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  /external/deqp/modules/gles31/functional/
es31fNegativeTessellationTests.cpp 387 ctx.beginSection("GL_INVALID_ENUM is generated if pname is not GL_PATCH_VERTICES.");
393 ctx.glPatchParameteri(GL_PATCH_VERTICES, 0);
402 ctx.glPatchParameteri(GL_PATCH_VERTICES, maxPatchVertices + 1);
es31fTessellationTests.cpp     [all...]
es31fTessellationGeometryInteractionTests.cpp 299 gl.patchParameteri(GL_PATCH_VERTICES, (m_case == CASE_TRIANGLES) ? (3): (4));
596 gl.patchParameteri(GL_PATCH_VERTICES, numPrimitiveVertices);
    [all...]
es31fPrimitiveBoundingBoxTests.cpp     [all...]
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES32Header.java-if 118 public static final int GL_PATCH_VERTICES = 0x8E72;
  /external/deqp/framework/opengl/
gluStrUtil.inl     [all...]
gluStateReset.cpp 614 gl.patchParameteri(GL_PATCH_VERTICES, 3);
    [all...]
  /external/deqp/modules/gles31/stress/
es31sTessellationGeometryInteractionTests.cpp 351 gl.patchParameteri(GL_PATCH_VERTICES, 1);
  /frameworks/base/opengl/java/android/opengl/
GLES32.java 118 public static final int GL_PATCH_VERTICES = 0x8E72;
    [all...]
  /external/deqp/modules/glshared/
glsShaderExecUtil.cpp     [all...]
glsShaderLibraryCase.cpp     [all...]
  /external/mesa3d/prebuilt-intermediates/main/
get_hash.h     [all...]
  /external/mesa3d/src/mesa/main/
shaderapi.c     [all...]
  /external/deqp/framework/opengl/wrapper/
glwEnums.inl     [all...]
  /development/ndk/platforms/android-24/include/GLES3/
gl32.h     [all...]
  /external/mesa3d/include/GLES3/
gl32.h     [all...]
  /frameworks/native/opengl/include/GLES3/
gl32.h     [all...]
  /external/swiftshader/include/GL/
glcorearb.h     [all...]
glext.h     [all...]
  /external/mesa3d/include/GL/
glcorearb.h     [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/GL/
glcorearb.h     [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/GL/
glext.h     [all...]
  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_opengl.h     [all...]
  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_opengl.h     [all...]
  /prebuilts/misc/windows/sdl2/include/
SDL_opengl.h     [all...]

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