/external/deqp/framework/opengl/ |
gluStateReset.cpp | 221 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); 222 gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); 223 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); 224 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 225 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); 226 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); 227 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_R, GL_RED); 228 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_G, GL_GREEN); 229 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_B, GL_BLUE); 230 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_A, GL_ALPHA) [all...] |
gluTexture.cpp | 561 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_glTexture); 575 gl.texImage3D(GL_TEXTURE_2D_ARRAY, levelNdx, m_format, access.getWidth(), access.getHeight(), access.getDepth(), 0 /* border */, transferFormat.format, transferFormat.dataType, access.getDataPtr()); 587 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_glTexture); 602 gl.compressedTexImage3D(GL_TEXTURE_2D_ARRAY, levelNdx, compressedFormat,
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/external/deqp/modules/gles3/functional/ |
es3fNegativeTextureApiTests.cpp | 171 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); 180 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); [all...] |
es3fTextureStateQueryTests.cpp | 82 { "texture_2d_array", GL_TEXTURE_2D_ARRAY },
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es3fFboCompletenessTests.cpp | 245 GLenum textureKind; //< GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY 292 case GL_TEXTURE_2D_ARRAY: 462 { GL_TEXTURE_2D_ARRAY, 1, 0 }, 463 { GL_TEXTURE_2D_ARRAY, 1, 3 }, 464 { GL_TEXTURE_2D_ARRAY, 4, 3 }, 465 { GL_TEXTURE_2D_ARRAY, 4, 15 },
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es3fTextureUnitTests.cpp | 499 DE_ASSERT(m_unitTypes[unitNdx] == GL_TEXTURE_3D || m_unitTypes[unitNdx] == GL_TEXTURE_2D_ARRAY); 511 if (m_unitTypes[unitNdx] == GL_TEXTURE_2D_ARRAY) 668 case GL_TEXTURE_2D_ARRAY: m_uniforms[4*unitNdx].sampler.tex2DArray->sample4(texSamples, coords3D); break; 820 GLenum type = is2dTex ? GL_TEXTURE_2D : isCubeTex ? GL_TEXTURE_CUBE_MAP : is2dArrayTex ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_3D; 954 if (type == GL_TEXTURE_2D_ARRAY) [all...] |
es3fFboColorbufferTests.cpp | 515 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); 516 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 517 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 518 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); 519 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); 520 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); 521 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, m_format, size.x(), size.y(), size.z(), 0, transferFmt.format, transferFmt.dataType, DE_NULL); 581 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); [all...] |
es3fTextureShadowTests.cpp | [all...] |
es3fTextureSpecificationTests.cpp | 478 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); 479 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 480 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 481 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 482 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); 483 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, m_numLevels-1); 765 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); 778 glTexImage3D(GL_TEXTURE_2D_ARRAY, ndx, m_internalFormat, levelW, levelH, m_numLayers, 0, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr()); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fNegativeTextureApiTests.cpp | 123 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); 132 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); 141 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[2]); 144 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[3]); 171 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[4]); [all...] |
es31fIndexedStateQueryTests.cpp | 521 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB); 522 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4); 649 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB); 650 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4); 713 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB); 714 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4); 777 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB); 778 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4); 841 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB); 842 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_R32F, 32, 32, 4) [all...] |
es31fStencilTexturingTests.cpp | 314 gl.bindTexture(GL_TEXTURE_2D_ARRAY, srcTex); 315 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 316 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 317 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); 603 gl.bindTexture(GL_TEXTURE_2D_ARRAY, *depthStencilTex); 604 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, m_format, width, height, levels); 605 glu::texSubImage3D(renderCtx, GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, uploadLevel); [all...] |
es31fShaderFramebufferFetchTests.cpp | [all...] |
es31fCopyImageTests.cpp | 174 case GL_TEXTURE_2D_ARRAY: return "texture2d_array"; 250 case GL_TEXTURE_2D_ARRAY: 365 DE_ASSERT(m_target == GL_TEXTURE_2D_ARRAY || m_target == GL_TEXTURE_3D || m_size.z() == 1); 391 else if (target == GL_TEXTURE_2D_ARRAY) 409 if (target != GL_TEXTURE_2D_ARRAY) 514 case GL_TEXTURE_2D_ARRAY: result << "Layer" << imageIndex; break; 534 case GL_TEXTURE_2D_ARRAY: result << " and Layer " << imageIndex; break; 563 case GL_TEXTURE_2D_ARRAY: [all...] |
es31fTextureStateQueryTests.cpp | 121 { "texture_2d_array", GL_TEXTURE_2D_ARRAY, false, },
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es31fTextureLevelStateQueryTests.cpp | 57 case GL_TEXTURE_2D_ARRAY: return true; 75 case GL_TEXTURE_2D_ARRAY: return true; 106 case GL_TEXTURE_2D_ARRAY: 366 return target == GL_TEXTURE_2D || target == GL_TEXTURE_2D_ARRAY; 702 level.depth = (target == GL_TEXTURE_2D_ARRAY) ? (2) : (1); 745 else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_ARRAY) 759 else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_ARRAY) 774 else if (!spec.immutable && spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_ARRAY) [all...] |
/external/mesa3d/src/mesa/main/ |
genmipmap.c | 63 case GL_TEXTURE_2D_ARRAY:
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formatquery.c | 77 case GL_TEXTURE_2D_ARRAY: 406 case GL_TEXTURE_2D_ARRAY: 485 case GL_TEXTURE_2D_ARRAY: 583 case GL_TEXTURE_2D_ARRAY: 742 case GL_TEXTURE_2D_ARRAY: [all...] |
textureview.c | 404 case GL_TEXTURE_2D_ARRAY: 505 case GL_TEXTURE_2D_ARRAY: 681 case GL_TEXTURE_2D_ARRAY:
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copyimage.c | 93 case GL_TEXTURE_2D_ARRAY:
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/cts/tests/vr/jni/ |
VrExtensionsJni.cpp | 116 glBindTexture(GL_TEXTURE_2D_ARRAY, texid); 117 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D_ARRAY, image);
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_tex_layout.c | 72 case GL_TEXTURE_2D_ARRAY: 162 case GL_TEXTURE_2D_ARRAY: 676 case GL_TEXTURE_2D_ARRAY:
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
GLES30Header.java-if | 117 public static final int GL_TEXTURE_2D_ARRAY = 0x8C1A;
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
intel_tex_image.c | 145 image->TexObject->Target == GL_TEXTURE_2D_ARRAY) {
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/external/mesa3d/src/mesa/state_tracker/ |
st_texture.c | 167 case GL_TEXTURE_2D_ARRAY:
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