL8
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es3fRasterizerDiscardTests.cpp | 179 glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height);
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es3fFboRenderTest.cpp | [all...] |
es3fNegativeBufferApiTests.cpp | [all...] |
es3fFboStateQueryTests.cpp | 679 { GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL_ATTACHMENT, 24, 8 }, [all...] |
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
GLESv2Validation.cpp | 320 INVALID_MATCH(GL_DEPTH32F_STENCIL8, GL_DEPTH24_STENCIL8); 596 case GL_DEPTH24_STENCIL8: 607 case GL_DEPTH24_STENCIL8: 782 f(GL_DEPTH24_STENCIL8) \
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/external/deqp/modules/gles31/functional/ |
es31fFboTestCase.cpp | 199 case GL_DEPTH24_STENCIL8: 316 case GL_DEPTH24_STENCIL8:
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es31fStencilTexturingTests.cpp | 500 DE_ASSERT(format == GL_DEPTH32F_STENCIL8 || format == GL_DEPTH24_STENCIL8); [all...] |
es31fInternalFormatQueryTests.cpp | 422 { "depth24_stencil8", GL_DEPTH24_STENCIL8, FormatSamplesCase::FORMAT_DEPTH_STENCIL },
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es31fTextureBorderClampTests.cpp | [all...] |
es31fTextureFormatTests.cpp | 504 { "depth24_stencil8", GL_DEPTH24_STENCIL8 }
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es31fFboTestUtil.cpp | 537 case GL_DEPTH24_STENCIL8: return "depth24_stencil8";
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/external/deqp/framework/opengl/ |
gluFboRenderContext.cpp | 124 GL_DEPTH24_STENCIL8,
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gluTextureUtil.cpp | 221 case FMT_CASE(DS, UNSIGNED_INT_24_8): return GL_DEPTH24_STENCIL8; 545 case GL_DEPTH24_STENCIL8: return TextureFormat(TextureFormat::DS, TextureFormat::UNSIGNED_INT_24_8); [all...] |
gluStrUtil.inl | [all...] |
/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
GLES30Header.java-if | 185 public static final int GL_DEPTH24_STENCIL8 = 0x88F0;
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/external/swiftshader/src/OpenGL/libGLESv2/ |
utilities.cpp | 143 InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8); 722 format == GL_DEPTH24_STENCIL8 || 730 format == GL_DEPTH24_STENCIL8 || 1004 case GL_UNSIGNED_INT_24_8: VALIDATE_INTERNALFORMAT(GL_DEPTH24_STENCIL8) [all...] |
/external/mesa3d/src/mesa/main/ |
glformats.c | [all...] |