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    Searched refs:GL_RGBA8UI (Results 1 - 25 of 159) sorted by null

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  /external/deqp/modules/gles3/performance/
es3pTextureCountTests.cpp 61 { "rgba8ui", GL_RGBA8UI },
es3pTextureFormatTests.cpp 64 { "rgba8ui", GL_RGBA8UI, },
  /external/deqp/modules/gles31/functional/
es31fIndexedStateQueryTests.cpp 518 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
525 gl.glBindImageTexture(ndxB, *textureB, 0, GL_FALSE, 2, GL_READ_ONLY, GL_RGBA8UI);
582 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
589 gl.glBindImageTexture(ndxB, *textureB, 2, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
646 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
653 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI);
710 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
717 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI);
774 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
781 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_RGBA8UI);
    [all...]
es31fFboTestCase.cpp 167 case GL_RGBA8UI:
290 case GL_RGBA8UI:
es31fTextureFormatTests.cpp 450 { "rgba8ui", GL_RGBA8UI, },
558 { "rgba8ui", GL_RGBA8UI, },
es31fFboColorbufferTests.cpp 279 GL_RGBA8UI,
es31fInternalFormatQueryTests.cpp 403 { "rgba8ui", GL_RGBA8UI, FormatSamplesCase::FORMAT_INT },
es31fUniformLocationTests.cpp 482 return GL_RGBA8UI;
504 if (format == GL_RGBA8I || format == GL_RGBA8UI)
    [all...]
  /device/generic/goldfish-opengl/system/GLESv2_enc/
GLESv2Validation.cpp 137 case GL_RGBA8UI:
528 case GL_RGBA8UI:
567 case GL_RGBA8UI:
772 f(GL_RGBA8UI) \
  /external/deqp/modules/gles3/functional/
es3fInternalFormatQueryTests.cpp 208 { "rgba8ui", GL_RGBA8UI, true },
es3fFboTestCase.cpp 162 case GL_RGBA8UI:
283 case GL_RGBA8UI:
es3fRboStateQueryTests.cpp 184 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RGBA8I, GL_RGBA8UI,
247 { GL_RGBA8UI, 8, 8, 8, 8 },
es3fFboCompletenessTests.cpp 53 GL_RGBA8I, GL_RGBA8UI, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI,
es3fPixelBufferObjectTests.cpp 634 GL_RGBA8UI,
es3fShaderTextureFunctionTests.cpp     [all...]
  /external/mesa3d/src/mesa/main/
shaderimage.c 95 case GL_RGBA8UI:
392 case GL_RGBA8UI:
textureview.c 146 {GL_VIEW_CLASS_32_BITS, GL_RGBA8UI},
  /device/generic/goldfish-opengl/shared/OpenglCodecCommon/
GLESTextureUtils.cpp 70 case GL_RGBA8UI:
  /external/swiftshader/src/OpenGL/libGLESv2/
utilities.cpp 62 InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_RGBA8UI);
849 case GL_RGBA8UI:
910 case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_RGBA8UI)
    [all...]
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES30Header.java-if 141 public static final int GL_RGBA8UI = 0x8D7C;
  /external/deqp/framework/opengl/
gluTextureUtil.cpp 166 case FMT_CASE(RGBA, UNSIGNED_INT8): return GL_RGBA8UI;
490 case GL_RGBA8UI: return TextureFormat(TextureFormat::RGBA, TextureFormat::UNSIGNED_INT8);
604 case GL_RGBA8UI:
    [all...]
gluStrUtil.inl     [all...]
  /external/deqp/modules/glshared/
glsScissorTests.cpp 735 case GL_RGBA8UI: return Color(u);
753 case GL_RGBA8UI: return Color(u);
779 retval.colorFmt = GL_RGBA8UI;
  /external/swiftshader/src/OpenGL/common/
Image.cpp 773 case GL_RGBA8UI:
962 case GL_RGBA8UI:
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderTextureFunctionTests.cpp     [all...]

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