/external/swiftshader/src/D3D8/ |
Direct3DVolume8.cpp | 154 lock = sw::LOCK_DISCARD;
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Direct3DSurface8.cpp | 168 lock = sw::LOCK_DISCARD;
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Direct3DDevice8.cpp | [all...] |
/external/swiftshader/src/D3D9/ |
Direct3DVolume9.cpp | 185 lock = sw::LOCK_DISCARD;
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Direct3DVolumeTexture9.cpp | 190 dest->lockInternal(0, 0, 0, sw::LOCK_DISCARD, sw::PUBLIC);
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Direct3DSurface9.cpp | 267 lock = sw::LOCK_DISCARD;
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Direct3DDevice9.cpp | [all...] |
/external/swiftshader/src/Renderer/ |
Surface.hpp | 217 LOCK_DISCARD
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Surface.cpp | 1082 case LOCK_DISCARD: [all...] |
Blitter.cpp | [all...] |
/external/swiftshader/src/OpenGL/libGL/ |
Device.cpp | 553 sw::byte *destBuffer = (sw::byte*)dest->lockInternal(0, 0, dRect.slice, LOCK_DISCARD, PUBLIC);
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
Device.cpp | 438 sw::byte *destBuffer = (sw::byte*)dest->lockInternal(0, 0, dRect.slice, LOCK_DISCARD, PUBLIC);
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/external/swiftshader/src/OpenGL/libGLESv2/ |
Device.cpp | 615 sw::byte *destBuffer = (sw::byte*)dest->lockInternal(dRect.x0, dRect.y0, 0, LOCK_DISCARD, PUBLIC);
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