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    Searched refs:LinkedTo (Results 1 - 3 of 3) sorted by null

  /external/swiftshader/third_party/subzero/src/
IceVariableSplitting.cpp 102 /// Create a new linked Variable in the LinkedTo chain, and set it as Var's
113 /// Given Var that is LinkedTo some other variable, re-splice it into the
114 /// LinkedTo chain so that the chain is ordered by Variable::getIndex().
116 Variable *LinkedTo = Var->getLinkedTo();
117 assert(LinkedTo != nullptr);
118 assert(Var->getIndex() > LinkedTo->getIndex());
119 const SizeT VarNum = getVarNum(LinkedTo);
179 // Splice in any preexisting LinkedTo links into the single chain. These
195 // Note any preexisting LinkedTo relationships that were created during
501 // TODO(stichnot): Fix this mechanism for LinkedTo variables and stack slo
    [all...]
IceOperand.h 825 /// Access the LinkedTo field.
826 void setLinkedTo(Variable *Var) { LinkedTo = Var; }
827 Variable *getLinkedTo() const { return LinkedTo; }
828 /// Follow the LinkedTo chain up to the furthest ancestor.
830 Variable *Root = LinkedTo;
833 while (Root->LinkedTo != nullptr)
834 Root = Root->LinkedTo;
837 /// Follow the LinkedTo chain up to the furthest stack-allocated ancestor.
842 for (Variable *Root = LinkedTo; Root != nullptr; Root = Root->LinkedTo) {
    [all...]
IceOperand.cpp 213 V->LinkedTo = LinkedTo;

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