/external/swiftshader/src/D3D8/ |
Direct3DSwapChain8.cpp | 84 void *source = backBuffer[0]->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); // FIXME: External
|
Direct3DVolume8.cpp | 159 lock = sw::LOCK_READONLY;
|
Direct3DSurface8.cpp | 173 lock = sw::LOCK_READONLY;
|
/external/swiftshader/src/D3D9/ |
Direct3DVolume9.cpp | 190 lock = sw::LOCK_READONLY;
|
Direct3DVolumeTexture9.cpp | 189 source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC);
|
Direct3DSurface9.cpp | 272 lock = sw::LOCK_READONLY;
|
Direct3DSwapChain9.cpp | 152 void *source = backBuffer[0]->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); // FIXME: External
|
Direct3DDevice9.cpp | [all...] |
/external/swiftshader/src/OpenGL/libGL/ |
Surface.cpp | 163 void *source = backBuffer->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC);
|
Device.cpp | 552 sw::byte *sourceBuffer = (sw::byte*)source->lockInternal(0, 0, sRect.slice, LOCK_READONLY, PUBLIC); 594 unsigned char *sourceBytes = (unsigned char*)source->lockInternal(sRect.x0, sRect.y0, sRect.slice, LOCK_READONLY, PUBLIC);
|
Context.cpp | [all...] |
libGL.cpp | [all...] |
/external/swiftshader/src/OpenGL/libEGL/ |
Surface.cpp | 262 void *source = backBuffer->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC);
|
/external/swiftshader/src/OpenGL/libGLES_CM/ |
Device.cpp | 437 sw::byte *sourceBuffer = (sw::byte*)source->lockInternal(0, 0, sRect.slice, LOCK_READONLY, PUBLIC); 479 unsigned char *sourceBytes = (unsigned char*)source->lockInternal(sRect.x0, sRect.y0, sRect.slice, LOCK_READONLY, PUBLIC);
|
Context.cpp | [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Device.cpp | 614 sw::byte *sourceBuffer = (sw::byte*)source->lockInternal(sRect.x0, sRect.y0, 0, LOCK_READONLY, PUBLIC); 636 unsigned char *sourceBytes = (unsigned char*)source->lockInternal(sRect.x0, sRect.y0, sourceRect->slice, LOCK_READONLY, PUBLIC); 714 unsigned char *sourceBytes = (unsigned char*)source->lockInternal(0, 0, z, LOCK_READONLY, PUBLIC);
|
/external/swiftshader/src/Renderer/ |
Surface.hpp | 214 LOCK_READONLY,
|
Blitter.cpp | 173 source->lockInternal(sRect.x0, sRect.y0, sRect.slice, sw::LOCK_READONLY, sw::PUBLIC); 203 source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); [all...] |
Surface.cpp | 1078 case LOCK_READONLY: [all...] |
/external/swiftshader/src/Main/ |
FrameBuffer.cpp | 108 cursor.image = cursorImage->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC);
|