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    Searched refs:GL_MAX_GEOMETRY_OUTPUT_COMPONENTS (Results 1 - 25 of 28) sorted by null

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  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES32Header.java-if 165 public static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124;
  /external/deqp/modules/gles31/functional/
es31fShaderBuiltinConstantTests.cpp 383 { "gl_MaxGeometryOutputComponents", getInteger<GL_MAX_GEOMETRY_OUTPUT_COMPONENTS> },
es31fIntegerStateQueryTests.cpp     [all...]
es31fTessellationGeometryInteractionTests.cpp     [all...]
es31fProgramInterfaceQueryTestCase.cpp     [all...]
es31fGeometryShaderTests.cpp     [all...]
  /external/deqp/modules/gles31/stress/
es31sTessellationGeometryInteractionTests.cpp 183 gl.getIntegerv(GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, &geometryOutputComponents);
  /frameworks/base/opengl/java/android/opengl/
GLES32.java 165 public static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124;
    [all...]
  /external/deqp/framework/opengl/
gluStrUtil.inl     [all...]
  /external/mesa3d/prebuilt-intermediates/main/
get_hash.h 345 { GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), extra_version_32_OES_geometry_shader },
    [all...]
  /external/deqp/framework/opengl/wrapper/
glwEnums.inl     [all...]
  /development/ndk/platforms/android-24/include/GLES3/
gl32.h     [all...]
  /external/mesa3d/include/GLES3/
gl32.h     [all...]
  /frameworks/native/opengl/include/GLES3/
gl32.h     [all...]
  /external/swiftshader/include/GL/
glcorearb.h     [all...]
glext.h     [all...]
  /external/mesa3d/include/GL/
glcorearb.h     [all...]
glext.h     [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/GL/
glcorearb.h     [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/GL/
glext.h     [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/GL/
glext.h     [all...]
  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_opengl.h     [all...]
  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_opengl.h     [all...]
  /prebuilts/misc/windows/sdl2/include/
SDL_opengl.h     [all...]
  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_opengl.h     [all...]

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