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    Searched refs:GL_DEPTH_STENCIL (Results 1 - 25 of 161) sorted by null

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  /external/deqp/modules/gles3/functional/
es3fFboStencilbufferTests.cpp 103 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0);
151 DE_ASSERT(m_attachDepth != GL_DEPTH_STENCIL || m_attachStencil == GL_NONE);
161 const bool hasDepth = (m_attachDepth == GL_DEPTH_STENCIL || m_attachDepth == GL_DEPTH_ATTACHMENT);
162 // const bool hasStencil = (m_attachDepth == GL_DEPTH_STENCIL || m_attachStencil == GL_DEPTH_STENCIL_ATTACHMENT);
200 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0);
es3fFboMultisampleTests.cpp 132 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0);
es3fNegativeBufferApiTests.cpp 436 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if buffer is GL_DEPTH or GL_DEPTH_STENCIL.");
439 glClearBufferiv(GL_DEPTH_STENCIL, 1, &data[0]);
480 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if buffer is GL_DEPTH, GL_STENCIL or GL_DEPTH_STENCIL.");
485 glClearBufferuiv(GL_DEPTH_STENCIL, 1, &data[0]);
521 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if buffer is GL_STENCIL or GL_DEPTH_STENCIL.");
524 glClearBufferfv(GL_DEPTH_STENCIL, 1, &data[0]);
545 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if buffer is not GL_DEPTH_STENCIL.");
554 m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if buffer is GL_DEPTH_STENCIL and drawBuffer is not zero.");
555 glClearBufferfi(GL_DEPTH_STENCIL, 1, 1.0f, 1);
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  /external/mesa3d/src/mesa/main/
glformats.c 514 if (format == GL_DEPTH_STENCIL)
619 case GL_DEPTH_STENCIL:
    [all...]
texobj.h 135 texObj->Image[0][texObj->BaseLevel]->_BaseFormat == GL_DEPTH_STENCIL)) &&
drawpix.c 220 type != GL_DEPTH_STENCIL) {
texstore.c 543 assert(srcFormat == GL_DEPTH_STENCIL ||
546 assert(srcFormat != GL_DEPTH_STENCIL ||
832 case GL_DEPTH_STENCIL:
882 baseInternalFormat == GL_DEPTH_STENCIL) &&
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formats.c 49 * GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, GL_DEPTH_STENCIL.
292 * GL_YCBCR_MESA, GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, GL_DEPTH_STENCIL.
510 return info->BaseFormat == GL_DEPTH_STENCIL;
523 info->BaseFormat != GL_DEPTH_STENCIL &&
579 case GL_DEPTH_STENCIL:
836 info->BaseFormat != GL_DEPTH_STENCIL &&
    [all...]
debug.c 309 else if (rb->_BaseFormat == GL_DEPTH_STENCIL) {
310 format = GL_DEPTH_STENCIL;
readpix.c 93 format == GL_DEPTH_STENCIL ||
156 case GL_DEPTH_STENCIL:
938 case GL_DEPTH_STENCIL:
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  /external/mesa3d/src/mesa/state_tracker/
st_cb_eglimage.c 51 base_format = GL_DEPTH_STENCIL;
st_sampler_view.c 235 case GL_DEPTH_STENCIL:
296 firstImage->InternalFormat != GL_DEPTH_STENCIL &&
st_cb_drawpixels.c 260 case GL_DEPTH_STENCIL:
825 if (format == GL_DEPTH_STENCIL) {
860 if (format == GL_DEPTH_STENCIL) {
878 if (format == GL_DEPTH_STENCIL) {
896 if (format == GL_DEPTH_STENCIL) {
    [all...]
st_cb_texture.c 715 case GL_DEPTH_STENCIL:
717 case GL_DEPTH_STENCIL:
730 case GL_DEPTH_STENCIL:
    [all...]
st_cb_readpixels.c 437 if (format == GL_DEPTH_STENCIL) {
465 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
st_atom_sampler.c 229 (texBaseFormat == GL_DEPTH_STENCIL && !texobj->StencilSampling)) &&
  /device/generic/goldfish-opengl/system/GLESv2_enc/
GLESv2Validation.cpp 493 case GL_DEPTH_STENCIL:
592 case GL_DEPTH_STENCIL:
605 case GL_DEPTH_STENCIL:
631 f(GL_DEPTH_STENCIL) \
  /external/mesa3d/prebuilt-intermediates/main/
format_info.h 454 GL_DEPTH_STENCIL,
480 GL_DEPTH_STENCIL,
1273 GL_DEPTH_STENCIL,
    [all...]
  /external/mesa3d/src/mesa/drivers/common/
meta_tex_subimage.c 196 format == GL_DEPTH_STENCIL ||
331 format == GL_DEPTH_STENCIL ||
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_fbo.c 70 rb->_BaseFormat = GL_DEPTH_STENCIL;
  /external/deqp/framework/opengl/
gluStrUtil.inl 570 case GL_DEPTH_STENCIL: return "GL_DEPTH_STENCIL";
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  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_tex_layout.c 235 base_format == GL_DEPTH_STENCIL)) {
451 base_format != GL_DEPTH_STENCIL &&
  /external/mesa3d/src/mesa/swrast/
s_copypix.c 477 else if (type == GL_DEPTH_STENCIL) {
581 case GL_DEPTH_STENCIL:
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES30Header.java-if 183 public static final int GL_DEPTH_STENCIL = 0x84F9;
  /external/swiftshader/src/OpenGL/libGLESv2/
utilities.cpp 143 InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8);
144 InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_DEPTH32F_STENCIL8);
166 case GL_DEPTH_STENCIL:
798 case GL_DEPTH_STENCIL: // GL_OES_packed_depth_stencil (GL_DEPTH_STENCIL_OES)
1001 case GL_DEPTH_STENCIL:
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