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    Searched refs:GL_RGBA16_SNORM (Results 1 - 25 of 26) sorted by null

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  /external/mesa3d/src/mesa/swrast/
s_renderbuffer.c 89 case GL_RGBA16_SNORM:
146 internalFormat == GL_RGBA16_SNORM &&
421 rb->InternalFormat = GL_RGBA16_SNORM;
  /external/mesa3d/src/mesa/main/
shaderimage.c 164 case GL_RGBA16_SNORM:
437 case GL_RGBA16_SNORM:
copyimage.c 413 case GL_RGBA16_SNORM:
texformat.c 433 case GL_RGBA16_SNORM:
glformats.c 717 case GL_RGBA16_SNORM:
1216 case GL_RGBA16_SNORM:
    [all...]
textureview.c 136 {GL_VIEW_CLASS_64_BITS, GL_RGBA16_SNORM},
fbobject.c     [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_cb_fbo.c 76 if (internalFormat == GL_RGBA16_SNORM) {
339 strb->Base.InternalFormat = GL_RGBA16_SNORM;
st_cb_drawpixels.c 332 ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16;
337 ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16;
343 ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16;
    [all...]
st_format.c     [all...]
  /external/deqp/framework/opengl/
gluStrUtil.inl     [all...]
gluTextureUtil.cpp 160 case FMT_CASE(RGBA, SNORM_INT16): return GL_RGBA16_SNORM;
484 case GL_RGBA16_SNORM: return TextureFormat(TextureFormat::RGBA, TextureFormat::SNORM_INT16);
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_fs_surface_builder.cpp 202 case GL_RGBA16_SNORM: return ISL_FORMAT_R16G16B16A16_SNORM;
    [all...]
  /external/deqp/framework/opengl/wrapper/
glwEnums.inl     [all...]
  /external/swiftshader/include/GL/
glcorearb.h     [all...]
glext.h     [all...]
  /external/mesa3d/include/GL/
glcorearb.h     [all...]
glext.h     [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/GL/
glcorearb.h     [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/GL/
glext.h     [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/GL/
glext.h     [all...]
  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_opengl.h     [all...]
  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_opengl.h     [all...]
  /prebuilts/misc/windows/sdl2/include/
SDL_opengl.h     [all...]
  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_opengl.h     [all...]

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