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    Searched refs:GL_SHADER_STORAGE_BUFFER (Results 1 - 25 of 75) sorted by null

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  /external/deqp/modules/gles31/functional/
es31fSSBOArrayLengthTests.cpp 104 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_outputBufferID);
105 gl.bufferData(GL_SHADER_STORAGE_BUFFER, 2 * (int)sizeof(deUint32), &invalidValue, GL_DYNAMIC_COPY);
108 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_targetBufferID);
112 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_outputBufferID);
113 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_targetBufferID);
189 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_targetBufferID);
190 gl.bufferData(GL_SHADER_STORAGE_BUFFER, s_fixedBufferSize * (int)sizeof(float), DE_NULL, GL_DYNAMIC_COPY);
207 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_outputBufferID);
208 ptr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (int)sizeof(deUint32), GL_MAP_READ_BIT);
222 if (gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER) == GL_FALSE
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es31fBasicComputeShaderTests.cpp 196 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer);
197 gl.bufferData(GL_SHADER_STORAGE_BUFFER, blockSize, DE_NULL, GL_STREAM_READ);
198 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, *outputBuffer);
212 const BufferMemMap bufMap (gl, GL_SHADER_STORAGE_BUFFER, 0, blockSize, GL_MAP_READ_BIT);
296 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *inputBuffer);
297 gl.bufferData(GL_SHADER_STORAGE_BUFFER, (glw::GLsizeiptr)blockInfo.dataSize, DE_NULL, GL_STATIC_DRAW);
302 const BufferMemMap bufMap(gl, GL_SHADER_STORAGE_BUFFER, 0, (int)blockInfo.dataSize, GL_MAP_WRITE_BIT);
308 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, blockInfo.bufferBinding, *inputBuffer);
317 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer);
318 gl.bufferData(GL_SHADER_STORAGE_BUFFER, blockInfo.dataSize, DE_NULL, GL_STREAM_READ)
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es31fIndirectComputeDispatchTests.cpp 252 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, buffer);
280 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer);
281 gl.bufferData(GL_SHADER_STORAGE_BUFFER, (glw::GLsizei)data.size(), &data[0], GL_STATIC_READ);
304 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer);
305 mapPtr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, resultBufferSize, GL_MAP_READ_BIT);
330 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER);
333 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER);
375 gl.bindBufferRange(GL_SHADER_STORAGE_BUFFER, 0, *resultBuffer, (glw::GLintptr)curOffset, resultBlockAlignedSize);
es31fSynchronizationTests.cpp 216 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_storageBuf);
217 gl.bufferData(GL_SHADER_STORAGE_BUFFER, bufferSize, &zeroBuffer[0], GL_STATIC_DRAW);
256 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_resultBuf);
257 gl.bufferData(GL_SHADER_STORAGE_BUFFER, bufferSize, &negativeBuffer[0], GL_STATIC_DRAW);
322 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_storageBuf);
327 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_storageBuf);
328 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_storageBuf);
351 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_resultBuf);
368 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_resultBuf);
369 mapped = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, m_workWidth * m_workHeight * sizeof(deInt32), GL_MAP_READ_BIT)
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es31fAtomicCounterTests.cpp 954 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer);
955 gl.bufferData(GL_SHADER_STORAGE_BUFFER, ssoSize, NULL, GL_STATIC_DRAW);
961 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *counterBuffer);
962 gl.bufferData(GL_SHADER_STORAGE_BUFFER, counterBufferSize, &(data[0]), GL_STATIC_DRAW);
967 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, *outputBuffer);
986 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer);
989 void* ptr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)(output.size() * sizeof(deUint32)), GL_MAP_READ_BIT);
994 if (!gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER))
1000 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
1006 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *counterBuffer)
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es31fComputeShaderBuiltinVarTests.cpp 226 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer);
227 gl.bufferData(GL_SHADER_STORAGE_BUFFER, (glw::GLsizeiptr)bufferSize, DE_NULL, GL_STREAM_READ);
228 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *outputBuffer);
239 const void* ptr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, bufferSize, GL_MAP_READ_BIT);
282 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER);
es31fShaderSharedVarTests.cpp 306 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer);
307 gl.bufferData(GL_SHADER_STORAGE_BUFFER, outBlockInfo.dataSize, &emptyData[0], GL_STATIC_READ);
308 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *outputBuffer);
318 const void* resPtr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, outBlockInfo.dataSize, GL_MAP_READ_BIT);
340 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER);
es31fShaderAtomicOpTests.cpp 224 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *inoutBuffer);
225 gl.bufferData(GL_SHADER_STORAGE_BUFFER, blockInfo.dataSize, &bufData[0], GL_STATIC_READ);
226 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *inoutBuffer);
234 const void* resPtr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, blockInfo.dataSize, GL_MAP_READ_BIT);
245 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER);
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es31fDrawTests.cpp     [all...]
