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    Searched refs:GL_DEPTH24_STENCIL8 (Results 1 - 25 of 152) sorted by null

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  /external/deqp/modules/gles3/functional/
es3fFboInvalidateTests.cpp 130 return GL_DEPTH24_STENCIL8;
    [all...]
es3fInternalFormatQueryTests.cpp 218 { "depth24_stencil8", GL_DEPTH24_STENCIL8, false },
es3fFboStencilbufferTests.cpp 158 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8;
251 GL_DEPTH24_STENCIL8,
es3fFboTestCase.cpp 194 case GL_DEPTH24_STENCIL8:
309 case GL_DEPTH24_STENCIL8:
es3fFboCompletenessTests.cpp 72 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
86 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
es3fFboMultisampleTests.cpp 295 GL_DEPTH24_STENCIL8,
es3fRboStateQueryTests.cpp 293 { GL_DEPTH24_STENCIL8, 24, 8 },
es3fFboDepthbufferTests.cpp 324 GL_DEPTH24_STENCIL8
es3fRasterizerDiscardTests.cpp 179 glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height);
es3fFboRenderTest.cpp     [all...]
es3fNegativeBufferApiTests.cpp     [all...]
es3fFboStateQueryTests.cpp 679 { GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL_ATTACHMENT, 24, 8 },
    [all...]
  /device/generic/goldfish-opengl/system/GLESv2_enc/
GLESv2Validation.cpp 320 INVALID_MATCH(GL_DEPTH32F_STENCIL8, GL_DEPTH24_STENCIL8);
596 case GL_DEPTH24_STENCIL8:
607 case GL_DEPTH24_STENCIL8:
782 f(GL_DEPTH24_STENCIL8) \
  /external/deqp/modules/gles31/functional/
es31fFboTestCase.cpp 199 case GL_DEPTH24_STENCIL8:
316 case GL_DEPTH24_STENCIL8:
es31fStencilTexturingTests.cpp 500 DE_ASSERT(format == GL_DEPTH32F_STENCIL8 || format == GL_DEPTH24_STENCIL8);
    [all...]
es31fInternalFormatQueryTests.cpp 422 { "depth24_stencil8", GL_DEPTH24_STENCIL8, FormatSamplesCase::FORMAT_DEPTH_STENCIL },
es31fTextureBorderClampTests.cpp     [all...]
es31fTextureFormatTests.cpp 504 { "depth24_stencil8", GL_DEPTH24_STENCIL8 }
es31fFboTestUtil.cpp 537 case GL_DEPTH24_STENCIL8: return "depth24_stencil8";
  /external/deqp/framework/opengl/
gluFboRenderContext.cpp 124 GL_DEPTH24_STENCIL8,
gluTextureUtil.cpp 221 case FMT_CASE(DS, UNSIGNED_INT_24_8): return GL_DEPTH24_STENCIL8;
545 case GL_DEPTH24_STENCIL8: return TextureFormat(TextureFormat::DS, TextureFormat::UNSIGNED_INT_24_8);
    [all...]
gluStrUtil.inl     [all...]
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES30Header.java-if 185 public static final int GL_DEPTH24_STENCIL8 = 0x88F0;
  /external/swiftshader/src/OpenGL/libGLESv2/
utilities.cpp 143 InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8);
722 format == GL_DEPTH24_STENCIL8 ||
730 format == GL_DEPTH24_STENCIL8 ||
1004 case GL_UNSIGNED_INT_24_8: VALIDATE_INTERNALFORMAT(GL_DEPTH24_STENCIL8)
    [all...]
  /external/mesa3d/src/mesa/main/
glformats.c     [all...]

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