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    Searched refs:Mat3x4 (Results 1 - 5 of 5) sorted by null

  /external/deqp/framework/opengl/
gluShaderUtil.hpp 262 template <> struct DataTypeTraits<tcu::Mat3x4> { enum { DATATYPE = TYPE_FLOAT_MAT3X4 }; };
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderMatrixTests.cpp 68 using tcu::Mat3x4;
268 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3X4, tcu::Mat3x4);
501 template <> inline tcu::Mat3x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat3x4(s_constInMat3x4[inputNdx]); }
558 template <> inline tcu::Mat3x4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3X4> (const ShaderEvalContext& evalCtx, int inputNdx)
561 tcu::Mat3x4 m;
611 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3x4& value) { return value.getColumn(0).swizzle(0,1,2) + value.getColumn(1).swizzle(1,2,3) + value.getColumn(2).swizzle(2,3,0); }
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  /external/deqp/modules/gles3/functional/
es3fShaderMatrixTests.cpp 72 using tcu::Mat3x4;
273 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3X4, tcu::Mat3x4);
506 template <> inline tcu::Mat3x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat3x4(s_constInMat3x4[inputNdx]); }
563 template <> inline tcu::Mat3x4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3X4> (const ShaderEvalContext& evalCtx, int inputNdx)
566 tcu::Mat3x4 m;
616 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3x4& value) { return value.getColumn(0).swizzle(0,1,2) + value.getColumn(1).swizzle(1,2,3) + value.getColumn(2).swizzle(2,3,0); }
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  /external/deqp/framework/common/
tcuMatrix.hpp 497 typedef Matrix<float, 4, 3> Mat3x4;
  /external/skia/src/sksl/
SkSLCompiler.cpp 94 ADD_TYPE(Mat3x4);
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