/external/skia/src/effects/ |
SkEmbossMask.h | 16 static void Emboss(SkMask* mask, const SkEmbossMaskFilter::Light&);
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SkEmbossMaskFilter.h | 15 This mask filter creates a 3D emboss look, by specifying a light and blur amount. 19 struct Light { 26 static sk_sp<SkMaskFilter> Make(SkScalar blurSigma, const Light& light); 39 SkEmbossMaskFilter(SkScalar blurSigma, const Light& light); 43 Light fLight;
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SkEmbossMaskFilter.cpp | 16 sk_sp<SkMaskFilter> SkEmbossMaskFilter::Make(SkScalar blurSigma, const Light& light) { 17 return sk_sp<SkMaskFilter>(new SkEmbossMaskFilter(blurSigma, light)); 27 SkEmbossMaskFilter::Light light; local 29 memcpy(light.fDirection, direction, sizeof(light.fDirection)); 31 light.fAmbient = SkUnitScalarClampToByte(ambient); 34 light.fSpecular = static_cast<U8CPU>(SkScalarPin(specular, 0, 16) * kSpecularMultiplier + 0.5); 36 return SkEmbossMaskFilter::Make(blurSigma, light); 91 Light light = fLight; local 111 Light light; local [all...] |
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/RenderUtils/ |
DrawParameters.java | 18 import com.android.cts.verifier.sensors.sixdof.Renderer.Renderable.Light; 26 private Light mLight; 33 public void update(float[] viewMatrix, float[] projectionMatrix, Light light) { 35 mLight = light; 46 public Light getLight() {
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/external/skia/include/core/ |
SkLights.h | 22 class Light { 29 Light(const Light& other) 38 Light(Light&& other) 47 static Light MakeDirectional(const SkColor3f& color, const SkVector3& dir, 49 Light light(kDirectional_LightType, color, dir, isRadial); 50 if (!light.fDirOrPos.normalize()) { 51 light.fDirOrPos.set(0.0f, 0.0f, 1.0f) 176 const Light& light(int index) const { function in class:SkLights 180 Light& light(int index) { function in class:SkLights [all...] |
/external/mesa3d/src/mesa/main/ |
light.c | 32 #include "light.h" 47 if (ctx->Light.ShadeModel == mode) 56 ctx->Light.ShadeModel = mode; 85 if (ctx->Light.ProvokingVertex == mode) 89 ctx->Light.ProvokingVertex = mode; 95 * per-light state. 103 struct gl_light *light; local 106 light = &ctx->Light.Light[lnum] 628 struct gl_light *light = &ctx->Light.Light[i]; local 638 struct gl_light *light = &ctx->Light.Light[i]; local 662 struct gl_light *light = &ctx->Light.Light[i]; local 672 struct gl_light *light = &ctx->Light.Light[i]; local 683 struct gl_light *light = &ctx->Light.Light[i]; local 693 struct gl_light *light = &ctx->Light.Light[i]; local 893 struct gl_light *light = &ctx->Light.Light[i]; local 964 struct gl_light *light = &ctx->Light.Light[i]; local [all...] |
state.h | 55 if (ctx->Light.Enabled && 56 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
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/hardware/interfaces/tests/extension/light/2.0/default/ |
Light.cpp | 16 #include "Light.h" 22 namespace light { namespace in namespace:android::hardware::tests::extension 26 // Methods from ::android::hardware::light::V2_0::ILight follow. 27 Return<Status> Light::setLight(Type type, const LightState& state) { 41 Return<void> Light::getSupportedTypes(getSupportedTypes_cb _hidl_cb) { 54 // Methods from ::android::hardware::example::extension::light::V2_0::ILight follow. 55 Return<Status> Light::setExtLight(Type /* type */, 67 } // namespace light
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service.cpp | 16 #define LOG_TAG "android.hardware.tests.extension.light@2.0-service" 21 #include "Light.h" 27 using android::hardware::light::V2_0::ILight; 28 using android::hardware::tests::extension::light::V2_0::implementation::Light; 31 android::sp<ILight> service = new Light();
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Android.mk | 4 LOCAL_MODULE := android.hardware.tests.extension.light@2.0-service 5 LOCAL_INIT_RC := android.hardware.tests.extension.light@2.0-service.rc 9 Light.cpp \ 16 android.hardware.light@2.0 \ 17 android.hardware.tests.extension.light@2.0 \
