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    Searched refs:MaxNumLevels (Results 1 - 6 of 6) sorted by null

  /external/mesa3d/src/mesa/state_tracker/
st_gen_mipmap.c 63 numLevels = texObj->BaseLevel + baseImage->MaxNumLevels;
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_mipmap_tree.c 263 maxLod = MIN2(maxLod, tObj->Image[0][minLod]->MaxNumLevels - 1 + minLod);
322 numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels);
371 numLevels = MIN2(texObj->MaxLevel - texObj->BaseLevel + 1, texImg->MaxNumLevels);
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_texture.c 302 return MIN2(t->BaseLevel + base->MaxNumLevels - 1, t->MaxLevel);
  /external/mesa3d/src/mesa/main/
texobj.c 746 (int) (baseLevel + baseImage->MaxNumLevels - 1),
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mtypes.h 922 GLuint MaxNumLevels; /**< = maximum possible number of mipmap
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teximage.c 907 img->MaxNumLevels =
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