/external/mesa3d/src/mesa/main/ |
glformats.c | 374 case GL_DEPTH_COMPONENT: 498 if (format == GL_DEPTH_COMPONENT || 618 case GL_DEPTH_COMPONENT: 1248 case GL_DEPTH_COMPONENT: [all...] |
readpix.c | 92 if (format == GL_DEPTH_COMPONENT || 162 case GL_DEPTH_COMPONENT: 256 * Optimized path for conversion of depth values to GL_DEPTH_COMPONENT, 288 dstStride = _mesa_image_row_stride(packing, width, GL_DEPTH_COMPONENT, type); 290 GL_DEPTH_COMPONENT, type, 0, 0); 304 * Read pixels for format=GL_DEPTH_COMPONENT. 334 dstStride = _mesa_image_row_stride(packing, width, GL_DEPTH_COMPONENT, type); 336 GL_DEPTH_COMPONENT, type, 0, 0); 879 case GL_DEPTH_COMPONENT: 952 case GL_DEPTH_COMPONENT [all...] |
texstore.c | 336 srcFormat == GL_DEPTH_COMPONENT || 360 if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ 415 srcFormat == GL_DEPTH_COMPONENT || 441 if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ 544 srcFormat == GL_DEPTH_COMPONENT || 569 if (srcFormat != GL_DEPTH_COMPONENT) 831 case GL_DEPTH_COMPONENT: 881 if ((baseInternalFormat == GL_DEPTH_COMPONENT || [all...] |
drawpix.c | 108 case GL_DEPTH_COMPONENT:
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formats.c | 49 * GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, GL_DEPTH_STENCIL. 292 * GL_YCBCR_MESA, GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, GL_DEPTH_STENCIL. 522 info->BaseFormat != GL_DEPTH_COMPONENT && 577 case GL_DEPTH_COMPONENT: 835 assert(info->BaseFormat != GL_DEPTH_COMPONENT && [all...] |
/external/mesa3d/src/glx/ |
compsize.c | 89 case GL_DEPTH_COMPONENT:
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/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
GLESTextureUtils.cpp | 95 case GL_DEPTH_COMPONENT: return sizeof(unsigned short); 125 case GL_DEPTH_COMPONENT: return sizeof(unsigned int); 153 case GL_DEPTH_COMPONENT: return sizeof(float);
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glUtils.cpp | 488 case GL_DEPTH_COMPONENT:
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/external/mesa3d/src/mesa/state_tracker/ |
st_cb_eglimage.c | 57 base_format = GL_DEPTH_COMPONENT;
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st_sampler_view.c | 236 case GL_DEPTH_COMPONENT: 295 if (firstImage->InternalFormat != GL_DEPTH_COMPONENT &&
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st_cb_texture.c | 463 if (stImage->base._BaseFormat == GL_DEPTH_COMPONENT || 719 case GL_DEPTH_COMPONENT: 728 case GL_DEPTH_COMPONENT: 731 case GL_DEPTH_COMPONENT: [all...] |
/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nouveau_fbo.c | 62 rb->_BaseFormat = GL_DEPTH_COMPONENT; 66 case GL_DEPTH_COMPONENT:
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/external/mesa3d/prebuilt-intermediates/main/ |
format_info.h | 467 GL_DEPTH_COMPONENT, 493 GL_DEPTH_COMPONENT, 766 GL_DEPTH_COMPONENT, 779 GL_DEPTH_COMPONENT, [all...] |
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
GLESv2Validation.cpp | 492 case GL_DEPTH_COMPONENT: 591 case GL_DEPTH_COMPONENT: 630 f(GL_DEPTH_COMPONENT) \ 701 case GL_DEPTH_COMPONENT:
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/external/swiftshader/src/OpenGL/common/ |
Image.cpp | 532 case GL_DEPTH_COMPONENT: 670 case GL_DEPTH_COMPONENT: 824 case GL_DEPTH_COMPONENT: 863 case GL_DEPTH_COMPONENT: 989 case GL_DEPTH_COMPONENT: return sizeof(unsigned short); 1021 case GL_DEPTH_COMPONENT: return sizeof(unsigned int); 1050 case GL_DEPTH_COMPONENT: return sizeof(float); [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
utilities.cpp | 137 InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_COMPONENT16); 138 InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT32_OES); 139 InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_FLOAT, GL_DEPTH_COMPONENT32F); 165 case GL_DEPTH_COMPONENT: 603 if(format == GL_DEPTH_COMPONENT) 689 case GL_DEPTH_COMPONENT: 716 return format == GL_DEPTH_COMPONENT || 799 case GL_DEPTH_COMPONENT: // GL_OES_depth_texture 992 case GL_DEPTH_COMPONENT: [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_tex_layout.c | 234 (base_format == GL_DEPTH_COMPONENT || 450 if (base_format != GL_DEPTH_COMPONENT && 596 if (base_format == GL_DEPTH_COMPONENT ||
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/external/mesa3d/src/mesa/swrast/ |
s_zoom.c | 188 else if (format == GL_DEPTH_COMPONENT) { 282 else if (format == GL_DEPTH_COMPONENT) { 351 (const GLvoid *) span->array->z, GL_DEPTH_COMPONENT);
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s_drawpix.c | 331 GL_DEPTH_COMPONENT, type, row, 0); 352 GL_DEPTH_COMPONENT, type, row, 0); 380 GL_DEPTH_COMPONENT, type, 589 * This is a bit different from drawing GL_DEPTH_COMPONENT pixels. 740 case GL_DEPTH_COMPONENT:
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/external/swiftshader/src/OpenGL/libGL/ |
utilities.cpp | 229 return format == GL_DEPTH_COMPONENT || 270 case GL_DEPTH_COMPONENT: return sizeof(float); 356 return (format == GL_DEPTH_COMPONENT);
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/external/mesa3d/src/mesa/drivers/common/ |
meta_tex_subimage.c | 195 if (format == GL_DEPTH_COMPONENT || 330 if (format == GL_DEPTH_COMPONENT ||
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/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
GL11ExtensionPack.java | 48 int GL_DEPTH_COMPONENT = 0x1902;
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/external/deqp/framework/opengl/ |
gluStrUtil.inl | 781 case GL_DEPTH_COMPONENT: return "GL_DEPTH_COMPONENT"; [all...] |
gluStateReset.cpp | 180 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); 213 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); 243 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); 271 gl.texParameteri(GL_TEXTURE_3D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); [all...] |
/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
GLES20Header.java-if | 154 public static final int GL_DEPTH_COMPONENT = 0x1902;
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