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    Searched refs:MaxVertexTextureImageUnits (Results 1 - 8 of 8) sorted by null

  /external/swiftshader/src/OpenGL/compiler/
Compiler.h 45 int MaxVertexTextureImageUnits;
Compiler.cpp 55 MaxVertexTextureImageUnits = 0;
Initialize.cpp 440 symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexTextureImageUnits", resources.MaxVertexTextureImageUnits);
  /external/swiftshader/src/OpenGL/libGL/
Shader.cpp 170 resources.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS;
  /external/swiftshader/src/OpenGL/libGLESv2/
Shader.cpp 171 resources.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS;
  /external/mesa3d/src/compiler/glsl/
glsl_parser_extras.h 444 unsigned MaxVertexTextureImageUnits;
builtin_variables.cpp 623 state->Const.MaxVertexTextureImageUnits);
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glsl_parser_extras.cpp 102 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
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