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    Searched refs:GrSLPrecision (Results 1 - 24 of 24) sorted by null

  /external/skia/src/gpu/glsl/
GrGLSLUniformHandler.h 34 GrSLPrecision precision,
43 GrSLPrecision precision,
69 virtual SamplerHandle addSampler(uint32_t visibility, GrSwizzle, GrSLType, GrSLPrecision,
73 virtual TexelBufferHandle addTexelBuffer(uint32_t visibility, GrSLPrecision,
83 GrSLPrecision precision,
GrGLSLVarying.h 104 GrSLPrecision precision = kDefault_GrSLPrecision) {
117 GrSLPrecision precision = kDefault_GrSLPrecision) {
130 GrSLPrecision = kDefault_GrSLPrecision);
132 GrSLPrecision = kDefault_GrSLPrecision);
147 GrSLPrecision fPrecision;
170 void internalAddVarying(const char* name, GrGLSLVarying*, GrSLPrecision, bool flat);
GrGLSL.cpp 29 void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision p,
GrGLSLFragmentShaderBuilder.h 97 virtual void elevateDefaultPrecision(GrSLPrecision) = 0;
172 void elevateDefaultPrecision(GrSLPrecision) override;
237 GrSLPrecision fDefaultPrecision;
GrGLSLVarying.cpp 13 const char* output, GrSLPrecision precision) {
22 GrSLPrecision precision) {
38 GrSLPrecision precision,
GrGLSLGeometryProcessor.cpp 45 const GrSLPrecision precision = kHigh_GrSLPrecision;
GrGLSLProgramBuilder.cpp 325 GrSLPrecision precision = this->shaderCaps()->samplerPrecision(config, visibility);
333 GrSLPrecision precision = this->shaderCaps()->samplerPrecision(config, visibility);
GrGLSLFragmentShaderBuilder.cpp 178 void GrGLSLFragmentShaderBuilder::elevateDefaultPrecision(GrSLPrecision precision) {
  /external/skia/src/gpu/gl/
GrGLVaryingHandler.h 24 GrSLPrecision fsPrecision = kDefault_GrSLPrecision);
GrGLUniformHandler.h 38 GrSLPrecision precision,
44 SamplerHandle addSampler(uint32_t visibility, GrSwizzle, GrSLType, GrSLPrecision,
55 TexelBufferHandle addTexelBuffer(uint32_t visibility, GrSLPrecision,
GrGLVaryingHandler.cpp 17 GrSLPrecision fsPrecision) {
GrGLUniformHandler.cpp 20 GrSLPrecision precision,
57 GrSLPrecision precision,
80 GrSLPrecision precision,
GrGLCaps.cpp     [all...]
  /external/skia/include/private/
GrGLSL.h 62 void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision,
67 * Converts a GrSLPrecision to its corresponding GLSL precision qualifier.
69 static inline const char* GrGLSLPrecisionString(GrSLPrecision p) {
GrTypesPriv.h 126 enum GrSLPrecision {
  /external/skia/src/gpu/
GrShaderVar.h 51 GrSLPrecision precision = kDefault_GrSLPrecision)
63 GrSLPrecision precision = kDefault_GrSLPrecision)
75 GrSLPrecision precision = kDefault_GrSLPrecision)
86 int arrayCount, GrSLPrecision precision = kDefault_GrSLPrecision)
114 GrSLPrecision precision = kDefault_GrSLPrecision,
138 GrSLPrecision precision = kDefault_GrSLPrecision,
163 GrSLPrecision precision = kDefault_GrSLPrecision,
188 GrSLPrecision precision = kDefault_GrSLPrecision,
266 GrSLPrecision getPrecision() const { return fPrecision; }
271 void setPrecision(GrSLPrecision p) { fPrecision = p;
    [all...]
GrPrimitiveProcessor.h 52 GrSLPrecision fPrecision;
122 GrSLPrecision precision = kDefault_GrSLPrecision) {
130 GrSLPrecision precision = kDefault_GrSLPrecision) {
GrShaderCaps.cpp 27 static const char* precision_to_string(GrSLPrecision p) {
115 GrSLPrecision precision = static_cast<GrSLPrecision>(p);
179 GrSLPrecision effectiveMediumP[kGrShaderTypeCount];
180 GrSLPrecision effectiveLowP[kGrShaderTypeCount];
191 GrSLPrecision mediump = kHigh_GrSLPrecision;
192 GrSLPrecision lowp = kHigh_GrSLPrecision;
  /external/skia/src/gpu/vk/
GrVkUniformHandler.h 57 GrSLPrecision precision,
66 GrSLPrecision precision,
80 TexelBufferHandle addTexelBuffer(uint32_t visibility, GrSLPrecision,
GrVkUniformHandler.cpp 142 GrSLPrecision precision,
201 GrSLPrecision precision,
229 GrSLPrecision precision,
  /external/skia/include/gpu/
GrShaderCaps.h 23 is relevant to a float (or vecNf) variable declared with a GrSLPrecision
89 GrSLPrecision precision) const {
253 GrSLPrecision samplerPrecision(GrPixelConfig config, GrShaderFlags visibility) const {
254 return static_cast<GrSLPrecision>(fSamplerPrecisions[visibility][config]);
  /external/skia/src/effects/
SkBlurMaskFilter.cpp 794 GrSLPrecision precision;
812 GrSLPrecision precision() const { return fPrecision; }
816 sk_sp<GrTextureProxy> blurProfile, GrSLPrecision fPrecision);
    [all...]
  /external/skia/src/gpu/ops/
GrDashOp.cpp     [all...]
  /external/skia/src/gpu/effects/
GrBezierEffect.cpp 109 GrSLPrecision precision = kHigh_GrSLPrecision;

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