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    Searched refs:LOCK_READONLY (Results 1 - 20 of 20) sorted by null

  /external/swiftshader/src/D3D8/
Direct3DSwapChain8.cpp 84 void *source = backBuffer[0]->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); // FIXME: External
Direct3DVolume8.cpp 159 lock = sw::LOCK_READONLY;
Direct3DSurface8.cpp 173 lock = sw::LOCK_READONLY;
  /external/swiftshader/src/D3D9/
Direct3DVolume9.cpp 190 lock = sw::LOCK_READONLY;
Direct3DVolumeTexture9.cpp 189 source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC);
Direct3DSurface9.cpp 272 lock = sw::LOCK_READONLY;
Direct3DSwapChain9.cpp 152 void *source = backBuffer[0]->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); // FIXME: External
Direct3DDevice9.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGL/
Surface.cpp 163 void *source = backBuffer->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC);
Device.cpp 552 sw::byte *sourceBuffer = (sw::byte*)source->lockInternal(0, 0, sRect.slice, LOCK_READONLY, PUBLIC);
594 unsigned char *sourceBytes = (unsigned char*)source->lockInternal(sRect.x0, sRect.y0, sRect.slice, LOCK_READONLY, PUBLIC);
Context.cpp     [all...]
libGL.cpp     [all...]
  /external/swiftshader/src/OpenGL/libEGL/
Surface.cpp 262 void *source = backBuffer->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC);
  /external/swiftshader/src/OpenGL/libGLES_CM/
Device.cpp 437 sw::byte *sourceBuffer = (sw::byte*)source->lockInternal(0, 0, sRect.slice, LOCK_READONLY, PUBLIC);
479 unsigned char *sourceBytes = (unsigned char*)source->lockInternal(sRect.x0, sRect.y0, sRect.slice, LOCK_READONLY, PUBLIC);
Context.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGLESv2/
Device.cpp 614 sw::byte *sourceBuffer = (sw::byte*)source->lockInternal(sRect.x0, sRect.y0, 0, LOCK_READONLY, PUBLIC);
636 unsigned char *sourceBytes = (unsigned char*)source->lockInternal(sRect.x0, sRect.y0, sourceRect->slice, LOCK_READONLY, PUBLIC);
714 unsigned char *sourceBytes = (unsigned char*)source->lockInternal(0, 0, z, LOCK_READONLY, PUBLIC);
  /external/swiftshader/src/Renderer/
Surface.hpp 214 LOCK_READONLY,
Blitter.cpp 173 source->lockInternal(sRect.x0, sRect.y0, sRect.slice, sw::LOCK_READONLY, sw::PUBLIC);
203 source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC);
    [all...]
Surface.cpp 1078 case LOCK_READONLY:
    [all...]
  /external/swiftshader/src/Main/
FrameBuffer.cpp 108 cursor.image = cursorImage->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC);

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