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    Searched refs:LoadBit (Results 1 - 10 of 10) sorted by null

  /art/runtime/
bit_memory_region.h 49 ALWAYS_INLINE bool LoadBit(uintptr_t bit_offset) const {
50 return region_.LoadBit(bit_offset + bit_start_);
check_reference_map_visitor.h 85 CHECK(stack_mask.LoadBit(location.GetValue() / kFrameSlotSize));
memory_region.h 113 ALWAYS_INLINE bool LoadBit(uintptr_t bit_offset) const {
161 DCHECK_EQ((value >> i) & 1, LoadBit(bit_offset + i));
stack_map.cc 215 vios->Stream() << stack_mask.LoadBit(e - i - 1);
quick_exception_handler.cc 443 if (bit < encoding.stack_mask.encoding.BitSize() && stack_mask.LoadBit(bit)) {
stack_map.h 580 return region_.LoadBit(live_bit_mask_offset_in_bits + dex_register_number);
    [all...]
thread.cc     [all...]
  /art/compiler/optimizing/
stack_map_stream.cc 424 stack_mask.StoreBit(bit_index, source.LoadBit(bit_index));
625 DCHECK_EQ(stack_mask.LoadBit(b), entry.sp_mask->IsBitSet(b));
629 DCHECK_EQ(stack_mask.LoadBit(b), 0u);
stack_map_test.cc 39 if (stack_mask.LoadBit(i) != bit_vector.IsBitSet(i)) {
    [all...]
  /art/runtime/jit/
profile_compilation_info.cc     [all...]

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