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Searched
refs:GL_TESS_CONTROL_SHADER_BIT
(Results
1 - 23
of
23
) sorted by null
/frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES32Header.java-if
30
public static final int
GL_TESS_CONTROL_SHADER_BIT
= 0x00000008;
/external/mesa3d/src/mesa/main/
pipelineobj.c
256
any_valid_stages |=
GL_TESS_CONTROL_SHADER_BIT
|
336
if ((stages &
GL_TESS_CONTROL_SHADER_BIT
) != 0)
/external/deqp/modules/gles31/functional/
es31fNegativeTessellationTests.cpp
291
ctx.glUseProgramStages(pipeline.getPipeline(),
GL_TESS_CONTROL_SHADER_BIT
, tessCtrlProgram.getProgram());
/frameworks/base/opengl/java/android/opengl/
GLES32.java
30
public static final int
GL_TESS_CONTROL_SHADER_BIT
= 0x00000008;
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/external/deqp/framework/opengl/
gluShaderProgram.cpp
410
GL_TESS_CONTROL_SHADER_BIT
,
gluStrUtil.inl
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...]
/external/deqp/framework/opengl/wrapper/
glwEnums.inl
46
#define
GL_TESS_CONTROL_SHADER_BIT
0x00000008
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/development/ndk/platforms/android-24/include/GLES3/
gl32.h
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...]
/external/mesa3d/include/GLES3/
gl32.h
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...]
/frameworks/native/opengl/include/GLES3/
gl32.h
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...]
/external/swiftshader/include/GL/
glcorearb.h
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...]
glext.h
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...]
/external/mesa3d/include/GL/
glcorearb.h
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glext.h
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/GL/
glcorearb.h
[
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glext.h
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/GL/
glext.h
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/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_opengl.h
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...]
/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_opengl.h
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...]
/prebuilts/misc/windows/sdl2/include/
SDL_opengl.h
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...]
/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_opengl.h
[
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...]
/prebuilts/sdk/25/
android.jar
/prebuilts/sdk/27/
android.jar
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