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    Searched refs:GL_NUM_SHADER_BINARY_FORMATS (Results 1 - 25 of 238) sorted by null

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  /external/mesa3d/src/mesa/main/
glheader.h 127 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
  /external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
PVRTShader.cpp 137 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS,&numFormats);
  /external/deqp/modules/gles2/functional/
es2fImplementationLimitTests.cpp 203 LIMIT_CASE(num_shader_binary_formats, GL_NUM_SHADER_BINARY_FORMATS, GLint, 0);
es2fNegativeShaderApiTests.cpp 141 getSupportedExtensions(GL_NUM_SHADER_BINARY_FORMATS, GL_SHADER_BINARY_FORMATS, binaryFormats);
    [all...]
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES20Header.java-if 286 public static final int GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9;
common.cpp 283 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed);
  /device/generic/goldfish-opengl/shared/OpenglCodecCommon/
glUtils.cpp 307 case GL_NUM_SHADER_BINARY_FORMATS:
  /external/deqp/framework/platform/null/
tcuNullRenderContext.cpp 355 case GL_NUM_SHADER_BINARY_FORMATS:
  /external/deqp/modules/gles3/functional/
es3fImplementationLimitTests.cpp 458 LIMIT_CASE(num_shader_binary_formats, GL_NUM_SHADER_BINARY_FORMATS, GLint, 0);
  /frameworks/base/core/jni/
android_opengl_GLES10Ext.cpp 309 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed);
  /external/deqp/framework/opengl/
gluStrUtil.inl     [all...]
  /development/ndk/platforms/android-21/include/GLES2/
gl2.h 337 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
  /development/ndk/platforms/android-9/include/GLES2/
gl2.h 416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
  /device/generic/goldfish-opengl/system/include/GLES2/
gl2.h 337 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
  /external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
gl2.h 416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
  /frameworks/base/opengl/java/android/opengl/
GLES20.java 286 public static final int GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9;
    [all...]
  /prebuilts/ndk/r10/platforms/android-12/arch-arm/usr/include/GLES2/
gl2.h 416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
  /prebuilts/ndk/r10/platforms/android-12/arch-mips/usr/include/GLES2/
gl2.h 416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
  /prebuilts/ndk/r10/platforms/android-12/arch-x86/usr/include/GLES2/
gl2.h 416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
  /prebuilts/ndk/r10/platforms/android-13/arch-arm/usr/include/GLES2/
gl2.h 416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
  /prebuilts/ndk/r10/platforms/android-13/arch-mips/usr/include/GLES2/
gl2.h 416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
  /prebuilts/ndk/r10/platforms/android-13/arch-x86/usr/include/GLES2/
gl2.h 416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
  /prebuilts/ndk/r10/platforms/android-14/arch-arm/usr/include/GLES2/
gl2.h 416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
  /prebuilts/ndk/r10/platforms/android-14/arch-mips/usr/include/GLES2/
gl2.h 416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
  /prebuilts/ndk/r10/platforms/android-14/arch-x86/usr/include/GLES2/
gl2.h 416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9

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