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Searched
refs:Mat3x4
(Results
1 - 5
of
5
) sorted by null
/external/deqp/framework/opengl/
gluShaderUtil.hpp
262
template <> struct DataTypeTraits<tcu::
Mat3x4
> { enum { DATATYPE = TYPE_FLOAT_MAT3X4 }; };
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderMatrixTests.cpp
68
using tcu::
Mat3x4
;
268
DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3X4, tcu::
Mat3x4
);
501
template <> inline tcu::
Mat3x4
getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::
Mat3x4
(s_constInMat3x4[inputNdx]); }
558
template <> inline tcu::
Mat3x4
getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3X4> (const ShaderEvalContext& evalCtx, int inputNdx)
561
tcu::
Mat3x4
m;
611
inline tcu::Vec3 reduceToVec3 (const tcu::
Mat3x4
& value) { return value.getColumn(0).swizzle(0,1,2) + value.getColumn(1).swizzle(1,2,3) + value.getColumn(2).swizzle(2,3,0); }
[
all
...]
/external/deqp/modules/gles3/functional/
es3fShaderMatrixTests.cpp
72
using tcu::
Mat3x4
;
273
DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3X4, tcu::
Mat3x4
);
506
template <> inline tcu::
Mat3x4
getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::
Mat3x4
(s_constInMat3x4[inputNdx]); }
563
template <> inline tcu::
Mat3x4
getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3X4> (const ShaderEvalContext& evalCtx, int inputNdx)
566
tcu::
Mat3x4
m;
616
inline tcu::Vec3 reduceToVec3 (const tcu::
Mat3x4
& value) { return value.getColumn(0).swizzle(0,1,2) + value.getColumn(1).swizzle(1,2,3) + value.getColumn(2).swizzle(2,3,0); }
[
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...]
/external/deqp/framework/common/
tcuMatrix.hpp
497
typedef Matrix<float, 4, 3>
Mat3x4
;
/external/skia/src/sksl/
SkSLCompiler.cpp
94
ADD_TYPE(
Mat3x4
);
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...]
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