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Searched
refs:GrShaderFlags
(Results
1 - 14
of
14
) sorted by null
/external/skia/src/gpu/
GrProcessor.h
226
GrShaderFlags
visibility = kFragment_GrShaderFlag);
228
GrShaderFlags
visibility = kFragment_GrShaderFlag);
232
GrShaderFlags
visibility = kFragment_GrShaderFlag);
254
GrShaderFlags
visibility() const { return fVisibility; }
266
GrShaderFlags
fVisibility;
279
GrShaderFlags
visibility = kFragment_GrShaderFlag) {
286
GrShaderFlags
visibility = kFragment_GrShaderFlag) {
302
GrShaderFlags
visibility() const { return fVisibility; }
312
GrShaderFlags
fVisibility;
326
GrShaderFlags
visibility = kFragment_GrShaderFlag)
[
all
...]
GrProcessor.cpp
233
GrShaderFlags
visibility) {
239
GrShaderFlags
visibility) {
249
GrShaderFlags
visibility) {
262
GrShaderFlags
visibility)
GrProgramDesc.cpp
54
static uint16_t sampler_key(GrSLType samplerType, GrPixelConfig config,
GrShaderFlags
visibility,
/external/skia/src/gpu/glsl/
GrGLSLProgramBuilder.h
47
void appendUniformDecls(
GrShaderFlags
visibility, SkString*) const;
116
void addFeature(
GrShaderFlags
shaders, uint32_t featureBit, const char* extensionName);
165
GrShaderFlags
visibility);
166
TexelBufferHandle emitTexelBuffer(GrPixelConfig, const char* name,
GrShaderFlags
visibility);
170
void updateSamplerCounts(
GrShaderFlags
visibility);
GrGLSLUniformHandler.h
89
virtual void appendUniformDecls(
GrShaderFlags
visibility, SkString*) const = 0;
GrGLSLProgramBuilder.cpp
41
void GrGLSLProgramBuilder::addFeature(
GrShaderFlags
shaders,
80
GrShaderFlags
rtAdjustVisibility = kVertex_GrShaderFlag;
281
GrShaderFlags
texelBufferVisibility = kNone_GrShaderFlags;
307
void GrGLSLProgramBuilder::updateSamplerCounts(
GrShaderFlags
visibility) {
323
GrShaderFlags
visibility) {
331
GrPixelConfig config, const char* name,
GrShaderFlags
visibility) {
462
void GrGLSLProgramBuilder::appendUniformDecls(
GrShaderFlags
visibility, SkString* out) const {
GrGLSLVarying.h
151
GrShaderFlags
fVisibility;
GrGLSLShaderBuilder.cpp
227
fProgramBuilder->appendUniformDecls((
GrShaderFlags
) visibility, &this->uniforms());
/external/skia/src/gpu/gl/
GrGLUniformHandler.h
70
void appendUniformDecls(
GrShaderFlags
visibility, SkString*) const override;
GrGLUniformHandler.cpp
124
void GrGLUniformHandler::appendUniformDecls(
GrShaderFlags
visibility, SkString* out) const {
/external/skia/src/gpu/vk/
GrVkUniformHandler.h
104
void appendUniformDecls(
GrShaderFlags
, SkString*) const override;
GrVkUniformHandler.cpp
254
void GrVkUniformHandler::appendUniformDecls(
GrShaderFlags
visibility, SkString* out) const {
/external/skia/include/private/
GrTypesPriv.h
113
enum
GrShaderFlags
{
119
GR_MAKE_BITFIELD_OPS(
GrShaderFlags
);
/external/skia/include/gpu/
GrShaderCaps.h
253
GrSLPrecision samplerPrecision(GrPixelConfig config,
GrShaderFlags
visibility) const {
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