/external/deqp/framework/referencerenderer/ |
rrMultisamplePixelBufferAccess.cpp | 146 const tcu::ConstPixelBufferAccess effectiveSrc = tcu::getEffectiveDepthStencilAccess(src.raw(), tcu::Sampler::MODE_DEPTH); 147 const tcu::PixelBufferAccess effectiveDst = tcu::getEffectiveDepthStencilAccess(dst, tcu::Sampler::MODE_DEPTH);
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rrRenderer.cpp | [all...] |
/external/deqp/framework/common/ |
tcuTestLog.cpp | 70 m_access = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_DEPTH); 81 const ConstPixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_DEPTH); 111 m_access = tcu::getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH); 129 const ConstPixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_DEPTH);
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tcuTextureUtil.cpp | 785 clear(getEffectiveDepthStencilAccess(access, Sampler::MODE_DEPTH), tcu::Vec4(depth, 0.0f, 0.0f, 0.0f)); [all...] |
tcuTexture.hpp | 225 MODE_DEPTH = 0, 272 DepthStencilMode depthStencilMode_ = MODE_DEPTH) 300 , depthStencilMode (MODE_DEPTH) [all...] |
/external/deqp/modules/gles31/functional/ |
es31fTextureBorderClampTests.cpp | 111 DE_ASSERT(mode == tcu::Sampler::MODE_DEPTH); 114 else if (fmt.order == tcu::TextureFormat::DS && mode == tcu::Sampler::MODE_DEPTH) 288 if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH) || isStencilFormat(texFormat, tcu::Sampler::MODE_STENCIL)) 294 if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH)) 297 const tcu::PixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(texture->getRefTexture().getLevel(0), tcu::Sampler::MODE_DEPTH); 748 if (m_sampleMode == tcu::Sampler::MODE_DEPTH) 777 if (m_sampleMode == tcu::Sampler::MODE_DEPTH) [all...] |
/external/deqp/framework/opengl/ |
gluFboRenderContext.cpp | 42 const tcu::TextureFormat depthOnlyFormat = tcu::getEffectiveDepthStencilTextureFormat(format, tcu::Sampler::MODE_DEPTH);
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/external/deqp/external/vulkancts/modules/vulkan/fragment_ops/ |
vktFragmentOperationsEarlyFragmentTests.cpp | 560 MODE_DEPTH, 571 , m_testMode (flags & FLAG_TEST_DEPTH ? MODE_DEPTH : 689 (m_testMode == MODE_DEPTH), (m_testMode == MODE_STENCIL))); [all...] |
/external/deqp/modules/internal/ |
ditTextureFormatTests.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/api/ |
vktApiCopiesAndBlittingTests.cpp | 557 tcu::copy(depthTexture.getAccess(), tcu::getEffectiveDepthStencilAccess(src, tcu::Sampler::MODE_DEPTH)); 780 tcu::copy(tcu::getEffectiveDepthStencilAccess(resultLevel->getAccess(), tcu::Sampler::MODE_DEPTH), depthTexture.getAccess()); [all...] |
vktApiImageClearingTests.cpp | 260 const TextureFormat format = getEffectiveDepthStencilTextureFormat(access.getFormat(), Sampler::MODE_DEPTH); [all...] |
/external/deqp/external/vulkancts/modules/vulkan/texture/ |
vktTextureShadowTests.cpp | 124 const tcu::IVec4 formatBitDepth = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(texFormat, Sampler::MODE_DEPTH)); [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
vktRenderPassTests.cpp | [all...] |
/external/deqp/modules/gles3/functional/ |
es3fTextureSpecificationTests.cpp | 134 return tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(textureFormat, tcu::Sampler::MODE_DEPTH)); [all...] |