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    Searched refs:MAX_VERTEX_OUTPUTS (Results 1 - 13 of 13) sorted by null

  /external/swiftshader/src/Renderer/
Vertex.hpp 43 Vn_1 = MAX_VERTEX_OUTPUTS - 1,
82 float4 v[MAX_VERTEX_OUTPUTS]; // Generic components using semantic declaration
VertexProcessor.hpp 55 unsigned int positionRegister : BITS(MAX_VERTEX_OUTPUTS);
56 unsigned int pointSizeRegister : BITS(MAX_VERTEX_OUTPUTS);
139 Output output[MAX_VERTEX_OUTPUTS];
SetupProcessor.cpp 137 for(int i = 0; i < MAX_VERTEX_OUTPUTS; i++)
VertexProcessor.cpp 996 for(int i = 0; i < MAX_VERTEX_OUTPUTS; i++)
  /external/swiftshader/src/Main/
Config.hpp 90 MAX_VERTEX_OUTPUTS = 22,
  /external/swiftshader/src/Shader/
VertexShader.hpp 65 Semantic output[MAX_VERTEX_OUTPUTS][4];
VertexRoutine.hpp 52 RegisterArray<MAX_VERTEX_OUTPUTS> o; // Output registers
VertexRoutine.cpp 648 for(int i = 0; i < MAX_VERTEX_OUTPUTS; i++)
743 for(int i = 0; i < MAX_VERTEX_OUTPUTS; i++)
VertexProgram.cpp 612 for(int i = 0; i < MAX_VERTEX_OUTPUTS; i++)
    [all...]
  /external/swiftshader/src/D3D9/
Capabilities.hpp 476 MAX_VERTEX_OUTPUTS = 12,
484 static_assert(MAX_VERTEX_OUTPUTS == 12, "");
491 static_assert(sw::MAX_VERTEX_OUTPUTS >= MAX_VERTEX_OUTPUTS, "");
Direct3DDevice9.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGLESv2/
Context.h 79 MAX_VARYING_VECTORS = MIN(sw::MAX_FRAGMENT_INPUTS, sw::MAX_VERTEX_OUTPUTS),
  /external/swiftshader/src/OpenGL/compiler/
OutputASM.cpp     [all...]

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