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  /external/mesa3d/src/mesa/tnl_dd/
t_dd_unfilled.h 48 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
86 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
116 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
149 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
t_dd_dmatmp2.h 428 else if (ctx->Light.ShadeModel == GL_FLAT) {
824 if (ctx->Light.ShadeModel == GL_FLAT) {
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
GLWorld.java 79 gl.glShadeModel(GL10.GL_FLAT);
  /frameworks/native/libs/gui/tests/
MultiTextureConsumer_test.cpp 74 glShadeModel(GL_FLAT);
  /external/mesa3d/src/mesa/tnl/
t_vb_cliptmp.h 168 if (ctx->Light.ShadeModel == GL_FLAT)
238 if (ctx->Light.ShadeModel == GL_FLAT) {
300 if (ctx->Light.ShadeModel == GL_FLAT) {
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_ff_gs.c 184 if (key->primitive == _3DPRIM_QUADLIST && ctx->Light.ShadeModel != GL_FLAT) {
brw_draw.c 88 ctx->Light.ShadeModel != GL_FLAT &&
94 ctx->Light.ShadeModel != GL_FLAT &&
brw_wm.c 521 key->flat_shade = (ctx->Light.ShadeModel == GL_FLAT);
  /external/replicaisland/src/com/replica/replicaisland/
DrawableBitmap.java 72 gl.glShadeModel(GL10.GL_FLAT);
GameRenderer.java 88 gl.glShadeModel(GL10.GL_FLAT);
  /external/mesa3d/src/mesa/state_tracker/
st_atom_rasterizer.c 94 raster->flatshade = ctx->Light.ShadeModel == GL_FLAT;
  /external/mesa3d/src/mesa/swrast/
s_tritemp.h 388 assert(ctx->Light.ShadeModel == GL_FLAT);
429 if (swrast->_InterpMode[attr] == GL_FLAT) {
670 assert(ctx->Light.ShadeModel == GL_FLAT);
709 if (swrast->_InterpMode[attr] == GL_FLAT) {
    [all...]
s_aalinetemp.h 165 if (swrast->_InterpMode[attr] == GL_FLAT) {
s_linetemp.h 271 if (swrast->_InterpMode[attr] == GL_FLAT) {
s_aatritemp.h 145 if (swrast->_InterpMode[attr] == GL_FLAT) {
  /external/mesa3d/src/mesa/swrast_setup/
ss_triangle.c 133 if (ctx->Light.ShadeModel == GL_FLAT) {
  /frameworks/native/opengl/tests/finish/
finish.cpp 76 glShadeModel(GL_FLAT);
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES10Header.java-if 73 public static final int GL_FLAT = 0x1D00;
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
LabelMaker.java 315 gl.glShadeModel(GL10.GL_FLAT);
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_tcl.c 268 if (prim == GL_POLYGON && ctx->Light.ShadeModel == GL_FLAT)
  /external/mesa3d/src/mesa/drivers/x11/
xm_line.c 460 if (ctx->Light.ShadeModel != GL_FLAT) return (swrast_line_func) NULL;
xm_tri.c 1058 if ( ctx->Light.ShadeModel==GL_FLAT
    [all...]
  /frameworks/base/opengl/java/android/opengl/
GLES10.java 73 public static final int GL_FLAT = 0x1D00;
    [all...]
  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java 71 int GL_FLAT = 0x1D00;
  /external/robolectric/v1/lib/main/
opengl-api-gl1.1-android-2.1_r1.jar 

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