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    Searched refs:HOTTILE_RESOLVED (Results 1 - 3 of 3) sorted by null

  /external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
tilemgr.h 253 HOTTILE_RESOLVED, // tile has been stored to memory
tilemgr.cpp 121 (hotTile.state == HOTTILE_RESOLVED) ||
backend.cpp 379 if (pHotTile->state == HOTTILE_DIRTY || pHotTile->state == HOTTILE_RESOLVED)
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