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    Searched refs:GL_DEPTH_COMPONENT (Results 1 - 25 of 290) sorted by null

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  /external/mesa3d/src/mesa/main/
glformats.c 374 case GL_DEPTH_COMPONENT:
498 if (format == GL_DEPTH_COMPONENT ||
618 case GL_DEPTH_COMPONENT:
1248 case GL_DEPTH_COMPONENT:
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readpix.c 92 if (format == GL_DEPTH_COMPONENT ||
162 case GL_DEPTH_COMPONENT:
256 * Optimized path for conversion of depth values to GL_DEPTH_COMPONENT,
288 dstStride = _mesa_image_row_stride(packing, width, GL_DEPTH_COMPONENT, type);
290 GL_DEPTH_COMPONENT, type, 0, 0);
304 * Read pixels for format=GL_DEPTH_COMPONENT.
334 dstStride = _mesa_image_row_stride(packing, width, GL_DEPTH_COMPONENT, type);
336 GL_DEPTH_COMPONENT, type, 0, 0);
879 case GL_DEPTH_COMPONENT:
952 case GL_DEPTH_COMPONENT
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texstore.c 336 srcFormat == GL_DEPTH_COMPONENT ||
360 if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */
415 srcFormat == GL_DEPTH_COMPONENT ||
441 if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */
544 srcFormat == GL_DEPTH_COMPONENT ||
569 if (srcFormat != GL_DEPTH_COMPONENT)
831 case GL_DEPTH_COMPONENT:
881 if ((baseInternalFormat == GL_DEPTH_COMPONENT ||
    [all...]
drawpix.c 108 case GL_DEPTH_COMPONENT:
formats.c 49 * GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, GL_DEPTH_STENCIL.
292 * GL_YCBCR_MESA, GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, GL_DEPTH_STENCIL.
522 info->BaseFormat != GL_DEPTH_COMPONENT &&
577 case GL_DEPTH_COMPONENT:
835 assert(info->BaseFormat != GL_DEPTH_COMPONENT &&
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  /external/mesa3d/src/glx/
compsize.c 89 case GL_DEPTH_COMPONENT:
  /device/generic/goldfish-opengl/shared/OpenglCodecCommon/
GLESTextureUtils.cpp 95 case GL_DEPTH_COMPONENT: return sizeof(unsigned short);
125 case GL_DEPTH_COMPONENT: return sizeof(unsigned int);
153 case GL_DEPTH_COMPONENT: return sizeof(float);
glUtils.cpp 488 case GL_DEPTH_COMPONENT:
  /external/mesa3d/src/mesa/state_tracker/
st_cb_eglimage.c 57 base_format = GL_DEPTH_COMPONENT;
st_sampler_view.c 236 case GL_DEPTH_COMPONENT:
295 if (firstImage->InternalFormat != GL_DEPTH_COMPONENT &&
st_cb_texture.c 463 if (stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
719 case GL_DEPTH_COMPONENT:
728 case GL_DEPTH_COMPONENT:
731 case GL_DEPTH_COMPONENT:
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  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_fbo.c 62 rb->_BaseFormat = GL_DEPTH_COMPONENT;
66 case GL_DEPTH_COMPONENT:
  /external/mesa3d/prebuilt-intermediates/main/
format_info.h 467 GL_DEPTH_COMPONENT,
493 GL_DEPTH_COMPONENT,
766 GL_DEPTH_COMPONENT,
779 GL_DEPTH_COMPONENT,
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  /device/generic/goldfish-opengl/system/GLESv2_enc/
GLESv2Validation.cpp 492 case GL_DEPTH_COMPONENT:
591 case GL_DEPTH_COMPONENT:
630 f(GL_DEPTH_COMPONENT) \
701 case GL_DEPTH_COMPONENT:
  /external/swiftshader/src/OpenGL/common/
Image.cpp 532 case GL_DEPTH_COMPONENT:
670 case GL_DEPTH_COMPONENT:
824 case GL_DEPTH_COMPONENT:
863 case GL_DEPTH_COMPONENT:
989 case GL_DEPTH_COMPONENT: return sizeof(unsigned short);
1021 case GL_DEPTH_COMPONENT: return sizeof(unsigned int);
1050 case GL_DEPTH_COMPONENT: return sizeof(float);
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  /external/swiftshader/src/OpenGL/libGLESv2/
utilities.cpp 137 InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_COMPONENT16);
138 InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT32_OES);
139 InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_FLOAT, GL_DEPTH_COMPONENT32F);
165 case GL_DEPTH_COMPONENT:
603 if(format == GL_DEPTH_COMPONENT)
689 case GL_DEPTH_COMPONENT:
716 return format == GL_DEPTH_COMPONENT ||
799 case GL_DEPTH_COMPONENT: // GL_OES_depth_texture
992 case GL_DEPTH_COMPONENT:
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  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_tex_layout.c 234 (base_format == GL_DEPTH_COMPONENT ||
450 if (base_format != GL_DEPTH_COMPONENT &&
596 if (base_format == GL_DEPTH_COMPONENT ||
  /external/mesa3d/src/mesa/swrast/
s_zoom.c 188 else if (format == GL_DEPTH_COMPONENT) {
282 else if (format == GL_DEPTH_COMPONENT) {
351 (const GLvoid *) span->array->z, GL_DEPTH_COMPONENT);
s_drawpix.c 331 GL_DEPTH_COMPONENT, type, row, 0);
352 GL_DEPTH_COMPONENT, type, row, 0);
380 GL_DEPTH_COMPONENT, type,
589 * This is a bit different from drawing GL_DEPTH_COMPONENT pixels.
740 case GL_DEPTH_COMPONENT:
  /external/swiftshader/src/OpenGL/libGL/
utilities.cpp 229 return format == GL_DEPTH_COMPONENT ||
270 case GL_DEPTH_COMPONENT: return sizeof(float);
356 return (format == GL_DEPTH_COMPONENT);
  /external/mesa3d/src/mesa/drivers/common/
meta_tex_subimage.c 195 if (format == GL_DEPTH_COMPONENT ||
330 if (format == GL_DEPTH_COMPONENT ||
  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL11ExtensionPack.java 48 int GL_DEPTH_COMPONENT = 0x1902;
  /external/deqp/framework/opengl/
gluStrUtil.inl 781 case GL_DEPTH_COMPONENT: return "GL_DEPTH_COMPONENT";
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gluStateReset.cpp 180 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT);
213 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT);
243 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT);
271 gl.texParameteri(GL_TEXTURE_3D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT);
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  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES20Header.java-if 154 public static final int GL_DEPTH_COMPONENT = 0x1902;

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