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  /external/skia/tests/
ShaderOpacityTest.cpp 20 auto shader = SkShader::MakeBitmapShader(bmp,
29 shader = SkShader::MakeBitmapShader(bmp,
36 shader = SkShader::MakeBitmapShader(bmp,
43 shader = SkShader::MakeBitmapShader(bmp,
ShaderTest.cpp 58 auto shader0 = SkShader::MakeBitmapShader(bm, tmx, tmy, &localM);
  /external/skia/gm/
badpaint.cpp 35 fPaints.back().setShader(SkShader::MakeBitmapShader(emptyBmp, SkShader::kClamp_TileMode,
40 fPaints.back().setShader(SkShader::MakeBitmapShader(blueBmp, SkShader::kClamp_TileMode,
subsetshader.cpp 32 paint.setShader(SkShader::MakeBitmapShader(leftBitmap, tm, tm, &matrix));
34 paint.setShader(SkShader::MakeBitmapShader(rightBitmap, tm, tm, &matrix));
tinybitmap.cpp 40 paint.setShader(SkShader::MakeBitmapShader(bm, SkShader::kRepeat_TileMode,
bitmapshader.cpp 67 paint.setShader(SkShader::MakeBitmapShader(fBitmap, SkShader::kClamp_TileMode,
89 paint.setShader(SkShader::MakeBitmapShader(fMask, SkShader::kRepeat_TileMode,
gamma.cpp 107 p.setShader(SkShader::MakeBitmapShader(ditherBmp, rpt, rpt));
116 p.setShader(SkShader::MakeBitmapShader(ditherBmp, rpt, rpt, &offsetMatrix));
122 p.setShader(SkShader::MakeBitmapShader(ditherBmp, rpt, rpt, &scaleMatrix));
128 p.setShader(SkShader::MakeBitmapShader(mipmapBmp, rpt, rpt, &scaleMatrix));
195 p.setShader(SkShader::MakeBitmapShader(linearGreyBmp, rpt, rpt));
200 p.setShader(SkShader::MakeBitmapShader(srgbGreyBmp, rpt, rpt));
xfermodes2.cpp 100 fBG = SkShader::MakeBitmapShader(bg, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode,
114 fSrc = SkShader::MakeBitmapShader(srcBmp, SkShader::kClamp_TileMode,
127 fDst = SkShader::MakeBitmapShader(dstBmp, SkShader::kClamp_TileMode,
tiledscaledbitmap.cpp 65 paint.setShader(SkShader::MakeBitmapShader(fBitmap, SkShader::kRepeat_TileMode,
bmpfilterqualityrepeat.cpp 76 bmpPaint.setShader(SkShader::MakeBitmapShader(fBmp, kTM, kTM, &lm));
transparency.cpp 47 return SkShader::MakeBitmapShader(bm, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);
lightingshader2.cpp 78 fOpaqueDiffuse = SkShader::MakeBitmapShader(opaqueDiffuseMap, SkShader::kClamp_TileMode,
86 fTranslucentDiffuse = SkShader::MakeBitmapShader(translucentDiffuseMap,
91 fNormalMapShader = SkShader::MakeBitmapShader(normalMap, SkShader::kClamp_TileMode,
bigmatrix.cpp 59 paint.setShader(SkShader::MakeBitmapShader(bmp, SkShader::kRepeat_TileMode,
clippedbitmapshaders.cpp 86 paint.setShader(SkShader::MakeBitmapShader(bmp, fMode, fMode, &s));
giantbitmap.cpp 107 paint.setShader(SkShader::MakeBitmapShader(getBitmap(), fMode, fMode, &m));
gm.cpp 89 paint.setShader(SkShader::MakeBitmapShader(bmp, SkShader::kMirror_TileMode,
samplerstress.cpp 75 fShader = SkShader::MakeBitmapShader(fTexture, SkShader::kRepeat_TileMode,
  /external/skia/samplecode/
SampleLighting.cpp 68 sk_sp<SkShader> normalMap = SkShader::MakeBitmapShader(fNormalBitmap,
72 sk_sp<SkShader> diffuseShader = SkShader::MakeBitmapShader(fDiffuseBitmap,
SampleCamera.cpp 42 fShaders.push_back(SkShader::MakeBitmapShader(bm,
SampleRepeatTile.cpp 39 paint->setShader(SkShader::MakeBitmapShader(bm, tm, tm));
SampleShaderText.cpp 31 static sk_sp<SkShader> MakeBitmapShader(SkShader::TileMode tx, SkShader::TileMode ty,
37 return SkShader::MakeBitmapShader(bmp, tx, ty);
148 shaders[shdIdx++] = MakeBitmapShader(tileModes[tx],
SampleShaders.cpp 33 auto shaderB = SkShader::MakeBitmapShader(bm,
  /external/skia/bench/
RepeatTileBench.cpp 61 fPaint.setShader(SkShader::MakeBitmapShader(fBitmap,
TileBench.cpp 54 fPaint.setShader(SkShader::MakeBitmapShader(bm, xTile, yTile));
  /external/skia/include/core/
SkShader.h 253 static sk_sp<SkShader> MakeBitmapShader(const SkBitmap& src, TileMode tmx, TileMode tmy,

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