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    Searched refs:Norm (Results 1 - 10 of 10) sorted by null

  /external/icu/icu4c/source/tools/gennorm2/
n2builder.h 36 struct Norm;
81 Norm *allocNorm();
82 Norm *getNorm(UChar32 c);
83 Norm *createNorm(UChar32 c);
84 Norm *checkNormForMapping(Norm *p, UChar32 c); // check for permitted overrides
86 const Norm &getNormRef(UChar32 c) const;
88 UBool combinesWithCCBetween(const Norm &norm, uint8_t lowCC, uint8_t highCC) const;
89 UChar32 combine(const Norm &norm, UChar32 trail) const
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n2builder.cpp 100 struct Norm {
179 normMem=utm_open("gennorm2 normalization structs", 10000, 0x110100, sizeof(Norm));
180 norms=allocNorm(); // unused Norm struct at index 0
214 Norm *Normalizer2DataBuilder::allocNorm() {
215 Norm *p=(Norm *)utm_alloc(normMem);
216 norms=(Norm *)utm_getStart(normMem); // in case it got reallocated
220 /* get an existing Norm unit */
221 Norm *Normalizer2DataBuilder::getNorm(UChar32 c) {
229 const Norm &Normalizer2DataBuilder::getNormRef(UChar32 c) const
452 Norm &norm=norms[value]; local
1060 const Norm &norm=norms[i]; local
    [all...]
  /external/webrtc/webrtc/modules/audio_processing/beamformer/
covariance_matrix_generator.cc 28 // Calculates the Euclidean norm for a row vector.
29 float Norm(const ComplexMatrix<float>& x) {
35 result += std::norm(elems[i]);
83 interf_cov_vector.Scale(1.f / Norm(interf_cov_vector));
nonlinear_beamformer.cc 79 // The returned norm is clamped to be non-negative.
80 float Norm(const ComplexMatrix<float>& mat,
361 rxiws_[i] = Norm(target_cov_mats_[i], delay_sum_masks_[i]);
364 rpsiws_[i].push_back(Norm(*interf_cov_mats_[i][j], delay_sum_masks_[i]));
429 float rxim = Norm(target_cov_mats_[i], eig_m_);
467 float rpsim = Norm(interf_cov_mat, eig_m_);
  /external/llvm/tools/dsymutil/
DebugMap.cpp 149 MappingNormalization<YamlDMO, dsymutil::DebugMapObject> Norm(io, DMO);
150 io.mapRequired("filename", Norm->Filename);
151 io.mapOptional("timestamp", Norm->Timestamp);
152 io.mapRequired("symbols", Norm->Entries);
  /prebuilts/go/darwin-x86/src/cmd/cover/
profile.go 155 Norm float64 // Count normalized to [0..1].
170 // boundary returns a Boundary, populating the Norm field with a normalized Count.
177 b.Norm = 0.8 // Profile is in"set" mode; we want a heat map. Use cov8 in the CSS.
179 b.Norm = math.Log(float64(count)) / divisor
html.go 114 n = int(math.Floor(b.Norm*9)) + 1
  /prebuilts/go/linux-x86/src/cmd/cover/
profile.go 155 Norm float64 // Count normalized to [0..1].
170 // boundary returns a Boundary, populating the Norm field with a normalized Count.
177 b.Norm = 0.8 // Profile is in"set" mode; we want a heat map. Use cov8 in the CSS.
179 b.Norm = math.Log(float64(count)) / divisor
html.go 114 n = int(math.Floor(b.Norm*9)) + 1
  /external/opencv/cv/src/
cvoptflowlk.cpp 513 float Norm = (A1B2 + A2) * (A1B2 + A2) + (B1 + A1B2) * (B1 + A1B2);
515 if( Norm )
517 float IGradNorm = 8 / Norm;

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