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/prebuilts/jdk/jdk8/darwin-x86/jre/lib/ |
psfont.properties.ja | 56 serif.x11jis0208.plain=Ryumin-Light-H 57 serif.x11jis0208.italic=Ryumin-Light-H 58 serif.x11jis0208.bolditalic=Ryumin-Light-H 59 serif.x11jis0208.bold=Ryumin-Light-H 71 serif.x11jis0201.plain=Ryumin-Light.Hankaku 72 serif.x11jis0201.italic=Ryumin-Light.Hankaku 73 serif.x11jis0201.bolditalic=Ryumin-Light.Hankaku 74 serif.x11jis0201.bold=Ryumin-Light.Hankaku 99 Ryumin-Light-H=13 101 Ryumin-Light.Hankaku=1 [all...] |
/prebuilts/jdk/jdk8/linux-x86/jre/lib/ |
psfont.properties.ja | 56 serif.x11jis0208.plain=Ryumin-Light-H 57 serif.x11jis0208.italic=Ryumin-Light-H 58 serif.x11jis0208.bolditalic=Ryumin-Light-H 59 serif.x11jis0208.bold=Ryumin-Light-H 71 serif.x11jis0201.plain=Ryumin-Light.Hankaku 72 serif.x11jis0201.italic=Ryumin-Light.Hankaku 73 serif.x11jis0201.bolditalic=Ryumin-Light.Hankaku 74 serif.x11jis0201.bold=Ryumin-Light.Hankaku 99 Ryumin-Light-H=13 101 Ryumin-Light.Hankaku=1 [all...] |
/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nv10_state_tnl.c | 61 unsigned mask = get_material_bitmask(ctx->Light._ColorMaterialBitmask); 64 PUSH_DATA (push, ctx->Light.ColorMaterialEnabled ? mask : 0); 186 en_lights |= get_light_mode(&ctx->Light.Light[i]) << 2 * i; 191 PUSH_DATAb(push, ctx->Light.Enabled); 200 struct gl_lightmodel *m = &ctx->Light.Model; 210 (!ctx->Light.Enabled && ctx->Fog.ColorSumEnabled ? 286 struct gl_light *l = &ctx->Light.Light[i]; 316 (ctx->Light.ColorMaterialEnabled && [all...] |
nv20_state_tnl.c | 93 unsigned mask = get_material_bitmask(ctx->Light._ColorMaterialBitmask); 96 PUSH_DATA (push, ctx->Light.ColorMaterialEnabled ? mask : 0); 180 struct gl_lightmodel *m = &ctx->Light.Model; 194 PUSH_DATAb(push, ctx->Light.Model.TwoSide); 202 struct gl_light *l = &ctx->Light.Light[i]; 232 (ctx->Light.ColorMaterialEnabled && \ 233 ctx->Light._ColorMaterialBitmask & (1 << MAT_ATTRIB_##attr(side))) 240 float (*mat)[4] = ctx->Light.Material.Attrib; 246 COPY_3V(c_factor, ctx->Light.Model.Ambient) [all...] |
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/Renderable/ |
Light.java | 27 * Light object for applying shadows. Not actually rendered, but we make use of matrices in 30 public class Light extends Renderable { 36 * Used to hold the transformed position of the light in eye space (after transformation via 42 * Creates a light at the given position. 46 public Light(float[] position) { 47 new Light(position, DEFAULT_LIGHT_STRENGTH); 55 * Creates a light at the given position with a given strength. 58 * @param strength strength of light. 60 public Light(float[] position, float strength) {
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/external/mesa3d/src/mesa/program/ |
prog_statevars.c | 67 const struct gl_material *mat = &ctx->Light.Material; 101 /* state[1] is the light number */ 103 /* state[2] is the light attribute */ 106 COPY_4V(value, ctx->Light.Light[ln].Ambient); 109 COPY_4V(value, ctx->Light.Light[ln].Diffuse); 112 COPY_4V(value, ctx->Light.Light[ln].Specular); 115 COPY_4V(value, ctx->Light.Light[ln].EyePosition) [all...] |
/external/mesa3d/src/mesa/tnl/ |
t_vb_lighttmp.h | 52 GLfloat (*base)[3] = ctx->Light._BaseColor; 76 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 81 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 94 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 96 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 108 /* Add contribution from each enabled light source */ 109 mask = ctx->Light._EnabledLights; 112 struct gl_light *light = &ctx->Light.Light[l] local 291 struct gl_light *light = &ctx->Light.Light[l]; local 426 const struct gl_light *light = local 585 const struct gl_light *light = &ctx->Light.Light[l]; local [all...] |
