/external/swiftshader/src/D3D8/ |
Direct3DBaseTexture8.cpp | 25 LOD = 0; 135 return LOD; 142 LOD = newLOD;
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Direct3DBaseTexture8.hpp | 69 unsigned long LOD;
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Direct3DDevice8.cpp | [all...] |
/external/swiftshader/src/D3D9/ |
Direct3DBaseTexture9.cpp | 28 LOD = 0; 183 return LOD; 216 unsigned long oldLOD = LOD; 217 LOD = newLOD < levels ? newLOD : levels - 1;
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Direct3DBaseTexture9.hpp | 75 unsigned long LOD;
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Direct3DDevice9.cpp | [all...] |
/external/swiftshader/src/Renderer/ |
Sampler.cpp | 70 texture.LOD = 0.0f; 75 texture.maxLod = MIPMAP_LEVELS - 2; // Trilinear accesses lod+1 365 void Sampler::setMipmapLOD(float LOD) 367 texture.LOD = LOD; 368 exp2LOD = exp2(LOD);
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Sampler.hpp | 47 float LOD; 180 void setMipmapLOD(float lod);
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/external/mesa3d/docs/specs/ |
MESA_texture_array.spec | 70 traditional 3D texturing, the size of the N+1 LOD is half the size 71 of the N LOD in all three dimensions. For the TEXTURE_2D_ARRAY target, 72 the height and width of the N+1 LOD is halved, but the depth is the 639 void GetTexImage(enum tex, int lod, enum format, [all...] |
/external/swiftshader/src/OpenGL/compiler/ |
OutputASM.h | 239 IMPLICIT, // Mipmap LOD determined implicitly (standard lookup) 240 LOD,
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OutputASM.cpp | 242 method = LOD; 246 method = LOD; 266 method = LOD; 271 method = LOD; 1279 Instruction *lod = emit(sw::Shader::OPCODE_MOV, &coord, arg[2]); local 1290 Instruction *lod = emit(sw::Shader::OPCODE_MOV, &coord, arg[2]); local [all...] |
/frameworks/rs/script_api/ |
rs_allocation_create.spec | 97 mipmaps indicates the presence of level of detail (LOD).
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/external/mesa3d/src/intel/blorp/ |
blorp_genX_exec.h | 825 db.LOD = params->depth.view.base_level; 845 db.LOD = params->stencil.view.base_level; [all...] |
/external/mesa3d/src/intel/vulkan/ |
genX_cmd_buffer.c | 247 /* On gen7, we can't do multi-LOD or multi-layer fast-clears. We [all...] |