/external/skia/tests/ |
ShaderOpacityTest.cpp | 20 auto shader = SkShader::MakeBitmapShader(bmp, 29 shader = SkShader::MakeBitmapShader(bmp, 36 shader = SkShader::MakeBitmapShader(bmp, 43 shader = SkShader::MakeBitmapShader(bmp,
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ShaderTest.cpp | 58 auto shader0 = SkShader::MakeBitmapShader(bm, tmx, tmy, &localM);
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/external/skia/gm/ |
badpaint.cpp | 35 fPaints.back().setShader(SkShader::MakeBitmapShader(emptyBmp, SkShader::kClamp_TileMode, 40 fPaints.back().setShader(SkShader::MakeBitmapShader(blueBmp, SkShader::kClamp_TileMode,
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subsetshader.cpp | 32 paint.setShader(SkShader::MakeBitmapShader(leftBitmap, tm, tm, &matrix)); 34 paint.setShader(SkShader::MakeBitmapShader(rightBitmap, tm, tm, &matrix));
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tinybitmap.cpp | 40 paint.setShader(SkShader::MakeBitmapShader(bm, SkShader::kRepeat_TileMode,
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bitmapshader.cpp | 67 paint.setShader(SkShader::MakeBitmapShader(fBitmap, SkShader::kClamp_TileMode, 89 paint.setShader(SkShader::MakeBitmapShader(fMask, SkShader::kRepeat_TileMode,
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gamma.cpp | 107 p.setShader(SkShader::MakeBitmapShader(ditherBmp, rpt, rpt)); 116 p.setShader(SkShader::MakeBitmapShader(ditherBmp, rpt, rpt, &offsetMatrix)); 122 p.setShader(SkShader::MakeBitmapShader(ditherBmp, rpt, rpt, &scaleMatrix)); 128 p.setShader(SkShader::MakeBitmapShader(mipmapBmp, rpt, rpt, &scaleMatrix)); 195 p.setShader(SkShader::MakeBitmapShader(linearGreyBmp, rpt, rpt)); 200 p.setShader(SkShader::MakeBitmapShader(srgbGreyBmp, rpt, rpt));
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xfermodes2.cpp | 100 fBG = SkShader::MakeBitmapShader(bg, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, 114 fSrc = SkShader::MakeBitmapShader(srcBmp, SkShader::kClamp_TileMode, 127 fDst = SkShader::MakeBitmapShader(dstBmp, SkShader::kClamp_TileMode,
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tiledscaledbitmap.cpp | 65 paint.setShader(SkShader::MakeBitmapShader(fBitmap, SkShader::kRepeat_TileMode,
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bmpfilterqualityrepeat.cpp | 76 bmpPaint.setShader(SkShader::MakeBitmapShader(fBmp, kTM, kTM, &lm));
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transparency.cpp | 47 return SkShader::MakeBitmapShader(bm, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);
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lightingshader2.cpp | 78 fOpaqueDiffuse = SkShader::MakeBitmapShader(opaqueDiffuseMap, SkShader::kClamp_TileMode, 86 fTranslucentDiffuse = SkShader::MakeBitmapShader(translucentDiffuseMap, 91 fNormalMapShader = SkShader::MakeBitmapShader(normalMap, SkShader::kClamp_TileMode,
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bigmatrix.cpp | 59 paint.setShader(SkShader::MakeBitmapShader(bmp, SkShader::kRepeat_TileMode,
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clippedbitmapshaders.cpp | 86 paint.setShader(SkShader::MakeBitmapShader(bmp, fMode, fMode, &s));
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giantbitmap.cpp | 107 paint.setShader(SkShader::MakeBitmapShader(getBitmap(), fMode, fMode, &m));
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gm.cpp | 89 paint.setShader(SkShader::MakeBitmapShader(bmp, SkShader::kMirror_TileMode,
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samplerstress.cpp | 75 fShader = SkShader::MakeBitmapShader(fTexture, SkShader::kRepeat_TileMode,
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/external/skia/samplecode/ |
SampleLighting.cpp | 68 sk_sp<SkShader> normalMap = SkShader::MakeBitmapShader(fNormalBitmap, 72 sk_sp<SkShader> diffuseShader = SkShader::MakeBitmapShader(fDiffuseBitmap,
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SampleCamera.cpp | 42 fShaders.push_back(SkShader::MakeBitmapShader(bm,
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SampleRepeatTile.cpp | 39 paint->setShader(SkShader::MakeBitmapShader(bm, tm, tm));
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SampleShaderText.cpp | 31 static sk_sp<SkShader> MakeBitmapShader(SkShader::TileMode tx, SkShader::TileMode ty, 37 return SkShader::MakeBitmapShader(bmp, tx, ty); 148 shaders[shdIdx++] = MakeBitmapShader(tileModes[tx],
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SampleShaders.cpp | 33 auto shaderB = SkShader::MakeBitmapShader(bm,
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/external/skia/bench/ |
RepeatTileBench.cpp | 61 fPaint.setShader(SkShader::MakeBitmapShader(fBitmap,
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TileBench.cpp | 54 fPaint.setShader(SkShader::MakeBitmapShader(bm, xTile, yTile));
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/external/skia/include/core/ |
SkShader.h | 253 static sk_sp<SkShader> MakeBitmapShader(const SkBitmap& src, TileMode tmx, TileMode tmy,
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