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    Searched refs:MAX_VERTEX_SHADER_CONST (Results 1 - 5 of 5) sorted by null

  /external/swiftshader/src/D3D9/
Capabilities.hpp 473 MAX_VERTEX_SHADER_CONST = 256,
481 static_assert(MAX_VERTEX_SHADER_CONST >= 256, "");
488 static_assert(sw::VERTEX_UNIFORM_VECTORS >= MAX_VERTEX_SHADER_CONST, "");
Direct3DStateBlock9.hpp 182 float vertexShaderConstantF[MAX_VERTEX_SHADER_CONST][4];
Direct3DStateBlock9.cpp 278 for(int i = 0; i < MAX_VERTEX_SHADER_CONST; i++)
555 for(int i = 0; i < MAX_VERTEX_SHADER_CONST; i++)
886 for(int i = 0; i < MAX_VERTEX_SHADER_CONST; i++)
1219 device->GetVertexShaderConstantF(0, vertexShaderConstantF[0], MAX_VERTEX_SHADER_CONST);
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Direct3DDevice9.hpp 275 float vertexShaderConstantF[MAX_VERTEX_SHADER_CONST][4];
Direct3DDevice9.cpp 158 for(int i = 0; i < MAX_VERTEX_SHADER_CONST; i++)
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