/external/mesa3d/src/mesa/main/ |
glheader.h | 127 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
PVRTShader.cpp | 137 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS,&numFormats);
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/external/deqp/modules/gles2/functional/ |
es2fImplementationLimitTests.cpp | 203 LIMIT_CASE(num_shader_binary_formats, GL_NUM_SHADER_BINARY_FORMATS, GLint, 0);
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es2fNegativeShaderApiTests.cpp | 141 getSupportedExtensions(GL_NUM_SHADER_BINARY_FORMATS, GL_SHADER_BINARY_FORMATS, binaryFormats); [all...] |
/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
GLES20Header.java-if | 286 public static final int GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9;
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common.cpp | 283 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed);
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/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
glUtils.cpp | 307 case GL_NUM_SHADER_BINARY_FORMATS:
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/external/deqp/framework/platform/null/ |
tcuNullRenderContext.cpp | 355 case GL_NUM_SHADER_BINARY_FORMATS:
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/external/deqp/modules/gles3/functional/ |
es3fImplementationLimitTests.cpp | 458 LIMIT_CASE(num_shader_binary_formats, GL_NUM_SHADER_BINARY_FORMATS, GLint, 0);
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/frameworks/base/core/jni/ |
android_opengl_GLES10Ext.cpp | 309 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed);
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/external/deqp/framework/opengl/ |
gluStrUtil.inl | [all...] |
/development/ndk/platforms/android-21/include/GLES2/ |
gl2.h | 337 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
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/development/ndk/platforms/android-9/include/GLES2/ |
gl2.h | 416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
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/device/generic/goldfish-opengl/system/include/GLES2/ |
gl2.h | 337 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
gl2.h | 416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
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/frameworks/base/opengl/java/android/opengl/ |
GLES20.java | 286 public static final int GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9; [all...] |
/prebuilts/ndk/r10/platforms/android-12/arch-arm/usr/include/GLES2/ |
gl2.h | 416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
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/prebuilts/ndk/r10/platforms/android-12/arch-mips/usr/include/GLES2/ |
gl2.h | 416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
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/prebuilts/ndk/r10/platforms/android-12/arch-x86/usr/include/GLES2/ |
gl2.h | 416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
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/prebuilts/ndk/r10/platforms/android-13/arch-arm/usr/include/GLES2/ |
gl2.h | 416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
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/prebuilts/ndk/r10/platforms/android-13/arch-mips/usr/include/GLES2/ |
gl2.h | 416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
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/prebuilts/ndk/r10/platforms/android-13/arch-x86/usr/include/GLES2/ |
gl2.h | 416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
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/prebuilts/ndk/r10/platforms/android-14/arch-arm/usr/include/GLES2/ |
gl2.h | 416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
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/prebuilts/ndk/r10/platforms/android-14/arch-mips/usr/include/GLES2/ |
gl2.h | 416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
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/prebuilts/ndk/r10/platforms/android-14/arch-x86/usr/include/GLES2/ |
gl2.h | 416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
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