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Searched
refs:Mat4x3
(Results
1 - 5
of
5
) sorted by null
/external/deqp/framework/opengl/
gluShaderUtil.hpp
264
template <> struct DataTypeTraits<tcu::
Mat4x3
> { enum { DATATYPE = TYPE_FLOAT_MAT4X3 }; };
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderMatrixTests.cpp
70
using tcu::
Mat4x3
;
270
DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4X3, tcu::
Mat4x3
);
503
template <> inline tcu::
Mat4x3
getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4X3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::
Mat4x3
(s_constInMat4x3[inputNdx]); }
579
template <> inline tcu::
Mat4x3
getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4X3> (const ShaderEvalContext& evalCtx, int inputNdx)
582
tcu::
Mat4x3
m;
613
inline tcu::Vec3 reduceToVec3 (const tcu::
Mat4x3
& value) { return value.getColumn(0) + value.getColumn(1) + value.getColumn(2) + value.getColumn(3); }
[
all
...]
/external/deqp/modules/gles3/functional/
es3fShaderMatrixTests.cpp
74
using tcu::
Mat4x3
;
275
DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4X3, tcu::
Mat4x3
);
508
template <> inline tcu::
Mat4x3
getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4X3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::
Mat4x3
(s_constInMat4x3[inputNdx]); }
584
template <> inline tcu::
Mat4x3
getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4X3> (const ShaderEvalContext& evalCtx, int inputNdx)
587
tcu::
Mat4x3
m;
618
inline tcu::Vec3 reduceToVec3 (const tcu::
Mat4x3
& value) { return value.getColumn(0) + value.getColumn(1) + value.getColumn(2) + value.getColumn(3); }
[
all
...]
/external/deqp/framework/common/
tcuMatrix.hpp
499
typedef Matrix<float, 3, 4>
Mat4x3
;
/external/skia/src/sksl/
SkSLCompiler.cpp
96
ADD_TYPE(
Mat4x3
);
[
all
...]
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