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    Searched refs:LOD (Results 1 - 14 of 14) sorted by null

  /external/swiftshader/src/D3D8/
Direct3DBaseTexture8.cpp 25 LOD = 0;
135 return LOD;
142 LOD = newLOD;
Direct3DBaseTexture8.hpp 69 unsigned long LOD;
Direct3DDevice8.cpp     [all...]
  /external/swiftshader/src/D3D9/
Direct3DBaseTexture9.cpp 28 LOD = 0;
183 return LOD;
216 unsigned long oldLOD = LOD;
217 LOD = newLOD < levels ? newLOD : levels - 1;
Direct3DBaseTexture9.hpp 75 unsigned long LOD;
Direct3DDevice9.cpp     [all...]
  /external/swiftshader/src/Renderer/
Sampler.cpp 70 texture.LOD = 0.0f;
75 texture.maxLod = MIPMAP_LEVELS - 2; // Trilinear accesses lod+1
365 void Sampler::setMipmapLOD(float LOD)
367 texture.LOD = LOD;
368 exp2LOD = exp2(LOD);
Sampler.hpp 47 float LOD;
180 void setMipmapLOD(float lod);
  /external/mesa3d/docs/specs/
MESA_texture_array.spec 70 traditional 3D texturing, the size of the N+1 LOD is half the size
71 of the N LOD in all three dimensions. For the TEXTURE_2D_ARRAY target,
72 the height and width of the N+1 LOD is halved, but the depth is the
639 void GetTexImage(enum tex, int lod, enum format,
    [all...]
  /external/swiftshader/src/OpenGL/compiler/
OutputASM.h 239 IMPLICIT, // Mipmap LOD determined implicitly (standard lookup)
240 LOD,
OutputASM.cpp 242 method = LOD;
246 method = LOD;
266 method = LOD;
271 method = LOD;
1279 Instruction *lod = emit(sw::Shader::OPCODE_MOV, &coord, arg[2]); local
1290 Instruction *lod = emit(sw::Shader::OPCODE_MOV, &coord, arg[2]); local
    [all...]
  /frameworks/rs/script_api/
rs_allocation_create.spec 97 mipmaps indicates the presence of level of detail (LOD).
  /external/mesa3d/src/intel/blorp/
blorp_genX_exec.h 825 db.LOD = params->depth.view.base_level;
845 db.LOD = params->stencil.view.base_level;
    [all...]
  /external/mesa3d/src/intel/vulkan/
genX_cmd_buffer.c 247 /* On gen7, we can't do multi-LOD or multi-layer fast-clears. We
    [all...]

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