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    Searched refs:GrSLTypeAcceptsPrecision (Results 1 - 4 of 4) sorted by null

  /external/skia/src/gpu/
GrShaderVar.cpp 84 SkASSERT(kDefault_GrSLPrecision == fPrecision || GrSLTypeAcceptsPrecision(fType));
95 if (shaderCaps->usesPrecisionModifiers() && GrSLTypeAcceptsPrecision(effectiveType)) {
GrShaderVar.h 119 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeAcceptsPrecision(type));
143 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeAcceptsPrecision(type));
168 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeAcceptsPrecision(type));
193 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeAcceptsPrecision(type));
  /external/skia/include/private/
GrTypesPriv.h 276 static inline bool GrSLTypeAcceptsPrecision(GrSLType type) {
  /external/skia/src/gpu/gl/
GrGLUniformHandler.cpp 27 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeAcceptsPrecision(type));

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