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    Searched refs:MulHigh (Results 1 - 6 of 6) sorted by null

  /external/swiftshader/src/Shader/
PixelPipeline.cpp 422 current.x = MulHigh(current.x, texture.x) << 4;
423 current.y = MulHigh(current.y, texture.y) << 4;
424 current.z = MulHigh(current.z, texture.z) << 4;
429 current.w = MulHigh(current.w, texture.w) << 4;
435 texture.x = MulHigh(texture.x, L) << 4;
436 texture.y = MulHigh(texture.y, L) << 4;
437 texture.z = MulHigh(texture.z, L) << 4;
601 res.x = MulHigh(arg1->x, arg2->x) << 4;
602 res.y = MulHigh(arg1->y, arg2->y) << 4;
603 res.z = MulHigh(arg1->z, arg2->z) << 4
    [all...]
SamplerCore.cpp 156 c.x = MulHigh(As<UShort4>(c.x), UShort4(0x10000000 / 0xF800));
157 c.y = MulHigh(As<UShort4>(c.y), UShort4(0x10000000 / 0xFC00));
158 c.z = MulHigh(As<UShort4>(c.z), UShort4(0x10000000 / 0xF800));
638 if(hasUnsignedTextureComponent(0)) cc.x = MulHigh(As<UShort4>(cc.x), utri); else cc.x = MulHigh(cc.x, stri);
639 if(hasUnsignedTextureComponent(1)) cc.y = MulHigh(As<UShort4>(cc.y), utri); else cc.y = MulHigh(cc.y, stri);
640 if(hasUnsignedTextureComponent(2)) cc.z = MulHigh(As<UShort4>(cc.z), utri); else cc.z = MulHigh(cc.z, stri);
641 if(hasUnsignedTextureComponent(3)) cc.w = MulHigh(As<UShort4>(cc.w), utri); else cc.w = MulHigh(cc.w, stri)
    [all...]
PixelRoutine.cpp     [all...]
  /external/swiftshader/src/Reactor/
Reactor.hpp 798 RValue<Short4> MulHigh(RValue<Short4> x, RValue<Short4> y);
    [all...]
LLVMReactor.cpp     [all...]
SubzeroReactor.cpp     [all...]

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