/external/deqp/modules/gles3/performance/ |
es3pTextureCountTests.cpp | 60 { "rgba8", GL_RGBA8 },
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es3pTextureFormatTests.cpp | 62 { "rgba8", GL_RGBA8, },
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es3pTextureFilteringTests.cpp | 57 { "rgba8", GL_RGBA8 },
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/external/deqp/modules/gles31/functional/ |
es31fInternalFormatQueryTests.cpp | 232 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 2, buffer); 247 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 0, buffer); 290 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &numSampleCounts); 308 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, (glw::GLsizei)buffer.size(), &buffer[0]); 324 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 2, buffer); 339 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 0, buffer); 386 { "rgba8", GL_RGBA8, FormatSamplesCase::FORMAT_COLOR },
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es31fTextureBufferTests.cpp | 353 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); 424 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); 505 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); 661 renderTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, RENDERBITS_NONE, MODIFYBITS_NONE, renderType, name.c_str(), name.c_str())); 670 renderTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, 0, size, RENDERBITS_NONE, MODIFYBITS_NONE, renderType, name.c_str(), name.c_str())); 680 renderTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, offset, size, RENDERBITS_NONE, MODIFYBITS_NONE, renderType, name.c_str(), name.c_str())); 702 modifyTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, RENDERBITS_NONE, modifyType, RENDERBITS_AS_FRAGMENT_TEXTURE, name.c_str(), name.c_str())); 711 modifyTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, 0, size, RENDERBITS_NONE, modifyType, RENDERBITS_AS_FRAGMENT_TEXTURE, name.c_str(), name.c_str())); 721 modifyTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, offset, size, RENDERBITS_NONE, modifyType, RENDERBITS_AS_FRAGMENT_TEXTURE, name.c_str(), name.c_str())); 744 modifyTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, RENDERBITS_NONE, modifyType, renderType, name.c_str(), name.c_str())) [all...] |
es31fNegativeTextureApiTests.cpp | [all...] |
es31fTextureFilteringTests.cpp | 486 { "rgba8", GL_RGBA8 }, 542 const deUint32 format = GL_RGBA8; 576 const deUint32 format = GL_RGBA8; 609 GL_RGBA8,
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es31fIndexedStateQueryTests.cpp | 515 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); 522 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4); 579 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); 586 gl.glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 32, 32); 643 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); 650 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4); 707 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); 714 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4); 771 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); 778 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4) [all...] |
es31fFboTestCase.cpp | 165 case GL_RGBA8: 288 case GL_RGBA8:
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es31fMultisampleShaderRenderCase.cpp | 119 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 1, &maxTextureSamples); 129 gl.getInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_SAMPLES, 1, &maxRboSamples); 182 gl.texStorage2D(textureTarget, 1, GL_RGBA8, m_renderSize, m_renderSize); 187 gl.texStorage2DMultisample(textureTarget, m_numRequestedSamples, GL_RGBA8, m_renderSize, m_renderSize, GL_FALSE); 225 gl.renderbufferStorageMultisample(GL_RENDERBUFFER, m_numRequestedSamples, GL_RGBA8, m_renderSize, m_renderSize); 250 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, m_renderSize, m_renderSize);
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es31fNegativeBufferApiTests.cpp | 334 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); 776 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); [all...] |
es31fShaderFramebufferFetchTests.cpp | 83 case GL_RGBA8: [all...] |
/external/deqp/modules/gles3/functional/ |
es3fInternalFormatQueryTests.cpp | 191 { "rgba8", GL_RGBA8, false }, 234 addChild(new SamplesBufferSizeCase(m_context, "rgba8_samples_buffer", "SAMPLES bufSize parameter", GL_RGBA8));
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es3fRboStateQueryTests.cpp | 182 GL_R8, GL_RG8, GL_RGB8, GL_RGB565, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, 230 { GL_RGBA8, 8, 8, 8, 8 }, 350 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 0, GL_RGBA8, 128, 128); 359 glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_RGBA8, 128, 128);
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es3fFboInvalidateTests.cpp | 106 case PACK_FMT(8,8,8,8): return GL_RGBA8; 232 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, getWidth(), getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); 390 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, getWidth(), getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); [all...] |
es3fNegativeTextureApiTests.cpp | [all...] |
es3fFboDepthbufferTests.cpp | 68 const deUint32 colorFormat = GL_RGBA8; 160 const deUint32 colorFormat = GL_RGBA8; 246 const deUint32 colorFormat = GL_RGBA8;
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es3fFboMultisampleTests.cpp | 263 GL_RGBA8, 313 sampleCountGroup->addChild(new BasicFboMultisampleCase(m_context, getFormatName(depthStencilFormats[fmtNdx]), "", GL_RGBA8, depthStencilFormats[fmtNdx], IVec2(119, 131), samples));
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es3fFboStencilbufferTests.cpp | 68 const deUint32 colorFormat = GL_RGBA8; 157 const deUint32 colorFormat = GL_RGBA8;
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es3fFboTestCase.cpp | 160 case GL_RGBA8: 281 case GL_RGBA8:
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es3fTextureSpecificationTests.cpp | [all...] |
es3fNegativeBufferApiTests.cpp | 278 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); 651 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); [all...] |
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
GLESTextureUtils.cpp | 40 case GL_RGBA8: 69 case GL_RGBA8:
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/external/deqp/modules/egl/ |
teglAndroidUtil.cpp | 74 case GL_RGBA8: return tcu::Android::internal::PIXEL_FORMAT_RGBA_8888;
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/external/mesa3d/src/mesa/main/ |
glformats.c | 688 case GL_RGBA8: 1035 case GL_RGBA8: [all...] |