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    Searched refs:MAX_VERTEX_INPUTS (Results 1 - 20 of 20) sorted by null

  /external/swiftshader/src/Shader/
VertexShader.hpp 64 Semantic input[MAX_VERTEX_INPUTS];
67 AttribType attribType[MAX_VERTEX_INPUTS];
VertexRoutine.hpp 51 RegisterArray<MAX_VERTEX_INPUTS> v; // Input registers
VertexShader.cpp 33 for(int i = 0; i < MAX_VERTEX_INPUTS; i++)
70 for(int i = 0; i < MAX_VERTEX_INPUTS; i++)
VertexRoutine.cpp 100 for(int i = 0; i < MAX_VERTEX_INPUTS; i++)
  /external/swiftshader/src/D3D9/
Direct3DStateBlock9.hpp 142 bool streamSourceCaptured[MAX_VERTEX_INPUTS];
149 StreamSource streamSource[MAX_VERTEX_INPUTS];
151 bool streamSourceFrequencyCaptured[MAX_VERTEX_INPUTS];
152 unsigned int streamSourceFrequency[MAX_VERTEX_INPUTS];
Capabilities.hpp 475 MAX_VERTEX_INPUTS = 16,
483 static_assert(MAX_VERTEX_INPUTS == 16, "");
490 static_assert(sw::MAX_VERTEX_INPUTS >= MAX_VERTEX_INPUTS, "");
Direct3DStateBlock9.cpp 36 for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++)
188 for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++)
408 for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++)
843 for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++)
931 for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++)
1226 for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++)
1275 for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++)
    [all...]
Direct3DDevice9.hpp 280 Direct3DVertexBuffer9 *dataStream[MAX_VERTEX_INPUTS];
281 int streamStride[MAX_VERTEX_INPUTS];
282 int streamOffset[MAX_VERTEX_INPUTS];
283 unsigned int streamSourceFreq[MAX_VERTEX_INPUTS];
Direct3DVertexDeclaration9.cpp 54 vertexElement = new D3DVERTEXELEMENT9[MAX_VERTEX_INPUTS];
Direct3DDevice9.cpp 96 for(int i = 0; i < MAX_VERTEX_INPUTS; i++)
234 for(int i = 0; i < MAX_VERTEX_INPUTS; i++)
    [all...]
  /external/swiftshader/src/Main/
Config.hpp 89 MAX_VERTEX_INPUTS = 16,
  /external/swiftshader/src/Renderer/
Renderer.hpp 123 const void *input[MAX_VERTEX_INPUTS];
124 unsigned int stride[MAX_VERTEX_INPUTS];
230 Resource *vertexStream[MAX_VERTEX_INPUTS];
VertexProcessor.hpp 138 Input input[MAX_VERTEX_INPUTS];
Context.hpp 446 Stream input[MAX_VERTEX_INPUTS];
VertexProcessor.cpp 138 for(int i = 0; i < MAX_VERTEX_INPUTS; i++)
965 for(int i = 0; i < MAX_VERTEX_INPUTS; i++)
Context.cpp 207 for(int i = 0; i < MAX_VERTEX_INPUTS; i++)
Renderer.cpp 339 for(int i = 0; i < MAX_VERTEX_INPUTS; i++)
1022 for(int i = 0; i < MAX_VERTEX_INPUTS; i++)
    [all...]
  /external/swiftshader/src/OpenGL/libGLES_CM/
Context.h 67 MAX_VERTEX_ATTRIBS = sw::MAX_VERTEX_INPUTS,
  /external/swiftshader/src/OpenGL/libGLESv2/
Context.h 76 MAX_VERTEX_ATTRIBS = sw::MAX_VERTEX_INPUTS,
  /external/swiftshader/src/OpenGL/compiler/
OutputASM.cpp     [all...]

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