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    Searched refs:Mat4x2 (Results 1 - 5 of 5) sorted by null

  /external/deqp/framework/opengl/
gluShaderUtil.hpp 263 template <> struct DataTypeTraits<tcu::Mat4x2> { enum { DATATYPE = TYPE_FLOAT_MAT4X2 }; };
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderMatrixTests.cpp 69 using tcu::Mat4x2;
269 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4X2, tcu::Mat4x2);
502 template <> inline tcu::Mat4x2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4X2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat4x2(s_constInMat4x2[inputNdx]); }
568 template <> inline tcu::Mat4x2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4X2> (const ShaderEvalContext& evalCtx, int inputNdx)
571 tcu::Mat4x2 m;
612 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4x2& value) { return tcu::Vec3(value(0,0)+value(1,0)+value(0,3), value(0,1)+value(1,1)+value(1,3), value(0,2)+value(1,2)); }
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  /external/deqp/modules/gles3/functional/
es3fShaderMatrixTests.cpp 73 using tcu::Mat4x2;
274 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4X2, tcu::Mat4x2);
507 template <> inline tcu::Mat4x2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4X2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat4x2(s_constInMat4x2[inputNdx]); }
573 template <> inline tcu::Mat4x2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4X2> (const ShaderEvalContext& evalCtx, int inputNdx)
576 tcu::Mat4x2 m;
617 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4x2& value) { return tcu::Vec3(value(0,0)+value(1,0)+value(0,3), value(0,1)+value(1,1)+value(1,3), value(0,2)+value(1,2)); }
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  /external/deqp/framework/common/
tcuMatrix.hpp 498 typedef Matrix<float, 2, 4> Mat4x2;
  /external/skia/src/sksl/
SkSLCompiler.cpp 95 ADD_TYPE(Mat4x2);
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