es31fIndexedStateQueryTests.cpp 336 else if (m_bufferTarget == GL_SHADER_STORAGE_BUFFER)
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es31fSSBOLayoutCase.cpp     [all...]
es31fLayoutBindingTests.cpp     [all...]
es31fShaderImageLoadStoreTests.cpp     [all...]
es31fNegativeBufferApiTests.cpp 386 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_ATOMIC_COUNTER_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER.");
442 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_SHADER_STORAGE_BUFFER and index is greater than or equal to GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS.");
444 ctx.glBindBufferRange(GL_SHADER_STORAGE_BUFFER, maxSSize, bufU, 0, 4);
457 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_SHADER_STORAGE_BUFFER and offset is not a multiple of the value of GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT.");
458 ctx.glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 0, bufTF, ssAlignment+1, 4);
485 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_ATOMIC_COUNTER_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER.");
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  /external/deqp/modules/glshared/
glsShaderExecUtil.cpp 886 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *m_inputBuffer)
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  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES31Header.java-if 120 public static final int GL_SHADER_STORAGE_BUFFER = 0x90D2;
  /external/deqp/modules/egl/
teglRobustnessTests.cpp 836 GLU_CHECK_GLW_CALL(m_gl, bindBuffer(GL_SHADER_STORAGE_BUFFER, m_outputBuffer));
837 GLU_CHECK_GLW_CALL(m_gl, bufferData(GL_SHADER_STORAGE_BUFFER, sizeof(int), DE_NULL, GL_DYNAMIC_DRAW));
838 GLU_CHECK_GLW_CALL(m_gl, bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_outputBuffer));
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  /external/mesa3d/src/mesa/main/
bufferobj.c 162 case GL_SHADER_STORAGE_BUFFER:
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  /device/generic/goldfish-opengl/shared/OpenglCodecCommon/
GLClientState.cpp 409 case GL_SHADER_STORAGE_BUFFER:
438 case GL_SHADER_STORAGE_BUFFER:
462 case GL_SHADER_STORAGE_BUFFER:
505 case GL_SHADER_STORAGE_BUFFER:
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  /external/mesa3d/src/mesa/state_tracker/
st_cb_bufferobjects.c 238 case GL_SHADER_STORAGE_BUFFER:
  /device/generic/goldfish-opengl/system/GLESv2_enc/
GLESv2Validation.cpp 49 case GL_SHADER_STORAGE_BUFFER: // Read-write storage for shaders
GL2Encoder.cpp     [all...]
  /frameworks/base/opengl/java/android/opengl/
GLES31.java 120 public static final int GL_SHADER_STORAGE_BUFFER = 0x90D2;
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  /external/deqp/framework/opengl/
gluStateReset.cpp 471 gl.bindBuffer (GL_SHADER_STORAGE_BUFFER, 0);
474 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, ndx, 0);
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gluStrUtil.inl 390 case GL_SHADER_STORAGE_BUFFER: return "GL_SHADER_STORAGE_BUFFER";
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