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    Searched refs:GL_R32UI (Results 1 - 25 of 163) sorted by null

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  /external/deqp/modules/gles3/performance/
es3pTextureFormatTests.cpp 97 { "r32ui", GL_R32UI, },
  /external/mesa3d/src/mesa/main/
shaderimage.c 107 case GL_R32UI:
393 case GL_R32UI:
452 const GLenum format = _mesa_is_desktop_gl(ctx) ? GL_R8 : GL_R32UI;
glformats.c 747 case GL_R32UI:
1159 case GL_R32UI:
    [all...]
texformat.c 736 case GL_R32UI:
textureview.c 148 {GL_VIEW_CLASS_32_BITS, GL_R32UI},
  /device/generic/goldfish-opengl/system/GLESv2_enc/
GLESv2Validation.cpp 127 case GL_R32UI:
520 case GL_R32UI:
559 case GL_R32UI:
738 f(GL_R32UI) \
  /external/deqp/modules/gles3/functional/
es3fInternalFormatQueryTests.cpp 200 { "r32ui", GL_R32UI, true },
es3fFboTestCase.cpp 178 case GL_R32UI:
299 case GL_R32UI:
es3fRboStateQueryTests.cpp 183 GL_RGB10_A2UI, GL_SRGB8_ALPHA8, GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI,
239 { GL_R32UI, 32, 0, 0, 0 },
es3fFboCompletenessTests.cpp 51 GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI,
es3fShaderPrecisionTests.cpp 256 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT);
703 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT);
    [all...]
  /external/deqp/modules/gles31/functional/
es31fFboTestCase.cpp 183 case GL_R32UI:
306 case GL_R32UI:
es31fTextureBufferTests.cpp 377 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer);
450 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer);
457 gl.glTexBufferRange(GL_TEXTURE_BUFFER, GL_R32UI, buffer, 256, 512);
531 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer);
538 gl.glTexBufferRange(GL_TEXTURE_BUFFER, GL_R32UI, buffer, 256, 512);
es31fStencilTexturingTests.cpp 547 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height);
609 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height);
768 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height);
826 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height);
912 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height);
    [all...]
es31fBasicComputeShaderTests.cpp     [all...]
es31fTextureFormatTests.cpp 483 { "r32ui", GL_R32UI, },
542 { "r32ui", GL_R32UI, },
es31fFboColorbufferTests.cpp 301 GL_R32UI,
es31fInternalFormatQueryTests.cpp 395 { "r32ui", GL_R32UI, FormatSamplesCase::FORMAT_INT },
es31fTextureLevelStateQueryTests.cpp 302 internalFormat == GL_R32UI ||
327 internalFormat == GL_R32UI ||
596 GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI,
    [all...]
  /device/generic/goldfish-opengl/shared/OpenglCodecCommon/
GLESTextureUtils.cpp 126 case GL_R32UI:
  /external/swiftshader/src/OpenGL/libGLESv2/
utilities.cpp 109 InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_R32UI);
830 case GL_R32UI:
987 case GL_UNSIGNED_INT: VALIDATE_INTERNALFORMAT(GL_R32UI)
    [all...]
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES30Header.java-if 231 public static final int GL_R32UI = 0x8236;
  /external/deqp/framework/opengl/
gluTextureUtil.cpp 205 case FMT_CASE(R, UNSIGNED_INT32): return GL_R32UI;
529 case GL_R32UI: return TextureFormat(TextureFormat::R, TextureFormat::UNSIGNED_INT32);
590 case GL_R32UI:
    [all...]
gluStrUtil.inl     [all...]
  /external/swiftshader/src/OpenGL/common/
Image.cpp 852 case GL_R32UI:
1022 case GL_R32UI:
    [all...]

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