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    Searched refs:GL_TEXTURE_2D_ARRAY (Results 1 - 25 of 180) sorted by null

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  /external/deqp/framework/opengl/
gluStateReset.cpp 221 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0);
222 gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
223 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
224 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
225 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT);
226 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT);
227 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_R, GL_RED);
228 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
229 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
230 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_A, GL_ALPHA)
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gluTexture.cpp 561 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_glTexture);
575 gl.texImage3D(GL_TEXTURE_2D_ARRAY, levelNdx, m_format, access.getWidth(), access.getHeight(), access.getDepth(), 0 /* border */, transferFormat.format, transferFormat.dataType, access.getDataPtr());
587 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_glTexture);
602 gl.compressedTexImage3D(GL_TEXTURE_2D_ARRAY, levelNdx, compressedFormat,
  /external/deqp/modules/gles3/functional/
es3fNegativeTextureApiTests.cpp 171 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]);
180 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]);
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es3fTextureStateQueryTests.cpp 82 { "texture_2d_array", GL_TEXTURE_2D_ARRAY },
es3fFboCompletenessTests.cpp 245 GLenum textureKind; //< GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY
292 case GL_TEXTURE_2D_ARRAY:
462 { GL_TEXTURE_2D_ARRAY, 1, 0 },
463 { GL_TEXTURE_2D_ARRAY, 1, 3 },
464 { GL_TEXTURE_2D_ARRAY, 4, 3 },
465 { GL_TEXTURE_2D_ARRAY, 4, 15 },
es3fTextureUnitTests.cpp 499 DE_ASSERT(m_unitTypes[unitNdx] == GL_TEXTURE_3D || m_unitTypes[unitNdx] == GL_TEXTURE_2D_ARRAY);
511 if (m_unitTypes[unitNdx] == GL_TEXTURE_2D_ARRAY)
668 case GL_TEXTURE_2D_ARRAY: m_uniforms[4*unitNdx].sampler.tex2DArray->sample4(texSamples, coords3D); break;
820 GLenum type = is2dTex ? GL_TEXTURE_2D : isCubeTex ? GL_TEXTURE_CUBE_MAP : is2dArrayTex ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_3D;
954 if (type == GL_TEXTURE_2D_ARRAY)
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es3fFboColorbufferTests.cpp 515 glBindTexture(GL_TEXTURE_2D_ARRAY, tex);
516 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
517 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
518 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
519 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST);
520 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST);
521 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, m_format, size.x(), size.y(), size.z(), 0, transferFmt.format, transferFmt.dataType, DE_NULL);
581 glBindTexture(GL_TEXTURE_2D_ARRAY, tex);
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es3fTextureShadowTests.cpp     [all...]
es3fTextureSpecificationTests.cpp 478 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
479 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
480 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
481 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
482 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
483 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, m_numLevels-1);
765 glBindTexture(GL_TEXTURE_2D_ARRAY, tex);
778 glTexImage3D(GL_TEXTURE_2D_ARRAY, ndx, m_internalFormat, levelW, levelH, m_numLayers, 0, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr());
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  /external/deqp/modules/gles31/functional/
es31fNegativeTextureApiTests.cpp 123 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]);
132 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]);
141 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[2]);
144 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[3]);
171 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[4]);
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es31fIndexedStateQueryTests.cpp 521 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB);
522 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4);
649 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB);
650 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4);
713 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB);
714 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4);
777 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB);
778 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4);
841 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB);
842 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_R32F, 32, 32, 4)
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es31fStencilTexturingTests.cpp 314 gl.bindTexture(GL_TEXTURE_2D_ARRAY, srcTex);
315 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
316 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
317 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX);
603 gl.bindTexture(GL_TEXTURE_2D_ARRAY, *depthStencilTex);
604 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, m_format, width, height, levels);
605 glu::texSubImage3D(renderCtx, GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, uploadLevel);
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es31fShaderFramebufferFetchTests.cpp     [all...]
es31fCopyImageTests.cpp 174 case GL_TEXTURE_2D_ARRAY: return "texture2d_array";
250 case GL_TEXTURE_2D_ARRAY:
365 DE_ASSERT(m_target == GL_TEXTURE_2D_ARRAY || m_target == GL_TEXTURE_3D || m_size.z() == 1);
391 else if (target == GL_TEXTURE_2D_ARRAY)
409 if (target != GL_TEXTURE_2D_ARRAY)
514 case GL_TEXTURE_2D_ARRAY: result << "Layer" << imageIndex; break;
534 case GL_TEXTURE_2D_ARRAY: result << " and Layer " << imageIndex; break;
563 case GL_TEXTURE_2D_ARRAY:
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es31fTextureStateQueryTests.cpp 121 { "texture_2d_array", GL_TEXTURE_2D_ARRAY, false, },
es31fTextureLevelStateQueryTests.cpp 57 case GL_TEXTURE_2D_ARRAY: return true;
75 case GL_TEXTURE_2D_ARRAY: return true;
106 case GL_TEXTURE_2D_ARRAY:
366 return target == GL_TEXTURE_2D || target == GL_TEXTURE_2D_ARRAY;
702 level.depth = (target == GL_TEXTURE_2D_ARRAY) ? (2) : (1);
745 else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_ARRAY)
759 else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_ARRAY)
774 else if (!spec.immutable && spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_ARRAY)
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  /external/mesa3d/src/mesa/main/
genmipmap.c 63 case GL_TEXTURE_2D_ARRAY:
formatquery.c 77 case GL_TEXTURE_2D_ARRAY:
406 case GL_TEXTURE_2D_ARRAY:
485 case GL_TEXTURE_2D_ARRAY:
583 case GL_TEXTURE_2D_ARRAY:
742 case GL_TEXTURE_2D_ARRAY:
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textureview.c 404 case GL_TEXTURE_2D_ARRAY:
505 case GL_TEXTURE_2D_ARRAY:
681 case GL_TEXTURE_2D_ARRAY:
copyimage.c 93 case GL_TEXTURE_2D_ARRAY:
  /cts/tests/vr/jni/
VrExtensionsJni.cpp 116 glBindTexture(GL_TEXTURE_2D_ARRAY, texid);
117 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D_ARRAY, image);
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_tex_layout.c 72 case GL_TEXTURE_2D_ARRAY:
162 case GL_TEXTURE_2D_ARRAY:
676 case GL_TEXTURE_2D_ARRAY:
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES30Header.java-if 117 public static final int GL_TEXTURE_2D_ARRAY = 0x8C1A;
  /external/mesa3d/src/mesa/drivers/dri/i915/
intel_tex_image.c 145 image->TexObject->Target == GL_TEXTURE_2D_ARRAY) {
  /external/mesa3d/src/mesa/state_tracker/
st_texture.c 167 case GL_TEXTURE_2D_ARRAY:

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