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Searched
refs:GL_FLAT
(Results
1 - 25
of
170
) sorted by null
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/external/mesa3d/src/mesa/tnl_dd/
t_dd_unfilled.h
48
if (ctx->Light.ShadeModel ==
GL_FLAT
&& HAVE_HW_FLATSHADE) {
86
if (ctx->Light.ShadeModel ==
GL_FLAT
&& HAVE_HW_FLATSHADE) {
116
if (ctx->Light.ShadeModel ==
GL_FLAT
&& HAVE_HW_FLATSHADE) {
149
if (ctx->Light.ShadeModel ==
GL_FLAT
&& HAVE_HW_FLATSHADE) {
t_dd_dmatmp2.h
428
else if (ctx->Light.ShadeModel ==
GL_FLAT
) {
824
if (ctx->Light.ShadeModel ==
GL_FLAT
) {
/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
GLWorld.java
79
gl.glShadeModel(GL10.
GL_FLAT
);
/frameworks/native/libs/gui/tests/
MultiTextureConsumer_test.cpp
74
glShadeModel(
GL_FLAT
);
/external/mesa3d/src/mesa/tnl/
t_vb_cliptmp.h
168
if (ctx->Light.ShadeModel ==
GL_FLAT
)
238
if (ctx->Light.ShadeModel ==
GL_FLAT
) {
300
if (ctx->Light.ShadeModel ==
GL_FLAT
) {
/external/mesa3d/src/mesa/drivers/dri/i965/
brw_ff_gs.c
184
if (key->primitive == _3DPRIM_QUADLIST && ctx->Light.ShadeModel !=
GL_FLAT
) {
brw_draw.c
88
ctx->Light.ShadeModel !=
GL_FLAT
&&
94
ctx->Light.ShadeModel !=
GL_FLAT
&&
brw_wm.c
521
key->flat_shade = (ctx->Light.ShadeModel ==
GL_FLAT
);
/external/replicaisland/src/com/replica/replicaisland/
DrawableBitmap.java
72
gl.glShadeModel(GL10.
GL_FLAT
);
GameRenderer.java
88
gl.glShadeModel(GL10.
GL_FLAT
);
/external/mesa3d/src/mesa/state_tracker/
st_atom_rasterizer.c
94
raster->flatshade = ctx->Light.ShadeModel ==
GL_FLAT
;
/external/mesa3d/src/mesa/swrast/
s_tritemp.h
388
assert(ctx->Light.ShadeModel ==
GL_FLAT
);
429
if (swrast->_InterpMode[attr] ==
GL_FLAT
) {
670
assert(ctx->Light.ShadeModel ==
GL_FLAT
);
709
if (swrast->_InterpMode[attr] ==
GL_FLAT
) {
[
all
...]
s_aalinetemp.h
165
if (swrast->_InterpMode[attr] ==
GL_FLAT
) {
s_linetemp.h
271
if (swrast->_InterpMode[attr] ==
GL_FLAT
) {
s_aatritemp.h
145
if (swrast->_InterpMode[attr] ==
GL_FLAT
) {
/external/mesa3d/src/mesa/swrast_setup/
ss_triangle.c
133
if (ctx->Light.ShadeModel ==
GL_FLAT
) {
/frameworks/native/opengl/tests/finish/
finish.cpp
76
glShadeModel(
GL_FLAT
);
/frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES10Header.java-if
73
public static final int
GL_FLAT
= 0x1D00;
/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
LabelMaker.java
315
gl.glShadeModel(GL10.
GL_FLAT
);
/external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_tcl.c
268
if (prim == GL_POLYGON && ctx->Light.ShadeModel ==
GL_FLAT
)
/external/mesa3d/src/mesa/drivers/x11/
xm_line.c
460
if (ctx->Light.ShadeModel !=
GL_FLAT
) return (swrast_line_func) NULL;
xm_tri.c
1058
if ( ctx->Light.ShadeModel==
GL_FLAT
[
all
...]
/frameworks/base/opengl/java/android/opengl/
GLES10.java
73
public static final int
GL_FLAT
= 0x1D00;
[
all
...]
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java
71
int
GL_FLAT
= 0x1D00;
/external/robolectric/v1/lib/main/
opengl-api-gl1.1-android-2.1_r1.jar
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