t_vb_rendertmp.h | 85 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) 110 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) 133 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) 141 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) 149 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) 175 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) 182 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) 207 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) { 233 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) 269 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT [all...] |
t_vb_light.c | 28 #include "main/light.h" 99 * P = light source position 104 * // light at infinity 179 shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0]; 183 shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_SHININESS][0]; 209 /* recompute derived light/material values */ 235 if (ctx->Light.ColorMaterialEnabled) { 236 GLbitfield bitmask = ctx->Light._ColorMaterialBitmask; 256 store->mat[j].current = ctx->Light.Material.Attrib[attr]; 337 if (!ctx->Light.Enabled || ctx->VertexProgram._Current [all...] |
/frameworks/base/services/core/java/com/android/server/lights/ |
LightsManager.java | 19 import android.hardware.light.V2_0.Type; 32 public abstract Light getLight(int id);
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Light.java | 19 import android.hardware.light.V2_0.Flash; 20 import android.hardware.light.V2_0.Brightness; 22 public abstract class Light { 28 * Light brightness is managed by a user setting. 33 * Light brightness is managed by a light sensor. 38 * Low-persistence light mode.
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/external/skia/src/core/ |
SkLights.cpp | 50 Light light = Light::MakePoint(color, dirOrPos, intensity, isRadial); local 51 light.setShadowMap(depthMap); 52 builder.add(light); 54 Light light = Light::MakeDirectional(color, dirOrPos, isRadial); local 55 light.setShadowMap(depthMap); 56 builder.add(light); 90 const Light& light = this->light(l); local [all...] |
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/ |
SkinnedVertShader.vsh | 39 varying mediump vec3 Light; 95 Light.x = dot(normalize(worldTangent), TmpLightDir); 96 Light.y = dot(normalize(worldBiNormal), TmpLightDir); 97 Light.z = dot(normalize(worldNormal), TmpLightDir); 101 Light.x = dot(normalize(worldNormal), TmpLightDir);
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/external/mesa3d/src/mesa/x86/ |
gen_matypes.c | 122 OFFSET( "CTX_LIGHT_ENABLED ", struct gl_context, Light.Enabled ); 123 OFFSET( "CTX_LIGHT_SHADE_MODEL ", struct gl_context, Light.ShadeModel ); 124 OFFSET( "CTX_LIGHT_COLOR_MAT_FACE ", struct gl_context, Light.ColorMaterialFace ); 125 OFFSET( "CTX_LIGHT_COLOR_MAT_MODE ", struct gl_context, Light.ColorMaterialMode ); 126 OFFSET( "CTX_LIGHT_COLOR_MAT_MASK ", struct gl_context, Light._ColorMaterialBitmask ); 127 OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, Light.ColorMaterialEnabled ); 128 OFFSET( "CTX_LIGHT_ENABLED_LIGHTS ", struct gl_context, Light._EnabledLights ); 129 OFFSET( "CTX_LIGHT_NEED_VERTS ", struct gl_context, Light._NeedVertices ); 130 OFFSET( "CTX_LIGHT_BASE_COLOR ", struct gl_context, Light._BaseColor );
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/hardware/interfaces/light/2.0/default/ |
Light.h | 19 #include <android/hardware/light/2.0/ILight.h> 28 namespace light { namespace in namespace:android::hardware 32 using ::android::hardware::light::V2_0::ILight; 33 using ::android::hardware::light::V2_0::LightState; 34 using ::android::hardware::light::V2_0::Status; 35 using ::android::hardware::light::V2_0::Type; 42 struct Light : public ILight { 43 Light(std::map<Type, light_device_t*> &&lights); 45 // Methods from ::android::hardware::light::V2_0::ILight follow. 57 } // namespace light [all...] |