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Searched
refs:LoadBit
(Results
1 - 10
of
10
) sorted by null
/art/runtime/
bit_memory_region.h
49
ALWAYS_INLINE bool
LoadBit
(uintptr_t bit_offset) const {
50
return region_.
LoadBit
(bit_offset + bit_start_);
check_reference_map_visitor.h
85
CHECK(stack_mask.
LoadBit
(location.GetValue() / kFrameSlotSize));
memory_region.h
113
ALWAYS_INLINE bool
LoadBit
(uintptr_t bit_offset) const {
161
DCHECK_EQ((value >> i) & 1,
LoadBit
(bit_offset + i));
stack_map.cc
215
vios->Stream() << stack_mask.
LoadBit
(e - i - 1);
quick_exception_handler.cc
443
if (bit < encoding.stack_mask.encoding.BitSize() && stack_mask.
LoadBit
(bit)) {
stack_map.h
580
return region_.
LoadBit
(live_bit_mask_offset_in_bits + dex_register_number);
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...]
thread.cc
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...]
/art/compiler/optimizing/
stack_map_stream.cc
424
stack_mask.StoreBit(bit_index, source.
LoadBit
(bit_index));
625
DCHECK_EQ(stack_mask.
LoadBit
(b), entry.sp_mask->IsBitSet(b));
629
DCHECK_EQ(stack_mask.
LoadBit
(b), 0u);
stack_map_test.cc
39
if (stack_mask.
LoadBit
(i) != bit_vector.IsBitSet(i)) {
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all
...]
/art/runtime/jit/
profile_compilation_info.cc
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...]
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