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    Searched refs:LOCK_DISCARD (Results 1 - 13 of 13) sorted by null

  /external/swiftshader/src/D3D8/
Direct3DVolume8.cpp 154 lock = sw::LOCK_DISCARD;
Direct3DSurface8.cpp 168 lock = sw::LOCK_DISCARD;
Direct3DDevice8.cpp     [all...]
  /external/swiftshader/src/D3D9/
Direct3DVolume9.cpp 185 lock = sw::LOCK_DISCARD;
Direct3DVolumeTexture9.cpp 190 dest->lockInternal(0, 0, 0, sw::LOCK_DISCARD, sw::PUBLIC);
Direct3DSurface9.cpp 267 lock = sw::LOCK_DISCARD;
Direct3DDevice9.cpp     [all...]
  /external/swiftshader/src/Renderer/
Surface.hpp 217 LOCK_DISCARD
Surface.cpp 1082 case LOCK_DISCARD:
    [all...]
Blitter.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGL/
Device.cpp 553 sw::byte *destBuffer = (sw::byte*)dest->lockInternal(0, 0, dRect.slice, LOCK_DISCARD, PUBLIC);
  /external/swiftshader/src/OpenGL/libGLES_CM/
Device.cpp 438 sw::byte *destBuffer = (sw::byte*)dest->lockInternal(0, 0, dRect.slice, LOCK_DISCARD, PUBLIC);
  /external/swiftshader/src/OpenGL/libGLESv2/
Device.cpp 615 sw::byte *destBuffer = (sw::byte*)dest->lockInternal(dRect.x0, dRect.y0, 0, LOCK_DISCARD, PUBLIC);

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