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Searched
refs:GL_PATCH_VERTICES
(Results
1 - 25
of
30
) sorted by null
1
2
/external/deqp/modules/gles31/functional/
es31fNegativeTessellationTests.cpp
387
ctx.beginSection("GL_INVALID_ENUM is generated if pname is not
GL_PATCH_VERTICES
.");
393
ctx.glPatchParameteri(
GL_PATCH_VERTICES
, 0);
402
ctx.glPatchParameteri(
GL_PATCH_VERTICES
, maxPatchVertices + 1);
es31fTessellationTests.cpp
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all
...]
es31fTessellationGeometryInteractionTests.cpp
299
gl.patchParameteri(
GL_PATCH_VERTICES
, (m_case == CASE_TRIANGLES) ? (3): (4));
596
gl.patchParameteri(
GL_PATCH_VERTICES
, numPrimitiveVertices);
[
all
...]
es31fPrimitiveBoundingBoxTests.cpp
[
all
...]
/frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES32Header.java-if
118
public static final int
GL_PATCH_VERTICES
= 0x8E72;
/external/deqp/framework/opengl/
gluStrUtil.inl
[
all
...]
gluStateReset.cpp
614
gl.patchParameteri(
GL_PATCH_VERTICES
, 3);
[
all
...]
/external/deqp/modules/gles31/stress/
es31sTessellationGeometryInteractionTests.cpp
351
gl.patchParameteri(
GL_PATCH_VERTICES
, 1);
/frameworks/base/opengl/java/android/opengl/
GLES32.java
118
public static final int
GL_PATCH_VERTICES
= 0x8E72;
[
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...]
/external/deqp/modules/glshared/
glsShaderExecUtil.cpp
[
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...]
glsShaderLibraryCase.cpp
[
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...]
/external/mesa3d/prebuilt-intermediates/main/
get_hash.h
[
all
...]
/external/mesa3d/src/mesa/main/
shaderapi.c
[
all
...]
/external/deqp/framework/opengl/wrapper/
glwEnums.inl
[
all
...]
/development/ndk/platforms/android-24/include/GLES3/
gl32.h
[
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...]
/external/mesa3d/include/GLES3/
gl32.h
[
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...]
/frameworks/native/opengl/include/GLES3/
gl32.h
[
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...]
/external/swiftshader/include/GL/
glcorearb.h
[
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...]
glext.h
[
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...]
/external/mesa3d/include/GL/
glcorearb.h
[
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...]
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/GL/
glcorearb.h
[
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...]
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/GL/
glext.h
[
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...]
/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_opengl.h
[
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...]
/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_opengl.h
[
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...]
/prebuilts/misc/windows/sdl2/include/
SDL_opengl.h
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...]
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