/external/skia/src/gpu/glsl/ |
GrGLSLUniformHandler.h | 34 GrSLPrecision precision, 43 GrSLPrecision precision, 69 virtual SamplerHandle addSampler(uint32_t visibility, GrSwizzle, GrSLType, GrSLPrecision, 73 virtual TexelBufferHandle addTexelBuffer(uint32_t visibility, GrSLPrecision, 83 GrSLPrecision precision,
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GrGLSLVarying.h | 104 GrSLPrecision precision = kDefault_GrSLPrecision) { 117 GrSLPrecision precision = kDefault_GrSLPrecision) { 130 GrSLPrecision = kDefault_GrSLPrecision); 132 GrSLPrecision = kDefault_GrSLPrecision); 147 GrSLPrecision fPrecision; 170 void internalAddVarying(const char* name, GrGLSLVarying*, GrSLPrecision, bool flat);
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GrGLSL.cpp | 29 void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision p,
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GrGLSLFragmentShaderBuilder.h | 97 virtual void elevateDefaultPrecision(GrSLPrecision) = 0; 172 void elevateDefaultPrecision(GrSLPrecision) override; 237 GrSLPrecision fDefaultPrecision;
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GrGLSLVarying.cpp | 13 const char* output, GrSLPrecision precision) { 22 GrSLPrecision precision) { 38 GrSLPrecision precision,
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GrGLSLGeometryProcessor.cpp | 45 const GrSLPrecision precision = kHigh_GrSLPrecision;
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GrGLSLProgramBuilder.cpp | 325 GrSLPrecision precision = this->shaderCaps()->samplerPrecision(config, visibility); 333 GrSLPrecision precision = this->shaderCaps()->samplerPrecision(config, visibility);
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GrGLSLFragmentShaderBuilder.cpp | 178 void GrGLSLFragmentShaderBuilder::elevateDefaultPrecision(GrSLPrecision precision) {
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/external/skia/src/gpu/gl/ |
GrGLVaryingHandler.h | 24 GrSLPrecision fsPrecision = kDefault_GrSLPrecision);
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GrGLUniformHandler.h | 38 GrSLPrecision precision, 44 SamplerHandle addSampler(uint32_t visibility, GrSwizzle, GrSLType, GrSLPrecision, 55 TexelBufferHandle addTexelBuffer(uint32_t visibility, GrSLPrecision,
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GrGLVaryingHandler.cpp | 17 GrSLPrecision fsPrecision) {
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GrGLUniformHandler.cpp | 20 GrSLPrecision precision, 57 GrSLPrecision precision, 80 GrSLPrecision precision,
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GrGLCaps.cpp | [all...] |
/external/skia/include/private/ |
GrGLSL.h | 62 void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision, 67 * Converts a GrSLPrecision to its corresponding GLSL precision qualifier. 69 static inline const char* GrGLSLPrecisionString(GrSLPrecision p) {
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GrTypesPriv.h | 126 enum GrSLPrecision {
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/external/skia/src/gpu/ |
GrShaderVar.h | 51 GrSLPrecision precision = kDefault_GrSLPrecision) 63 GrSLPrecision precision = kDefault_GrSLPrecision) 75 GrSLPrecision precision = kDefault_GrSLPrecision) 86 int arrayCount, GrSLPrecision precision = kDefault_GrSLPrecision) 114 GrSLPrecision precision = kDefault_GrSLPrecision, 138 GrSLPrecision precision = kDefault_GrSLPrecision, 163 GrSLPrecision precision = kDefault_GrSLPrecision, 188 GrSLPrecision precision = kDefault_GrSLPrecision, 266 GrSLPrecision getPrecision() const { return fPrecision; } 271 void setPrecision(GrSLPrecision p) { fPrecision = p; [all...] |
GrPrimitiveProcessor.h | 52 GrSLPrecision fPrecision; 122 GrSLPrecision precision = kDefault_GrSLPrecision) { 130 GrSLPrecision precision = kDefault_GrSLPrecision) {
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GrShaderCaps.cpp | 27 static const char* precision_to_string(GrSLPrecision p) { 115 GrSLPrecision precision = static_cast<GrSLPrecision>(p); 179 GrSLPrecision effectiveMediumP[kGrShaderTypeCount]; 180 GrSLPrecision effectiveLowP[kGrShaderTypeCount]; 191 GrSLPrecision mediump = kHigh_GrSLPrecision; 192 GrSLPrecision lowp = kHigh_GrSLPrecision;
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/external/skia/src/gpu/vk/ |
GrVkUniformHandler.h | 57 GrSLPrecision precision, 66 GrSLPrecision precision, 80 TexelBufferHandle addTexelBuffer(uint32_t visibility, GrSLPrecision,
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GrVkUniformHandler.cpp | 142 GrSLPrecision precision, 201 GrSLPrecision precision, 229 GrSLPrecision precision,
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/external/skia/include/gpu/ |
GrShaderCaps.h | 23 is relevant to a float (or vecNf) variable declared with a GrSLPrecision 89 GrSLPrecision precision) const { 253 GrSLPrecision samplerPrecision(GrPixelConfig config, GrShaderFlags visibility) const { 254 return static_cast<GrSLPrecision>(fSamplerPrecisions[visibility][config]);
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/external/skia/src/effects/ |
SkBlurMaskFilter.cpp | 794 GrSLPrecision precision; 812 GrSLPrecision precision() const { return fPrecision; } 816 sk_sp<GrTextureProxy> blurProfile, GrSLPrecision fPrecision); [all...] |
/external/skia/src/gpu/ops/ |
GrDashOp.cpp | [all...] |
/external/skia/src/gpu/effects/ |
GrBezierEffect.cpp | 109 GrSLPrecision precision = kHigh_GrSLPrecision;
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