/external/deqp/modules/gles3/performance/ |
es3pTextureFormatTests.cpp | 97 { "r32ui", GL_R32UI, },
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/external/mesa3d/src/mesa/main/ |
shaderimage.c | 107 case GL_R32UI: 393 case GL_R32UI: 452 const GLenum format = _mesa_is_desktop_gl(ctx) ? GL_R8 : GL_R32UI;
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glformats.c | 747 case GL_R32UI: 1159 case GL_R32UI: [all...] |
texformat.c | 736 case GL_R32UI:
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textureview.c | 148 {GL_VIEW_CLASS_32_BITS, GL_R32UI},
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
GLESv2Validation.cpp | 127 case GL_R32UI: 520 case GL_R32UI: 559 case GL_R32UI: 738 f(GL_R32UI) \
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/external/deqp/modules/gles3/functional/ |
es3fInternalFormatQueryTests.cpp | 200 { "r32ui", GL_R32UI, true },
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es3fFboTestCase.cpp | 178 case GL_R32UI: 299 case GL_R32UI:
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es3fRboStateQueryTests.cpp | 183 GL_RGB10_A2UI, GL_SRGB8_ALPHA8, GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, 239 { GL_R32UI, 32, 0, 0, 0 },
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es3fFboCompletenessTests.cpp | 51 GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI,
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es3fShaderPrecisionTests.cpp | 256 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT); 703 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fFboTestCase.cpp | 183 case GL_R32UI: 306 case GL_R32UI:
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es31fTextureBufferTests.cpp | 377 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer); 450 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer); 457 gl.glTexBufferRange(GL_TEXTURE_BUFFER, GL_R32UI, buffer, 256, 512); 531 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer); 538 gl.glTexBufferRange(GL_TEXTURE_BUFFER, GL_R32UI, buffer, 256, 512);
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es31fStencilTexturingTests.cpp | 547 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); 609 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); 768 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); 826 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); 912 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); [all...] |
es31fBasicComputeShaderTests.cpp | [all...] |
es31fTextureFormatTests.cpp | 483 { "r32ui", GL_R32UI, }, 542 { "r32ui", GL_R32UI, },
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es31fFboColorbufferTests.cpp | 301 GL_R32UI,
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es31fInternalFormatQueryTests.cpp | 395 { "r32ui", GL_R32UI, FormatSamplesCase::FORMAT_INT },
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es31fTextureLevelStateQueryTests.cpp | 302 internalFormat == GL_R32UI || 327 internalFormat == GL_R32UI || 596 GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, [all...] |
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
GLESTextureUtils.cpp | 126 case GL_R32UI:
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/external/swiftshader/src/OpenGL/libGLESv2/ |
utilities.cpp | 109 InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_R32UI); 830 case GL_R32UI: 987 case GL_UNSIGNED_INT: VALIDATE_INTERNALFORMAT(GL_R32UI) [all...] |
/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
GLES30Header.java-if | 231 public static final int GL_R32UI = 0x8236;
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/external/deqp/framework/opengl/ |
gluTextureUtil.cpp | 205 case FMT_CASE(R, UNSIGNED_INT32): return GL_R32UI; 529 case GL_R32UI: return TextureFormat(TextureFormat::R, TextureFormat::UNSIGNED_INT32); 590 case GL_R32UI: [all...] |
gluStrUtil.inl | [all...] |
/external/swiftshader/src/OpenGL/common/ |
Image.cpp | 852 case GL_R32UI: 1022 case GL_R32UI: [all...] |